
So it's done... <joke>So where is all the rest of the content, wahhh, the game is empty etc</joke>
I know I started a thread saying I was taking a break and made some suggestions:
https://forums.frontier.co.uk/showt...-because-of-2-1-here-s-why-(some-suggestions)
I stand by those suggestions and they are still all issues that contribute to frustration and should be addressed.
I came back to the game and changed my approach, which made things far less frustrating. However, it involved far more manual note taking and totalling outside of the game than I'd care to get involved in. We shouldn't have to create a business plan to manage our material collection in game. Due to that here's another suggestion.
SUGGESTION - TAG MATERIALS.
What we need is to be able to pin as many blueprints as we want. Within those pinned blueprints we should be able to "TAG" all the materials so that when something drops we see it as a different colour or highlighted in some way. The game automatically totals all the materials we need from all the blueprints we've tagged.
LIMPET FILTERING
Limpets should be controllable so that they pick up: ALL, MATERIALS ONLY, TAGGED MATERIALS ONLY, CARGO ONLY
Simple. Intelligent limpets and no more out of game post it notes covering every inch of desk space...
Do I get a coconut now, or maybe a decal?
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