I'll also keep in mind that one does not obtain the rank of Admiral by working as a private contractor.
forgot to mention this.
I'll also keep in mind that one does not obtain the rank of Admiral by working as a private contractor.
Now that the galaxy has console players as well, imagine them going into the station menu and seeing the missions list, and knowing these are all they are getting. They'd just log off. I don't think FDev wants that. There are so many suggestions about changing the game to make it more boring, more grindy, in ways that shouldn't matter to people who don't use the mechanic in the 1st place.basically the current architecture how missions are created is limiting this type of solution. In the end the missioning is to be reworked from scratch and the day Froentier comes to the point willing to do that I will vote for those 65000 persistent stations, each one holding their mission queue that is visible and every time a mission is taken a new one will be created and mission board gets updated.
Means if a Commander is waiting to long to take a mission it might vanish an no longer is available. (Risk and reward). Then mission board updates and dependent on mission traffic it might look quite different.
That will also fully obsolete any mode swithing because the mission board is unique to this station regardless from where you are looking at it.
But this is a different aproach and huge amount of work (iventing the wheel a second time) and can only appear on a major release (Season 4,5,6,...?)
Currently, maybe you will get some cosmetic improvements but the missioning will nearly stay the same and the mode switching abuse will fill your stacked mission queue to gain advantage over other
commanders in profit and rank if they choose not to abuse the system.
Regards,
Miklos
(gal?)
something of a frakenstein, that typically has few missions, unless in a specific state, with a long list of BGS exceptions going on to facilitate a single outcome.
I don't want to read 5 pages of responses invariably agreeing or disagreeing, so my apologies if this has been said...
@OP When you were not using the exploit, you were taking the wrong missions. It;s as simple as that. If you'd focused on passenger 'transport rich tourist' missions and boom missions, doing all the donations that you find on every board you stop on, you would have made a rank a week given the time you have to play.
I'm actually going to say you are handicapping yourself, because when I'm grinding rank, I take all the boom missions, one to every system, I don't look for ones to the same system, but if I get them, that's a bonus, that means two things...it means I'm seeing way more missions than you, on way more boards, which gives me a higher chance of finding the easiest 3* rep missoins which will give you a significant boost. The main trick is absolutely wherever you go, check the boards for those all important donation missions (I don't do goods, only credits), which I swear is why I ranked up so fast. It took me 2 weeks of a couple of hours a day to get from Ensign to chief whatever it is that you need to get the FAS, then I stopped.
I don't mind that you board switch at all, its fine, I'm just saying that I don't think it helps that much if you play the game optimally anyway and plan ahead. I never felt like I was grinding.
I don't want to read 5 pages of responses invariably agreeing or disagreeing, so my apologies if this has been said...
@OP When you were not using the exploit, you were taking the wrong missions. It;s as simple as that. If you'd focused on passenger 'transport rich tourist' missions and boom missions, doing all the donations that you find on every board you stop on, you would have made a rank a week given the time you have to play.
I'm actually going to say you are handicapping yourself, because when I'm grinding rank, I take all the boom missions, one to every system, I don't look for ones to the same system, but if I get them, that's a bonus, that means two things...it means I'm seeing way more missions than you, on way more boards, which gives me a higher chance of finding the easiest 3* rep missoins which will give you a significant boost. The main trick is absolutely wherever you go, check the boards for those all important donation missions (I don't do goods, only credits), which I swear is why I ranked up so fast. It took me 2 weeks of a couple of hours a day to get from Ensign to chief whatever it is that you need to get the FAS, then I stopped.
I don't mind that you board switch at all, its fine, I'm just saying that I don't think it helps that much if you play the game optimally anyway and plan ahead. I never felt like I was grinding.
Now that the galaxy has console players as well, imagine them going into the station menu and seeing the missions list, and knowing these are all they are getting. They'd just log off. I don't think FDev wants that. There are so many suggestions about changing the game to make it more boring, more grindy, in ways that shouldn't matter to people who don't use the mechanic in the 1st place.
Understand that as you gain ranks, the investment increases; the final rank is 600+ missions alone (assuming medium), the one prior is a good 400+. This is part of the problem; at lower levels, it doesn't look like there's a problem. Each rank requires more than the last; it's not linear and as you gain naval progression, the curve climbs rapidly.
Must admit, I don't really get the whole "I don't play enough to make progress if I don't use expoits" argument.
Are there other games where you can expect to make the same progress as somebody who's played for twice as long as you?
If you're the person who has played for twice as long, wouldn't you expect that commitment to yield an advantage over somebody who's only played for half as long?
Personally, the only reason that exploits bother me is that they create the potential to give a player an advantage over other people which they haven't really "earned".
As long as you're not using exploits to give yourself an advantage which you then deliberately use against other players, fill your boots. [up]
Understand that as you gain ranks, the investment increases; the final rank is 600+ missions alone (assuming medium), the one prior is a good 400+. This is part of the problem; at lower levels, it doesn't look like there's a problem. Each rank requires more than the last; it's not linear and as you gain naval progression, the curve climbs rapidly.
That's not true... I play about as much as he does on a weekly average and I will sometimes focus down (though I always give preference and check for available missions) and it has taken much, much longer and I've been at it a while now.
Sure... but I've been playing since beta and I'm still nowhere close and I do preference missions that count.
lol, good luck getting a PS4 player to spend 2 years in one game just to get one toy.
Er...do you people think I'm new? lol
EDIT: Anyway, I'm not saying the problem doesn't exist, I'm saying set your expectations appropriately, and if you play optimally board switching will only gain you about an extra 30%.
If your time taken to gain that rank is so important to you, do it. I'm 700 hours in and I've board switched once, just to see how effective it was.
I think the other thing, is that the experience from even as little as 6 months ago, is fundimentally different to now (and the further back you go, the more dramatic the difference) as far as naval progression is concerned. Primarily because you have to go hunting for suitable systems to gain suitable missions. In the past, I remember pretty much every fed station had fed missions that accrued fed rank. Sure, it's never been trivial. But the time-scale has changed. Dramatically. Which only reinforces that to progress in a timely fashion (a few months or so?) one has to grind.
Around the the same time Frontier started "fixing" missions, which was not long after removing the rank (exploration, trade, combat) mission locks; the frequency and availability started to tank. The irony of removing rank locking from missions to make it more available to players, which then had several ratchets applied to shrink and gate supply. As time has gone on, commanders have increasingly started to decamp to specific systems in specific cycles to perform specific missions.
And it's only getting worse; systems are now flipping rapidly due to that consolidation in places, mission types and availability. We're now seeing major failures around mission rewards as well.
I think the point of missions, and the mission boards, was lost somewhere along the way. Frontier have no small body of work ahead, but I really would encourage this is just overhauled, with a clear goal in mind. The patchwork quilt has a lot of holes and issues now. Continually trying to patch it, is only introducing more problems. I don't blame the developer though. It's slowly gotten out of control, one update at a time.
I don't think anyone could really have predicted it'd fall over this quickly.
I'm very sure, since I am a PS4 player as well.That's probably a slur against PS4 players, even if there is a demographic difference. I'm fairly sure there will be PS4 players that will become ED addicts, just like PC players.
Early ranks are not so bad and come at a reasonable pace. The higher ones? Not so much.I'm fairly sure i could have been top rank by now if I was a Fed/Imperial guy (ignoring the short period after 1.3 where it became ridiculously easy to rank up). But being Independent/Alliance, i have nothing to rank up.
Still, i did get the ranks for the Cutter and Gunship easy enough. Gunship ranks i got simply by running missions around Sol for a week or so. 5 more ranks after that for the Corvette, i'm sure if i became a Fed boy i'd have that within a year just by doing Fed missions regularly.... i could be wrong of course.
Or i could just wait for the next time FD introduce a bug that makes ranking up easy again![]()
Er...do you people think I'm new? lol
EDIT: Anyway, I'm not saying the problem doesn't exist, I'm saying set your expectations appropriately, and if you play optimally board switching will only gain you about an extra 30%. If your time taken to gain that rank is so important to you, do it. I'm 700 hours in and I've board switched once, just to see how effective it was. It made quite a difference to money (because I was able to take more delivery missions to the same station, but they are low rep, so it wasn't optimal for rep grinding, but I can see how it would be more effecitive in stations in a bust state). If I was feeling like I needed the advantage, I'd just wait til I came across a bunch of charity missions on the same board and board switch to do it as many times as poss.