After playing for 2 days placing all rides (alpha2) and building a small village with custom buildings i noticed a significant performance drop.
We saw the same in rct3 where sometimes it was hard finishing a park because of it. It seems that the sheer amount of assets play a big role (silvarret mentioned it too in his mainstreet vid).
I was thinking if it does not make more sense to have the asset builder as a separate tool/entity? Meaning you build assets in a separate tool let's say a static map (including snapshot of the placed rides, paths, terra etc and once finished you save and the assets merge as one 3d drawing/object.
The game sort of already does this by merging buildings when saved but if only small parks start lagging i am seriously concerned about performance when full game releases.
Its great to have a ferrari but without petrol it won't ride
)
We saw the same in rct3 where sometimes it was hard finishing a park because of it. It seems that the sheer amount of assets play a big role (silvarret mentioned it too in his mainstreet vid).
I was thinking if it does not make more sense to have the asset builder as a separate tool/entity? Meaning you build assets in a separate tool let's say a static map (including snapshot of the placed rides, paths, terra etc and once finished you save and the assets merge as one 3d drawing/object.
The game sort of already does this by merging buildings when saved but if only small parks start lagging i am seriously concerned about performance when full game releases.
Its great to have a ferrari but without petrol it won't ride