Conflict Zones Revamp Idea

Have the attacking force start a mile away from the settlement, set objectives, defensive points and barriers etc in a perimeter surrounding the settlement. Attacking force needs to methodically move in and penetrate the defenses inching closer towards the settlement, climaxing on urban warfare (Inside the settlements if attacking force is successful), where buildings then need to be captured. defensive faction needs to prevent the invaders from penetrating the defenses and repel them.

And since it spans a certain much larger radius around the settlement (ie. a mile or less or more, you can diversify to change things up), you got a much larger Area of Operations for Air and SRV operations. This can then expand to optional objectives such as taking out an enemy general or spec ops team like in Horizons ship gameplay.

This makes Conflict Zones more realistic in that the objectives are realistic and make sense.
 
Yes, it sounds very much like Battlefield RUSH mode where you're trying to move forward to take several sections of land while the opposing "team" are defending that land. The final piece of land could very well be the settlement itself which would be AWESOME!
 
Yeah, I agree. I mean I'm having a ball in the CZs, but I haven't a monkey what's going on. It's like one of those schoolyard games of football where every single child is chasing frenetically after the ball. I'm just running from pylon to pylon and hope I'm scoring points somehow.

It'd be better, IMO, if there were clearly visible targets to attack/defend; and you progress forward or fall back. Being able to activate/deactivate turrets, shields etc. would add in some goals too. Loads of potential game modes in there, I think.
 
Yeah, I agree. I mean I'm having a ball in the CZs, but I haven't a monkey what's going on. It's like one of those schoolyard games of football where every single child is chasing frenetically after the ball. I'm just running from pylon to pylon and hope I'm scoring points somehow.

It'd be better, IMO, if there were clearly visible targets to attack/defend; and you progress forward or fall back. Being able to activate/deactivate turrets, shields etc. would add in some goals too. Loads of potential game modes in there, I think.
Absolutely! Hopefully they expand on it! And having the terrain element in play will drastically increase variety and reduce repetitiveness!
 
This can also be an addition, depending on BGS and/or faction strengths. Doesn't need to replace current CZ gameplay but append to it!
 
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