Confession of a shameless Mode Switcher...

Must admit, I don't really get the whole "I don't play enough to make progress if I don't use expoits" argument.

Imagine playing an MMO and being stuck in the same set of armour and abilities for two years.

There's a reason people shamelessly grinded out the top ranks in 6-7 hours flat back when they could. Even then it was obvious that Frontier was only going to slow the already-glacial progression even more to mask their lack of endgame and buy time for them to churn out alien stuff.
 
I get what you are saying, but I am coming from the viewpoint of so long as the person is NOT doing that and is just simply doing it to make money or gain ranks how is that a bad thing for other players?


Like a guy just says "Yeah I stack missions so I can get ranks and money"


Then someone tries to say that guy is a bad person for doing it. Thats what I thought was happening, but I guess I misunderstood the thread. Thats my bad.

Stacking missions is allowed & intended, mode switching is a bit lame & gamey but seemingly built into the game. in an MMO-type environment some people get worked up about others gaining the upper hand, despite us all having bought the game months or years apart and playing vastly different amounts per week.

When I was ranking up (years ago now) there were times when I faced dilemmas like this, whether to take the quick & easy path or whether to do it 'right' (according to my own personal moral compass) and stand proudly at the end, satisfied that I has done it 'my way' (my way = right way naturally ;)). There is no right answer. The person that blindly follows the rules is a little dull (like people that complain about others not playing in open), they lack the imagination to see another way. OTOH too much & you are shallow, only interested in one thing.

So just play your own way, let them play theirs.
 
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Stacking missions is allowed & intended, mode switching is a bit lame & gamey but seemingly built into the game. in an MMO-type environment some people get worked up about others gaining the upper hand, despite us all having bought the game months or years apart and playing vastly different amounts per week.

When I was ranking up (years ago now) there were times when I faced dilemmas like this, whether to take the quick & easy path or whether to do it 'right' (according to my own personal moral compass) and stand proudly at the end, satisfied that I has done it 'my way' (my way = right way naturally ;)). There is no right answer. The person that blindly follows the rules is a little dull (like people that complain about others not playing in open), they lack the imagination to see another way. OTOH too much & you are shallow, only interested in one thing.

So just play your own way, let them play theirs.

Oh I plan on it lol

I am currently at Quince stacking missions so I can at least get to Baron so I can get my Clipper. Then after that I am off to play the "Right" way. I just want a ship that I truly like and enjoy to play endlessly on. I like my Orca, but the cockpit is bugging the crap outta me


(The strut that is immediately to the left of you on the screen blocks my view)

Orca_Cockpit.jpg
 
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Oh I plan on it lol

I am currently at Quince stacking missions so I can at least get to Baron so I can get my Clipper. Then after that I am off to play the "Right" way. I just want a ship that I truly like and enjoy to play endlessly on. I like my Orca, but the cockpit is bugging the crap outta me


(The strut that is immediately to the left of you on the screen blocks my view)

https://d1wv0x2frmpnh.cloudfront.net/elite/website/redesign/ships/Orca_Cockpit.jpg

I got the clipper during the brief time that it was not rank locked. Best early purchase ever and it was an impulse buy as I was just interested in the Courier at the time. Back then I didn't even have the credits to equip it so it stayed in dock for ages.
 
Then someone tries to say that guy is a bad person for doing it. Thats what I thought was happening, but I guess I misunderstood the thread. Thats my bad.

Well.... There are several self righteous individuals in this thread that behave exactly like that. So no, you weren't misunderstanding the tone of the thread by those guilty of preaching for the sake of preaching. No matter how many times others attempt to explain with logic and reason, they only want to hear their side and all others they just dismiss out of hand and label them exploiters or cheaters or whatever. Only they can be right, but more often then not, they are the ones delusionally wrong.
 
Well.... There are several self righteous individuals in this thread that behave exactly like that. So no, you weren't misunderstanding the tone of the thread by those guilty of preaching for the sake of preaching. No matter how many times others attempt to explain with logic and reason, they only want to hear their side and all others they just dismiss out of hand and label them exploiters or cheaters or whatever. Only they can be right, but more often then not, they are the ones delusionally wrong.

I have had experiences like that in all the games I have played for the last decade.


Oh you use *Insert thing here*!??!?!? How dare you use *Insert thing here*!!!!!! I am a proper player and I would never use *Insert thing here*. You should be ashamed of yourself!!!


Pretty sure those people exist in every game on earth.
 
Here's the simple reason why any potential cheat in any multi player game should be removed. If you're not cheating, you're still meeting the cheaters in the same game. You've "worked your *** off" to get where you are and gets taken out in 3 seconds by someone who's used every cheat in the book to get an over-powered ship they'd never gotten their hands on without cheats.
That'll annoy anyone. That's the reason why this game has the unique phenomenon called Mobius. A player-driven PvE environment to allow players to do multi-player without having to worry about cheaters.
A lot of the cheaters were called out last month with the deletion of exploited modules. The most blatant cheats for exploiting board flipping has also been removed from the game. It's nice to see Frontier is starting to take balance serious. Let's hope they keep it up and keep hunting down every flaw and exploit in this game. I just wish they'd done this two years ago, then we might not even have had this discussion today about what shade of grey is too dark.
 
Mode switching/mission stacking seems to be being phased out by FD, all the hotspots are drying up and switching modes isn't always changing the missions on my end. Thank god I'm Post Captain with just 19% to go for my Corvette.

People are wired to play games like this in different ways. On every rpg gaming forum I've ever been on there's nearly always been a clan of 'purists' slating people for level grinding/stacking and generally picking the path of least resistance, the thing with ED is that ranking is bloody hard work and it's made worse by the fact that the players superpower 'career' is a bleak.........

......nay, I was about to completely understate it then. It's officially the most boring, unimaginative experience I've ever witnessed in a computer game. Just look at this...
IMG_1511.jpg

...they couldn't make it less gripping if they possibly tried. It looks like a placeholder that the devs chucked in during development with the intention of coming back to flesh things out another time.

What about a nice perk structure as your CMDR goes up in the ranks?? Access to specific weapons? Discounts at stations? NPC wingman? Superpower decals for our ships? Rare synthesis? Permits that actually mean something? Storage space for commodities? Powerplay bonuses? Mission bonuses? They don't even give us the ships we spend weeks grinding for! You have to buy the damn things!! By the time I earn the right to fly a Dropship I'm already in a Python!

The whole thing just needs taking back to the drawing board and rebuilding from the butt up!

To make matters worse there's no transparency with FD, there's never really even an indication what they're working on or what they intend to look at in the future...

Honestly, I'd have stopped mode switching and grinding months ago if FD had turned around and said "Yeah guys we know the whole superpower ranking thing is completely dumb and we know it's soulless, we're going to take a day and turn it into something awesome and interactive....just you wait, you're going to love it!!"

That wouldn't be disclosing a rare inside secret! It would just be giving us hope for the future of the game and a reason to keep on playing!
 
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I mentioned earlier that a mission board that refreshes every couple of minutes would be nice. I also think parameters/filters would be nice. Only see missions that check all/most of our boxes.
 
Not being able to comprehend that FDev has already repeatedly stated on these forums that mode switching isn't an exploit, does not make you clever when you attempt to say the opposite.
You are not clever.
Nor are you correct.
Fdev has put this to bed long ago. Unintended game play, but not an exploit was their official stance.
Anyone still trying to argue the opposite are just being TROLLS. That's it! Because you personally don't agree with Fdevs position does not make you right. You are troll. Plain and simple.

So you believe that the intended use of the exit to menu option is to stack missions and IS the intended behaviour?

And you have the audacity to say I'm not clever, hilarious.
 
Here's the simple reason why any potential cheat in any multi player game should be removed. If you're not cheating, you're still meeting the cheaters in the same game. You've "worked your *** off" to get where you are and gets taken out in 3 seconds by someone who's used every cheat in the book to get an over-powered ship they'd never gotten their hands on without cheats.
That'll annoy anyone. That's the reason why this game has the unique phenomenon called Mobius. A player-driven PvE environment to allow players to do multi-player without having to worry about cheaters.
A lot of the cheaters were called out last month with the deletion of exploited modules. The most blatant cheats for exploiting board flipping has also been removed from the game. It's nice to see Frontier is starting to take balance serious. Let's hope they keep it up and keep hunting down every flaw and exploit in this game. I just wish they'd done this two years ago, then we might not even have had this discussion today about what shade of grey is too dark.

I guess I just don't have the same definition of "Exploit" that you do.


The mission stacking to me is not an exploit because the same thing could be accomplished by just flying from station to station. All the person is doing is just saving a bit of time unless I am missing something here.


Also the module thing was before my time (PS4 player here) but from what I understand that was indeed a true exploit.
 
Oh I plan on it lol

Remember the important part is to not complain (or brag) about it. If you accept that it is your own decision, you should be prepared to accept that others will disagree.

FDev decide what is part of the game & what isn't, not you or I. In this case FDev didn't intend for this to be a feature of the game, but it is apparently difficult to eliminate, so they accept that it is a thing & may well actually balance mission generation & rewards with this mechanic in mind.

Don't be surprised if it is eventually nerfed. It is after all, using an out of game mechanic to overcome an in-game limitation.
 
...may well actually balance mission generation & rewards with this mechanic in mind.

Now see, that's where it becomes a problem. If FD starts balancing based on the assumption that people are mode switching, then it becomes almost mandatory to do it. I don't know about the rest of y'all, but I don't consider logging in and out to be a fun way to play the game. May as well just have a refresh button at that point.
 
Remember the important part is to not complain (or brag) about it. If you accept that it is your own decision, you should be prepared to accept that others will disagree.

FDev decide what is part of the game & what isn't, not you or I. In this case FDev didn't intend for this to be a feature of the game, but it is apparently difficult to eliminate, so they accept that it is a thing & may well actually balance mission generation & rewards with this mechanic in mind.

Don't be surprised if it is eventually nerfed. It is after all, using an out of game mechanic to overcome an in-game limitation.

I wasn't trying to brag? I was just trying to explain how I myself am using the ability to switch modes. Sorry if I came off that way.
 
I get it's not "officially" considered a bad thing but even I think it's gamey and tried to avoid it until recently when I looked at the numbers.

Been playing ED for almost two (or is it three?) years and in my current career a bit over 7 months. No combat involved and I run missions, trade, mine, and explore in that order. Also I guess I would be considered a "casual player" as 6-12 hours a week is all I can spend with ED. Not because I wouldn't do more if I could but real life stuff. And I like to try different ships. Like to try the rank locked ships as I have the rest. So I started this career with a side goal, besides having fun, of achieving rank.

Okay the stage is set: For the Feds I have been running a lot of missions and trade. For 7 months playing the "normal" way running missions as they pop up, working the BGS for factions to cultivate missions, etc.

In 7 months of mostly mission running I obtained the rank of CPO. Finally grinded one week at Ceos and made Ensign. Think it was close to 200 missions.
I figure at this pace (with rank getting harder as you go up) it might take me almost TWO YEARS (yes I meant to use caps) to get the rank to buy a Corvette. Almost TWO YEARS with "normal" play.

Okay I had zero Imperial rank so as a test (kind of) I went to the latest, greatest Imperial ranking spot and, thru mode switching to stack missions, I just made Baron in about 10 days (15 hours?) of play. And after dropping probably 6-8 million in Donation missions. Unfortunately with way the rank ladder progresses I would probably have to spend a month (at least) doing this solid to try a Cutter.

Your probably wondering where this is all going so my point:
For the casual player, with no gimmicks or "exploits" or mode switching how long would it take to achieve high faction rank with "normal" gameplay...12-24 months I am guessing depending on how many hours a week you want to work at it? Good Lord. This is not a complaint or whine as it's the game but I swear if there was a cheat code I would probably use it after weeks/months of rank grinding. I like ED but it's a game not a real life career.
If you want to Mode Switch and stack for rank please do. Tell 'em DukeIronHand sent you. No judgement here.

TL : DR - Mode Switch your behind off for rank missions if you want. The amount of time for a casual player playing "as intended" to make high faction rank is almost a ridiculous prospect. If FD wishes to pay me to play full time I am willing to negotiate for terms of service.

Another self confessed mode switcher... Admiral took me about a week and Duke about two weeks... :D
But I have put in some 2500 hours all together so I earned these ranks and the big three.

I guess I came to realise like you, that it is the only way to do it in a sane period of time after playing for over a year.
 
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Another self confessed mode switcher... Admiral took me about a week and Duke about two weeks... :D
But I have put in some 2500 hours all together so I earned these ranks and the big three.

See that is my other viewpoint.


So long as the person is intending to stick around and play the game for a long time what does it matter? They would get the ranks anyway regardless.


On the flip side of that coin the people who rush it and then complain there is nothing to do will just leave and then they dont get to benefit from "Easy rewards" anyway.
 
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