Have the attacking force start a mile away from the settlement, set objectives, defensive points and barriers etc in a perimeter surrounding the settlement. Attacking force needs to methodically move in and penetrate the defenses inching closer towards the settlement, climaxing on urban warfare (Inside the settlements if attacking force is successful), where buildings then need to be captured. defensive faction needs to prevent the invaders from penetrating the defenses and repel them.
And since it spans a certain much larger radius around the settlement (ie. a mile or less or more, you can diversify to change things up), you got a much larger Area of Operations for Air and SRV operations. This can then expand to optional objectives such as taking out an enemy general or spec ops team like in Horizons ship gameplay.
This makes Conflict Zones more realistic in that the objectives are realistic and make sense.
And since it spans a certain much larger radius around the settlement (ie. a mile or less or more, you can diversify to change things up), you got a much larger Area of Operations for Air and SRV operations. This can then expand to optional objectives such as taking out an enemy general or spec ops team like in Horizons ship gameplay.
This makes Conflict Zones more realistic in that the objectives are realistic and make sense.