I haven't played ED in a few years but decided to get back in. I grinded for the Clipper and Cutter and working towards my Fed rank but during my grind ( and still presently), I absolutely avoid all types of combat as it's just not fun (to me). What brought this on? Maybe something happened while I was away, but the NPCs seem a lot more proficient and lethal than when I first started playing back when the game was released.
For instance, when I first returned, I had used a Vulture to take down Anacondas to make my money. When I tried to do the same thing again after all these years, I was taken out quickly. Tried again, same result. I started doubting my combat abilities. I retook the combat training scenarios and did fine so I have no idea what the hell is happening unless the combat training needs to be updated.
I had a Krait MKII fully kitted for combat, I needed a medium sized ship for my Empire rank grinding and decided to go to a medium conflict zone to destroy 15 ships for some rep. After I entered the zone and engaged while helping an ally, I heard "hull integrity compromised", I saw my shields were still up buy my hull was taking damage, then my shields died, I died, all in less than 10 seconds, how the hell can an NPC do that much damage to me? I tried again and was immediately dispatched again so I stayed away from combat until I got my Cutter.
I outfitted my Cutter not as a combat ship, but as something that can take at least one ship if I get indicted while traveling, which happened while grinding for my Fed rank, but this FDL was able to make quick work of me in my Cutter which had (5) A rated shield boosters, 8A shield generator with a reinforced hull, my 4 pulse lasers and huge Plasma Launcher could do nothing to bring the FDL's shields down. Tried to escape but was still killed.
Are these NPCs designed to be significantly more difficult than before? I keep hearing about engineers, are NPCs able to access "engineered" weapons as well? I haven't looked into engineering because it just seems like a very daunting task, moreso than rank grinding and I get demotivated thinking about it, do they really make that much of a difference? Feels like it's game breaking if they do, especially to players who are coming into the fold, new or old. Now anytime there's a combat engagement, I leave in my Cutter, 2 pips in my sys and the rest to engines and leave, I'm too afraid of combat and just not confident because the curve seems a lot more steep than before.
For instance, when I first returned, I had used a Vulture to take down Anacondas to make my money. When I tried to do the same thing again after all these years, I was taken out quickly. Tried again, same result. I started doubting my combat abilities. I retook the combat training scenarios and did fine so I have no idea what the hell is happening unless the combat training needs to be updated.
I had a Krait MKII fully kitted for combat, I needed a medium sized ship for my Empire rank grinding and decided to go to a medium conflict zone to destroy 15 ships for some rep. After I entered the zone and engaged while helping an ally, I heard "hull integrity compromised", I saw my shields were still up buy my hull was taking damage, then my shields died, I died, all in less than 10 seconds, how the hell can an NPC do that much damage to me? I tried again and was immediately dispatched again so I stayed away from combat until I got my Cutter.
I outfitted my Cutter not as a combat ship, but as something that can take at least one ship if I get indicted while traveling, which happened while grinding for my Fed rank, but this FDL was able to make quick work of me in my Cutter which had (5) A rated shield boosters, 8A shield generator with a reinforced hull, my 4 pulse lasers and huge Plasma Launcher could do nothing to bring the FDL's shields down. Tried to escape but was still killed.
Are these NPCs designed to be significantly more difficult than before? I keep hearing about engineers, are NPCs able to access "engineered" weapons as well? I haven't looked into engineering because it just seems like a very daunting task, moreso than rank grinding and I get demotivated thinking about it, do they really make that much of a difference? Feels like it's game breaking if they do, especially to players who are coming into the fold, new or old. Now anytime there's a combat engagement, I leave in my Cutter, 2 pips in my sys and the rest to engines and leave, I'm too afraid of combat and just not confident because the curve seems a lot more steep than before.
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