That was my google search last night after trying a low intensity conflict zone for the first time. I learned that the NPC ships there are pretty beefy. Engineered, even.
I've been playing a month or so, have 11 ships (I think?), have gotten my earnings as high as $450mil grinding Robigo point with a Python, and I think I'm half-way through Novice in dogfighting. (Pioneer in exploration.) Well, I bought myself a Krait MKII, outfitted it for general use while still being able to fight, engineered the FSD (just recently visited Farseer for the first time and Grade 5'd a bunch of FSD's for my various ships + Mass Manager) and decided to see how Conflict Zones were. I picked up a small 'massacre 8 pilots' mission and headed to the low intensity.
Wow, the ships there were tough. I didn't exactly dive into the center. I looked around at the edges for a while, figured out how to determine which of all of the green blips were my mission targets, and attacked a drop ship. I could barely scratch the thing. I figured a dropship wouldn't be so tough; a slow brick that I've never owned but YouTubers say is basically junk. It was an armored beast. When I saw the writing on the wall and knew that it would kill me before I kill it, I fled back to my home station (it pursued me like an angry warthog, firing missiles and lasers) a short distance away. I repaired, replaced my Wake Scanner that I was using for FSD engineering material scrounging with point defense (doh), and went back out.
Second foray, I attacked a vulture. Brought its hull low, but it warped away before I could kill it. Oddly enough, when I returned to the big fight, I found that same vulture (or another one at the same 22%ish hull as the one who just fled), and killed it. Then, I found another vulture that was being attacked by a friendly. Waited until his shields were down a little then joined in. It was a crazy, jousting fight. The NPC was a Master, and was very good at staying facing me. I brought his hull really, really low when my canopy started cracking, and when my enemy was at 2%, he suddenly became insanely hard to hit, circling around me masterfully and staying out of my fire zone. It was crazy. I haven't really learned how to use Flight Assist Off, and I'm not very good at thrusting vertically etc., but that Vulture was out-maneuvering me like a boss. My canopy burst for the first time. He had regenerated a small amount of shield, and was at 2% hull, totally unwilling to die, but I stuck in there for a little while longer, trying so damned hard to finish him off before running out of oxygen. I did. Managed to get through the shields and finish him off, then I limped home at 41%, making it back into the station with :49 left on my air.
I realized that there was no way I'd kill six more like that before bed, haha. Won't be able to finish that bounty, unless there's no normal 24 hr time limit.
I didn't expect conflict zones to be so hard, especially the low-intensity one. From my quick research after, I guess they're the next level after you've dominated Haz Res sites. That was a fun and crazy fight. Is my research correct? Was that Master Vulture chock full of engineered hull reinforcements and stuff? Should I be engineering my weapons and shields and armor etc before returning? I definitely need to work on my combat piloting. Hope you enjoyed the story.
Oh, P.S., here's my current build: https://s.orbis.zone/ep-c
I've been playing a month or so, have 11 ships (I think?), have gotten my earnings as high as $450mil grinding Robigo point with a Python, and I think I'm half-way through Novice in dogfighting. (Pioneer in exploration.) Well, I bought myself a Krait MKII, outfitted it for general use while still being able to fight, engineered the FSD (just recently visited Farseer for the first time and Grade 5'd a bunch of FSD's for my various ships + Mass Manager) and decided to see how Conflict Zones were. I picked up a small 'massacre 8 pilots' mission and headed to the low intensity.
Wow, the ships there were tough. I didn't exactly dive into the center. I looked around at the edges for a while, figured out how to determine which of all of the green blips were my mission targets, and attacked a drop ship. I could barely scratch the thing. I figured a dropship wouldn't be so tough; a slow brick that I've never owned but YouTubers say is basically junk. It was an armored beast. When I saw the writing on the wall and knew that it would kill me before I kill it, I fled back to my home station (it pursued me like an angry warthog, firing missiles and lasers) a short distance away. I repaired, replaced my Wake Scanner that I was using for FSD engineering material scrounging with point defense (doh), and went back out.
Second foray, I attacked a vulture. Brought its hull low, but it warped away before I could kill it. Oddly enough, when I returned to the big fight, I found that same vulture (or another one at the same 22%ish hull as the one who just fled), and killed it. Then, I found another vulture that was being attacked by a friendly. Waited until his shields were down a little then joined in. It was a crazy, jousting fight. The NPC was a Master, and was very good at staying facing me. I brought his hull really, really low when my canopy started cracking, and when my enemy was at 2%, he suddenly became insanely hard to hit, circling around me masterfully and staying out of my fire zone. It was crazy. I haven't really learned how to use Flight Assist Off, and I'm not very good at thrusting vertically etc., but that Vulture was out-maneuvering me like a boss. My canopy burst for the first time. He had regenerated a small amount of shield, and was at 2% hull, totally unwilling to die, but I stuck in there for a little while longer, trying so damned hard to finish him off before running out of oxygen. I did. Managed to get through the shields and finish him off, then I limped home at 41%, making it back into the station with :49 left on my air.
I realized that there was no way I'd kill six more like that before bed, haha. Won't be able to finish that bounty, unless there's no normal 24 hr time limit.
I didn't expect conflict zones to be so hard, especially the low-intensity one. From my quick research after, I guess they're the next level after you've dominated Haz Res sites. That was a fun and crazy fight. Is my research correct? Was that Master Vulture chock full of engineered hull reinforcements and stuff? Should I be engineering my weapons and shields and armor etc before returning? I definitely need to work on my combat piloting. Hope you enjoyed the story.
Oh, P.S., here's my current build: https://s.orbis.zone/ep-c
Last edited: