the simple way to solve this issue is to remove the 20 mission limit (or set it to 100)
Must admit, I don't really get the whole "I don't play enough to make progress if I don't use expoits" argument.
I get what you are saying, but I am coming from the viewpoint of so long as the person is NOT doing that and is just simply doing it to make money or gain ranks how is that a bad thing for other players?
Like a guy just says "Yeah I stack missions so I can get ranks and money"
Then someone tries to say that guy is a bad person for doing it. Thats what I thought was happening, but I guess I misunderstood the thread. Thats my bad.
Stacking missions is allowed & intended, mode switching is a bit lame & gamey but seemingly built into the game. in an MMO-type environment some people get worked up about others gaining the upper hand, despite us all having bought the game months or years apart and playing vastly different amounts per week.
When I was ranking up (years ago now) there were times when I faced dilemmas like this, whether to take the quick & easy path or whether to do it 'right' (according to my own personal moral compass) and stand proudly at the end, satisfied that I has done it 'my way' (my way = right way naturally). There is no right answer. The person that blindly follows the rules is a little dull (like people that complain about others not playing in open), they lack the imagination to see another way. OTOH too much & you are shallow, only interested in one thing.
So just play your own way, let them play theirs.
Oh I plan on it lol
I am currently at Quince stacking missions so I can at least get to Baron so I can get my Clipper. Then after that I am off to play the "Right" way. I just want a ship that I truly like and enjoy to play endlessly on. I like my Orca, but the cockpit is bugging the crap outta me
(The strut that is immediately to the left of you on the screen blocks my view)
https://d1wv0x2frmpnh.cloudfront.net/elite/website/redesign/ships/Orca_Cockpit.jpg
Then someone tries to say that guy is a bad person for doing it. Thats what I thought was happening, but I guess I misunderstood the thread. Thats my bad.
Well.... There are several self righteous individuals in this thread that behave exactly like that. So no, you weren't misunderstanding the tone of the thread by those guilty of preaching for the sake of preaching. No matter how many times others attempt to explain with logic and reason, they only want to hear their side and all others they just dismiss out of hand and label them exploiters or cheaters or whatever. Only they can be right, but more often then not, they are the ones delusionally wrong.
Oh you use *Insert thing here*!??!?!? How dare you use *Insert thing here*!!!!!! I am a proper player and I would never use *Insert thing here*. You should be ashamed of yourself!!!
Not being able to comprehend that FDev has already repeatedly stated on these forums that mode switching isn't an exploit, does not make you clever when you attempt to say the opposite.
You are not clever.
Nor are you correct.
Fdev has put this to bed long ago. Unintended game play, but not an exploit was their official stance.
Anyone still trying to argue the opposite are just being TROLLS. That's it! Because you personally don't agree with Fdevs position does not make you right. You are troll. Plain and simple.
Here's the simple reason why any potential cheat in any multi player game should be removed. If you're not cheating, you're still meeting the cheaters in the same game. You've "worked your *** off" to get where you are and gets taken out in 3 seconds by someone who's used every cheat in the book to get an over-powered ship they'd never gotten their hands on without cheats.
That'll annoy anyone. That's the reason why this game has the unique phenomenon called Mobius. A player-driven PvE environment to allow players to do multi-player without having to worry about cheaters.
A lot of the cheaters were called out last month with the deletion of exploited modules. The most blatant cheats for exploiting board flipping has also been removed from the game. It's nice to see Frontier is starting to take balance serious. Let's hope they keep it up and keep hunting down every flaw and exploit in this game. I just wish they'd done this two years ago, then we might not even have had this discussion today about what shade of grey is too dark.
Oh I plan on it lol
...may well actually balance mission generation & rewards with this mechanic in mind.
Remember the important part is to not complain (or brag) about it. If you accept that it is your own decision, you should be prepared to accept that others will disagree.
FDev decide what is part of the game & what isn't, not you or I. In this case FDev didn't intend for this to be a feature of the game, but it is apparently difficult to eliminate, so they accept that it is a thing & may well actually balance mission generation & rewards with this mechanic in mind.
Don't be surprised if it is eventually nerfed. It is after all, using an out of game mechanic to overcome an in-game limitation.
I get it's not "officially" considered a bad thing but even I think it's gamey and tried to avoid it until recently when I looked at the numbers.
Been playing ED for almost two (or is it three?) years and in my current career a bit over 7 months. No combat involved and I run missions, trade, mine, and explore in that order. Also I guess I would be considered a "casual player" as 6-12 hours a week is all I can spend with ED. Not because I wouldn't do more if I could but real life stuff. And I like to try different ships. Like to try the rank locked ships as I have the rest. So I started this career with a side goal, besides having fun, of achieving rank.
Okay the stage is set: For the Feds I have been running a lot of missions and trade. For 7 months playing the "normal" way running missions as they pop up, working the BGS for factions to cultivate missions, etc.
In 7 months of mostly mission running I obtained the rank of CPO. Finally grinded one week at Ceos and made Ensign. Think it was close to 200 missions.
I figure at this pace (with rank getting harder as you go up) it might take me almost TWO YEARS (yes I meant to use caps) to get the rank to buy a Corvette. Almost TWO YEARS with "normal" play.
Okay I had zero Imperial rank so as a test (kind of) I went to the latest, greatest Imperial ranking spot and, thru mode switching to stack missions, I just made Baron in about 10 days (15 hours?) of play. And after dropping probably 6-8 million in Donation missions. Unfortunately with way the rank ladder progresses I would probably have to spend a month (at least) doing this solid to try a Cutter.
Your probably wondering where this is all going so my point:
For the casual player, with no gimmicks or "exploits" or mode switching how long would it take to achieve high faction rank with "normal" gameplay...12-24 months I am guessing depending on how many hours a week you want to work at it? Good Lord. This is not a complaint or whine as it's the game but I swear if there was a cheat code I would probably use it after weeks/months of rank grinding. I like ED but it's a game not a real life career.
If you want to Mode Switch and stack for rank please do. Tell 'em DukeIronHand sent you. No judgement here.
TL : DR - Mode Switch your behind off for rank missions if you want. The amount of time for a casual player playing "as intended" to make high faction rank is almost a ridiculous prospect. If FD wishes to pay me to play full time I am willing to negotiate for terms of service.
The mission stacking to me is not an exploit because the same thing could be accomplished by just flying from station to station.
Another self confessed mode switcher... Admiral took me about a week and Duke about two weeks...
But I have put in some 2500 hours all together so I earned these ranks and the big three.