Craith
Volunteer Moderator
You did great for your first encounter with semi-serious NPCs, you learned from your mistakes, you survived and you have a story to tell ... sounds like a good evening, even if you were not able to finish the mission (there will be more)
As a random mercenary, you don't actually care who wins the conflict zone - don't overextend. Things change when you have an interest in who wins the war (usually, but not always due to being involved with a player group)
You already realised you need a combat ship, not a multirole one. Engineering can help here, making a multirole ship capable (still, a dedicated combat ship will be easier of course). You don't need everything maxed though, grade 3 is cheap to get and you already have a huge improvement, special effects work on grade 1 the same as on grade 5.
Especially with smaller, faster ships you can avoid getting focused by going to the medium and high CZs, if you get enemy captain + spec Ops against you it can get hairy though. Remember, as a mercenary you don't have to kill them, avoid them (they don't count for missions anyhow), and when they kill to many on your side - leave.
Avoid conflict zones where you have a capital ship on the side you support, since it is a killstealer, for normal NPCs it is enough to have hit the target within the last 10 seconds (may be more). You can look for wounded ships and finish them off while they are distracted by others - dropships and chieftains are quite sturdy though, and might turn on you before you can finish them off.
As a random mercenary, you don't actually care who wins the conflict zone - don't overextend. Things change when you have an interest in who wins the war (usually, but not always due to being involved with a player group)
You already realised you need a combat ship, not a multirole one. Engineering can help here, making a multirole ship capable (still, a dedicated combat ship will be easier of course). You don't need everything maxed though, grade 3 is cheap to get and you already have a huge improvement, special effects work on grade 1 the same as on grade 5.
Especially with smaller, faster ships you can avoid getting focused by going to the medium and high CZs, if you get enemy captain + spec Ops against you it can get hairy though. Remember, as a mercenary you don't have to kill them, avoid them (they don't count for missions anyhow), and when they kill to many on your side - leave.
Avoid conflict zones where you have a capital ship on the side you support, since it is a killstealer, for normal NPCs it is enough to have hit the target within the last 10 seconds (may be more). You can look for wounded ships and finish them off while they are distracted by others - dropships and chieftains are quite sturdy though, and might turn on you before you can finish them off.