Hello
So I am going to ask a question that I think I know the answer to, but I thought I would run it by the experts first.
I have a particular system I call Home, as I assume most players do that don't have a FC to call Home. I've been calling this system Home for probably a year and just noticed that a minor Player faction is at "war" with an minor NPC faction in this system, and the Player faction has a foothold, albeit small, in this system. I would like to assist the NPC faction in this Conflict, to the end of hopefully kicking this minor player faction out of this system I call home. I started a Squad, right now a Squad of one, ME, but would like to hopefully build it up and petition FDEV for my own faction to take up residence in this system I call home. I think you can ask for 3 possible systems and FDEV will kick you down one if it meets all their requirements for giving you a system for your faction. Long way from that point, if ever!
Anyway... to make a long question endless... if I jump into this conflict, that has a real player faction, and start killing dozens of the Player faction ships, is it possible that the player faction can see this? That make sense? I get that if I jump into a Conflict zone and there are real players, then of course they can identify me as now an adversary, but does the BGS account for real players taking the side of any faction, real or not, to the extent that this player faction will get a message, something like "CMDR Red House" has killed blah blah number of ships? Is the game that "smart"?
I assume, that if a REAL player never sees ME in the Conflict Zone killing their faction ships, that there'd be no way for that Player faction to ever know I just killed 100 or a 1000 of their faction ships... but then I started thinking, why not? There should be a way to know, but then I assume the BGS game programming probably doesn't account for this, but hey, thought I'd ask anyway. I know NPCs seem to be pretty lame in that you can kill them all day long and they never seem to put a hit out on you. I wonder why, would be a nice touch to the game, but I guess it would be overly complex to program that kind of function.
Anyway, that's my question, probably a stupid one, but IF there IS a way for that player faction to know, without directly seeing me in the Zone killing their ships, then I would like to know, because then I would have a target on my CMDR with this Player faction, and I am not sure I would want that. Ha! So, yeah, sorry if that's a stupid question but honestly, have no idea.
Thanks!
So I am going to ask a question that I think I know the answer to, but I thought I would run it by the experts first.
I have a particular system I call Home, as I assume most players do that don't have a FC to call Home. I've been calling this system Home for probably a year and just noticed that a minor Player faction is at "war" with an minor NPC faction in this system, and the Player faction has a foothold, albeit small, in this system. I would like to assist the NPC faction in this Conflict, to the end of hopefully kicking this minor player faction out of this system I call home. I started a Squad, right now a Squad of one, ME, but would like to hopefully build it up and petition FDEV for my own faction to take up residence in this system I call home. I think you can ask for 3 possible systems and FDEV will kick you down one if it meets all their requirements for giving you a system for your faction. Long way from that point, if ever!
Anyway... to make a long question endless... if I jump into this conflict, that has a real player faction, and start killing dozens of the Player faction ships, is it possible that the player faction can see this? That make sense? I get that if I jump into a Conflict zone and there are real players, then of course they can identify me as now an adversary, but does the BGS account for real players taking the side of any faction, real or not, to the extent that this player faction will get a message, something like "CMDR Red House" has killed blah blah number of ships? Is the game that "smart"?
I assume, that if a REAL player never sees ME in the Conflict Zone killing their faction ships, that there'd be no way for that Player faction to ever know I just killed 100 or a 1000 of their faction ships... but then I started thinking, why not? There should be a way to know, but then I assume the BGS game programming probably doesn't account for this, but hey, thought I'd ask anyway. I know NPCs seem to be pretty lame in that you can kill them all day long and they never seem to put a hit out on you. I wonder why, would be a nice touch to the game, but I guess it would be overly complex to program that kind of function.
Anyway, that's my question, probably a stupid one, but IF there IS a way for that player faction to know, without directly seeing me in the Zone killing their ships, then I would like to know, because then I would have a target on my CMDR with this Player faction, and I am not sure I would want that. Ha! So, yeah, sorry if that's a stupid question but honestly, have no idea.
Thanks!
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