This was just a idea I had in my head......
Imagine the compy model is not only one, let´s say we have six of them now we have much opportunitys...
You can give them a killanimation for guests and can ignore the number of animals becaus one equals six compys
The same will work for eat, sozial and transport animations animations.
Imagine the compy model is not only one, let´s say we have six of them now we have much opportunitys...
You can give them a killanimation for guests and can ignore the number of animals becaus one equals six compys
The same will work for eat, sozial and transport animations animations.