So, I've been playing for a few hours now (I know I need to give it more time and I fully intend to), and one thing which is bothering me is that there doesn't seem to be any real depth to the gameplay mechanisms, with the possible exception of combat. So you understand where I'm coming from, I predominantly enjoy games which give me a high degree of intellectual stimulation - something with either sim-like aspects, a complex storyline or challenging puzzles. Given this I'm wondering whether Elite: Dangerous is the game for me. To give a few examples:
Exploring: There doesn't really seem to be any way to get better at exploring, you fly to an unexplored system, drop out of supercruise, run an automated scan a few times in various locations, hang around unexplored objects for another automated scan i.e. it's all automated. I would prefer something where I actually have to interpret the results of my exploration instruments and make deductions about the system e.g. the frameshift drive might give me an indication of the total mass of the system, a discrepancy between this and the mass of the main star (estimated by size and type, or graviational pull and distance) might give me a clue about large planets or other stars in the system. I then need to fly to various locations to observe the motion of the sun against fixed background stars to estimate the orbits, the locations that I choose influence how good a triangulation I get etc.
Docking/taking off: This is simpler than parking a car, and doesn't really convey the impression of being in a highly complex and advanced spacecraft. I want checklists to run through, and not just a control checklist like is in the pre-flight check option, something that actually has an effect on gameplay - e.g. my aft thrusters might have malfunctioned, I can either remember to check them before flight and get them repaired, or I take off and find I can't slow down (so have to take flight assist off and do clever stuff with the other thrusters to get back down to the landing pad).
Navigation: Again, no way to be better/worse at this, it would be nice if there was some sort of alignment/routing mechanic (gravitational slingshots, whatever) that would make the difference between a good and bad navigator in terms of fuel efficiency, speed, safety etc. Again, this is all automated.
So people, is there anywhere I can find the sort of complexity I'm looking for in E: D, or am I better off sticking with flight sims, kerbal space program and portal?
P.S. None of this is intended as a criticism of Elite: Dangerous, it's a damn fine open world sandbox RPG, I was just personally hoping for something a little more sim-like, and just wanted to see whether people think I'd find something for me in it if I persevered, or whether it's just not the game for me.
Exploring: There doesn't really seem to be any way to get better at exploring, you fly to an unexplored system, drop out of supercruise, run an automated scan a few times in various locations, hang around unexplored objects for another automated scan i.e. it's all automated. I would prefer something where I actually have to interpret the results of my exploration instruments and make deductions about the system e.g. the frameshift drive might give me an indication of the total mass of the system, a discrepancy between this and the mass of the main star (estimated by size and type, or graviational pull and distance) might give me a clue about large planets or other stars in the system. I then need to fly to various locations to observe the motion of the sun against fixed background stars to estimate the orbits, the locations that I choose influence how good a triangulation I get etc.
Docking/taking off: This is simpler than parking a car, and doesn't really convey the impression of being in a highly complex and advanced spacecraft. I want checklists to run through, and not just a control checklist like is in the pre-flight check option, something that actually has an effect on gameplay - e.g. my aft thrusters might have malfunctioned, I can either remember to check them before flight and get them repaired, or I take off and find I can't slow down (so have to take flight assist off and do clever stuff with the other thrusters to get back down to the landing pad).
Navigation: Again, no way to be better/worse at this, it would be nice if there was some sort of alignment/routing mechanic (gravitational slingshots, whatever) that would make the difference between a good and bad navigator in terms of fuel efficiency, speed, safety etc. Again, this is all automated.
So people, is there anywhere I can find the sort of complexity I'm looking for in E: D, or am I better off sticking with flight sims, kerbal space program and portal?
P.S. None of this is intended as a criticism of Elite: Dangerous, it's a damn fine open world sandbox RPG, I was just personally hoping for something a little more sim-like, and just wanted to see whether people think I'd find something for me in it if I persevered, or whether it's just not the game for me.