Conflict Zones - What's the trick?

I have noticed that once you get to just under or just over 1/4 of a million a mass attack begins, anybody else experienced this?
 
I have noticed that once you get to just under or just over 1/4 of a million a mass attack begins, anybody else experienced this?

Hmm. I have noticed that after my side has given them a good kicking and we have tactical control...
Bang, three ships with rails spawn and go straight for me.
Might be imagining it.
I think it's usually Asp Scouts.
 
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Hmm. I have noticed that after my side has given them a good kicking and we have tactical control...
Bang, three ships with rails spawn and go straight for me.
Might be imagining it.
I think it's usually Asp Scouts.

Player ships seem to take priority when within range. Not seen that at any specific credit amount, just as noted, when the tide tips a bit.
 
If you have a large ship take at least 1 long range turreted laser and set your turret mode to fire at will in the functions tab. That way you'll get some credits for kills made by other allied ships around you.
 
As far as I can gather, all NPCs in CZ uses the ‘target greatest threat’ function.

This means that heat signature and the damage output of your ship will get you targeted.

Big ships and hot ships will get selected. In in low CZ you are fare more likely to become the target for everyone.

Continuous high DPS output, like OC multi cannons will get you in trouble.

Don’t be the ‘highest threat’.
You raise an interesting point. While all the tips in this thread are great, I think this is the biggest key to my problem.

I started out in a Viper Mk 3 for one little bout and wasn't bothered much. I left and came back with a tankier vulture. The vulture ran hot! Boosting while firing a gimbaled beam and a fixed plasma was giving me constant heat warnings. So I was hitting pretty hard AND running hot. It's no wonder I was public enemy #1! I wasn't aware that heat level contributed to threat.

So I'll dump the plasma for a cannon, throw on a heatsink launcher and practice some of the other techniques in this thread. That should put me in a better place.

Thanks again, folks.
 
You can also save a metric bio waste ton of credits, buy a corvette, outfit it with turrets everywhere but the huge, moderately engineer shields and shields boosters and profit. I did that and I only ever have to leave to recharge my shields... Which takes like 5 minutes
 
You can also save a metric bio waste ton of credits, buy a corvette, outfit it with turrets everywhere but the huge, moderately engineer shields and shields boosters and profit. I did that and I only ever have to leave to recharge my shields... Which takes like 5 minutes

I have to admit that after six or eight hours of frenetic flying (so far in this CG, for example), reaping NMEs at about a rate of ~3M Cr/hr in combat bonds with my Krait, the thought of cruising serenely around a CZ in my T-10, letting the turrets do all the work, has its appeal. Does that really work? I'm curious how much slower the bonds accumulate?

I have seen a "bug" (exploit) report that indicates that a wing of 3-4 large-ship turret boats can just park in a CZ and reap bonds all day long without any pilot interaction required. But can a single turret boat with C7 or C8 shields (and proper engineering) just cruise around a CZ with impunity and actually get credit for kills, without constantly having to spam SCBs due to those turrets aggroing the entire enemy swarm?

I do know my Krait, with C6 Prismatics, only has to pop an SCB on occasion, usually when my SA and CZ tactics get sloppy...
 
I go in, take a side, pick off 1, maybe 2 enemies from the edge of the battle. Suddenly most, if not all of the enemy side are coming after me relentlessly. My vulture is toast before you can say "I'm gonna boil..". So here I am, 2 insurance claims later, one from a high and 1 from a low intensity.

I've seen videos of other folks happily engaging in 1 on 1 or 1 on 2. So what am I doing wrong that's causing 5+ ships to come after me at once?

Yep - you'll get the 'git gud' comments but I've seen this. One minute you're fine, the next you're toast. I've come to the conclusion that the game is forcing team play and solo players can whistle.
 
I go in, take a side, pick off 1, maybe 2 enemies from the edge of the battle. Suddenly most, if not all of the enemy side are coming after me relentlessly. My vulture is toast before you can say "I'm gonna boil..". So here I am, 2 insurance claims later, one from a high and 1 from a low intensity.

I've seen videos of other folks happily engaging in 1 on 1 or 1 on 2. So what am I doing wrong that's causing 5+ ships to come after me at once?

Don't be bad is the trick and get friends.
 
I have to admit that after six or eight hours of frenetic flying (so far in this CG, for example), reaping NMEs at about a rate of ~3M Cr/hr in combat bonds with my Krait, the thought of cruising serenely around a CZ in my T-10, letting the turrets do all the work, has its appeal. Does that really work? I'm curious how much slower the bonds accumulate?

I have seen a "bug" (exploit) report that indicates that a wing of 3-4 large-ship turret boats can just park in a CZ and reap bonds all day long without any pilot interaction required. But can a single turret boat with C7 or C8 shields (and proper engineering) just cruise around a CZ with impunity and actually get credit for kills, without constantly having to spam SCBs due to those turrets aggroing the entire enemy swarm?

I do know my Krait, with C6 Prismatics, only has to pop an SCB on occasion, usually when my SA and CZ tactics get sloppy...


The wing "exploit" was simply having each ship have turrets and one healing laser. The healing laser would shoot at a wingmate, keep his shields full while all the other guns pew pew'd. I think the healing laser has been nerfed now though.

WRT to flying a t10 with all turrets and engineering, it probably could be done. Probably couldn't afk and farm credits. You'd probably also have to focus fire sometimes so you don't get overwhelmed
 
You raise an interesting point. While all the tips in this thread are great, I think this is the biggest key to my problem.

I started out in a Viper Mk 3 for one little bout and wasn't bothered much. I left and came back with a tankier vulture. The vulture ran hot! Boosting while firing a gimbaled beam and a fixed plasma was giving me constant heat warnings. So I was hitting pretty hard AND running hot. It's no wonder I was public enemy #1! I wasn't aware that heat level contributed to threat.

So I'll dump the plasma for a cannon, throw on a heatsink launcher and practice some of the other techniques in this thread. That should put me in a better place.

Thanks again, folks.

You'll get there, with some practice.
I started pretty much same as you are, Viper MkIII, Vulture (Many, many broken canopies).
Things started to get better when I began getting a grasp of the tactical situation (But I still get greedy and...)
 
Before you enter the CZ set a route in the galmap and set a key or joystick button for "next system in route".

When things go wrong hit "next system in route", retract weps and start high waking. You can't be mass locked so only 14 seconds to escape provided you are outside the centre of the CZ itself and the masslock warning light isn't lit up. If it is boost out then high wake.

This also works when you are in dangerous systems like engineers or CG's and there are ganking wings about.
 
The game spawns all the ships into the game *just for you* at the moment when you first arrive, so none of them will be doing anything yet. You have to give them a minute or two to start fighting each other before declaring sides or firing on anybody, otherwise they'll all pick YOU as their target.

Other than that, if you're not in a huge tankey ship, I recommend being a scavenger rather than a predator: find ships that are already shields down and taking damage from multiple ships on your side, and swoop in to finish them off. Then follow the group of NPC allies around and fire on the targets they pick. If you do it right and if you're lucky, the number of green ships in your little group will grow over time, and you can follow them around to pick off easy targets in relative safety. Just don't get lured too far from the group and you should be OK.
 
I believe running a cold ship will have fewer enemy ships being in range to resolve your signature and evaluate your threat level, which means not as much aggro from the cloud. Similarly, having long range scanners will allow you to better keep an eye on the power balance of the conflict zone and give you more opportunity to run away should things tip against you and you can better pick targets to free friendlies for assembling a snowballing fleet.
 
another advice:
going in with thermal resist modded shields makes a huge difference in CZ, especially with those railgun-snipers in there.
ofc under those shields, you should have thermal resist modded reactive bulkheads
 
Yep - you'll get the 'git gud' comments but I've seen this. One minute you're fine, the next you're toast. I've come to the conclusion that the game is forcing team play and solo players can whistle.

It's just situational awareness, mate. The AI (particularly Viper MKIII's) *WILL* lead you to their allies and *away* from yours if you chase them. That's not the game being cheap or anything. It's teaching you what you should be doing.

I do CZ's all the time, in everything. A Viper MK III, a shieldless FAS, gunship, corvette, etc. The biggest factor in victory or defeat is in helping your team win- always help your side engage in their fights. Don't chase small ships into an ambush. Think strategically rather than just fight by fight. 1v1s are for RES sites. CZ are more about the overall strategy and tactics.
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Treat the battle like it's a hot ball of lava. Never go into it, and just pull stuff from the outside. If you want to be super careful, go with long range weapons so you can assist without necessarily pulling, and use a bigger ship. It's probably an unpopular opinion, but I wouldn't bother to go into a conflict zone if I'm not in one of the big four. If you're in a smaller ship than that, that's what res sites are for.

In before someone informs me that they farm conflict zones in a stock Sidey.
 
Treat the battle like it's a hot ball of lava. Never go into it, and just pull stuff from the outside. If you want to be super careful, go with long range weapons so you can assist without necessarily pulling, and use a bigger ship. It's probably an unpopular opinion, but I wouldn't bother to go into a conflict zone if I'm not in one of the big four. If you're in a smaller ship than that, that's what res sites are for.

In before someone informs me that they farm conflict zones in a stock Sidey.

I made combat elite in a courier in CZ's no problem with small ships, they go unnoticed and you can just tag the targets of the friendlies to get the bond. Couriers a bit of a step up from a sidey mind.
 
WRT to flying a t10 with all turrets and engineering, it probably could be done. Probably couldn't afk and farm credits. You'd probably also have to focus fire sometimes so you don't get overwhelmed

Probably could do with different lasers and maybe different shield booster engineering but you should be night invulnerable and cool

As I've given up making it into the top 1% of the CG, I decided to play around and outfit my T-10 as a turret boat to check this conjecture out. My result was a determination that you're not invulnerable at all (even in a low-intensity CZ), although neither are you in any danger of dying unless you walk away or get stupid. But the kills come VERY slowly (probably at 1/4th or 1/5th the "normal" rate you can get when flying a medium-hulled CZ predator) -- even if you are doing some maneuvering. So, as a solo experience, this is probably as it should be.

There may be a CZ placement and weapons load out that would allow you to park on the edge of a CZ, go afk for short periods, and *slowly* accumulate kills without too much risk (or any maneuvering), but there'd always be chance of a 3-4 ship enemy spawn dropping unfortunately near you and all aggroing onto you without any friendlies around (at which point they absolutely could take your C8 shields down -- especially if the spawn included a Cutter or Conda, both of which DO put in appearances in LI zones), so I'm glad to report this is *probably* not a way to rack up bonds without actually playing/flying. But it was kind of fun (for a short while) trolling through a CZ in a Defender, although it didn't earn much.

Back to the Krait (though I'd be interested to hear if anyone is flying a CZ wunderbuild that they think can rack up kills faster -- I'm always in for experimentation and a change of pace!).
 
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