Concerns with turmoil.
High upkeep systems are selected for turmoil if there is nothing undermined. Despite being able to fortify 55/56 systems last turn, we end up pushed deeper into deficit with the loss of income from Kwatsu and Kelin Samba.
(-653 predicted base CC last turn, -909 predicted base CC this turn).
The loss of income does not cover the gains from reduced overheads properly. Even if we shake off those three systems next turn, we will still be in turmoil with more new high profit systems being destabilized (HIP 105391 and Kalana are next candidates)
With this observation turmoil will be an endless cycle. Next turn, the deficit will increase (the gains from reduced overheads, 186.3 CC, is not enough to cover the income loss of ~368 CC from losing the 3 systems) until we drop to below 55 systems (55 systems is where overhead cost per system changes from exponential growth to linear growth). That's 3-4 weeks of turmoil from this turn if we continue to fortify everything at the same rate. Aisling Duval is stuck in turmoil for the next month. Aisling Duval is stuck in turmoil for the next month.
Essentially, we are in turmoil due to the horrible systems we have been picking up (intentionally or not) and not due to Undermining from other powers. Undermining kept us in turmoil from last week to this week but what got us into turmoil to begin with were those bad systems. This goes against the design frontier developments has been following (the reason changes to overheads were made - so that powers are punished due to hostile actions from other powers instead of for expanding too much)
Essentially, we are in turmoil due to the horrible systems we have been picking up (intentionally or not) and not due to Undermining from other powers. Undermining kept us in turmoil from last week to this week but what got us into turmoil to begin with were those bad systems. This goes against the design frontier developments has been following (the reason changes to overheads were made - so that powers are punished due to hostile actions from other powers instead of for expanding too much)
Suggested changes:
Turmoil systems should be selected in the order:
Updated (Aug 14 6:12 UTC)
Rationale:
This is not a call for 'bailout'. It's a call for a mechanism to remove bad systems which push powers into Turmoil, all the while preventing the endless cycle of turmoil caused by those bad systems.
CMDR GNThrone.
High upkeep systems are selected for turmoil if there is nothing undermined. Despite being able to fortify 55/56 systems last turn, we end up pushed deeper into deficit with the loss of income from Kwatsu and Kelin Samba.
(-653 predicted base CC last turn, -909 predicted base CC this turn).
The loss of income does not cover the gains from reduced overheads properly. Even if we shake off those three systems next turn, we will still be in turmoil with more new high profit systems being destabilized (HIP 105391 and Kalana are next candidates)
With this observation turmoil will be an endless cycle. Next turn, the deficit will increase (the gains from reduced overheads, 186.3 CC, is not enough to cover the income loss of ~368 CC from losing the 3 systems) until we drop to below 55 systems (55 systems is where overhead cost per system changes from exponential growth to linear growth). That's 3-4 weeks of turmoil from this turn if we continue to fortify everything at the same rate. Aisling Duval is stuck in turmoil for the next month. Aisling Duval is stuck in turmoil for the next month.
Essentially, we are in turmoil due to the horrible systems we have been picking up (intentionally or not) and not due to Undermining from other powers. Undermining kept us in turmoil from last week to this week but what got us into turmoil to begin with were those bad systems. This goes against the design frontier developments has been following (the reason changes to overheads were made - so that powers are punished due to hostile actions from other powers instead of for expanding too much)
Essentially, we are in turmoil due to the horrible systems we have been picking up (intentionally or not) and not due to Undermining from other powers. Undermining kept us in turmoil from last week to this week but what got us into turmoil to begin with were those bad systems. This goes against the design frontier developments has been following (the reason changes to overheads were made - so that powers are punished due to hostile actions from other powers instead of for expanding too much)
Suggested changes:
Turmoil systems should be selected in the order:
Updated (Aug 14 6:12 UTC)
- All undermined systems
- Highest upkeep unfortified systems
- Lowest income canceled systems
- Lowest income fortified systems
Rationale:
- If we do not get income nor pay upkeep for turmoil systems, then the net effect of turmoil systems (at 55 control systems or greater) is a reduction in CC. We lose the income, we don't pay upkeep, we still pay for overhead)
- It doesn't make sense that we stand to lose systems we actually bothered to fortify even though they are cancelled. It makes more sense if an unfortified system is selected first (only if all systems are fortified then should selection dip into fortified systems)
- The only way out of turmoil is to accumulate enough CC. We're already in CC deficit and the reduction will only keep us in deficit.
- It makes more sense to shake off terrible systems in favor of good systems. This way, during preparation and expansion, it isn't too much of a headache 'accidentally' expanding into bad systems because they will eventually be shaken off if too many bad systems are taken.
- Right now, there’s no way to effectively get rid of bad systems once they’re picked up. We have to live with them due to the current mechanics.
This is not a call for 'bailout'. It's a call for a mechanism to remove bad systems which push powers into Turmoil, all the while preventing the endless cycle of turmoil caused by those bad systems.
CMDR GNThrone.
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