Congrats. Update 5 is the one that sends me back to Horizons.

Aye, same with the port forwarding shenanigans. If you need to make these kind of adjustments to your pc's components then the game is simply not working correctly.
Yeah. My router is set up so I can connect my home network to my work's VPN while I'm working from home. I'm not messing that up so I can play one video game.
 
I suspect this slider works fine in Elite: Dangerous, but I doubt it makes any difference, unless one is using already excessively high settings on early DX11 cards with crappy geometry performance (AMD VLIW 5/4 or GCN1 parts...Radeon HD 5000 through 7000 series). But, I haven't tried it.
So... if you want to pay for shipping I can send you a 5770 thats at my buddies currently, it ran elite on high settings up till 2019.
 
Depends on what system you have. If you have something below or around the minimum specs for horizons, I doubt it will run on Odyssey at all. I talked to someone moaning about it on Facebook and they were running an Intel iris GPU to try to run it.

I have an Nvidia RTX 2070, and it runs okay for me (not perfect, but easily good enough, very smooth and no hitching).

I don't seem to be having the issues with planet surface rendering that others are have had.

I have also kept up to date with my GPU drivers. I know many don't do this, which can cause issues.
Yeah, performance-wise...I do fine. GTX970, overclocked my CPU a smidge, added way more RAM than I need (until I load up City Skylines with mods...good gosh).
Turn down the options a bit here and there and the game runs acceptably for me.

However, there are a lot of little things about EDO -- specifically involved with the headliner content -- that just doesn't really pull me back in...I was already on a very long break with ED and came back for EDO. Drifting away again, and seeing that the last update did little to improve performance but also still leaves a lot of issues on the table...eh...

Further, I can deal with quirks and bugs...I've been here since the pre-1.0 days and played consistently up until around Fleet Carriers. That update, to me, signaled where FDev were taking the game...End of Lifecycle...and it didn't really add much to the game that I cared about. So, drifted away...waiting to be proven wrong with EDO. It arrives and it just feels unfinished...further, seems lacking new content in areas I care about.

Nothing to be upset about, really...I got a lot of mileage out of the game. I think it's a shame it is going to end on such a sour note instead of with the finish of an epic of a game reaching its retirement.

Looks like a few folks are still having fun on the Discovery mod/server for Freelancer. May head back there soon and resume the endless fight against the Nomads. Oh and Tie Fighter just got completely remade in X-Wing Alliance (with the updated modded graphics for that game as well)...so very cool and it works great.
 
Well. I would not have pegged this a month ago but since I never know which on-foot settlement will result in the absolutely embarrassing performance in this video and since I dont want to keep abandoning missions I’m going to give up on Odyssey I think. 5 crashes to desktop. 3 bugged missions that didn’t spawn needed items or mission POI then this was about my last straw.

My CPU/GPU overlay doesn’t show up in the capture but they were never higher than 75% and hovered around 50 to 60 mostly. If I cant ask for 45 FPS at downsampled 0.65 at this point I give the hell up and that sucks.

No. I don’t have any stuff.

Maybe Braben wants to sell his system?
I'm actually more annoyed about the unfinishable missions.

TBH, I've played games that outmatched my system and on dialup connections, so lag & jitters/slideshows don't bother me... add some challenge but I can play through / around them. But the mission that wants you to kill 9 NPCs but then only spawns 8 of them in an accessible place, or doesn't provide an above ground / any POI, that's more frustrating to me, because the game is actually unplayable and it kinda dangles being very nearly playable in front of you (the CTD makes it unplayable as well, to be fair). I'm sure everyone is dong their best, but it isn't really good enough.
 
So... if you want to pay for shipping I can send you a 5770 thats at my buddies currently, it ran elite on high settings up till 2019.

I still have some Radeon HD 5000-7000 series parts, but I'm not going to install any of them just to see if capping the tessellation factor helps Odyssey run better at high quality terrain or view distance settings.

Would be curious to see if anyone with such a card, who is already trying to run Odyssey on it, can produce a measurable performance difference by doing so, however.
 
Yeah, performance-wise...I do fine. GTX970, overclocked my CPU a smidge, added way more RAM than I need (until I load up City Skylines with mods...good gosh).
Turn down the options a bit here and there and the game runs acceptably for me.

However, there are a lot of little things about EDO -- specifically involved with the headliner content -- that just doesn't really pull me back in...I was already on a very long break with ED and came back for EDO. Drifting away again, and seeing that the last update did little to improve performance but also still leaves a lot of issues on the table...eh...

Further, I can deal with quirks and bugs...I've been here since the pre-1.0 days and played consistently up until around Fleet Carriers. That update, to me, signaled where FDev were taking the game...End of Lifecycle...and it didn't really add much to the game that I cared about. So, drifted away...waiting to be proven wrong with EDO. It arrives and it just feels unfinished...further, seems lacking new content in areas I care about.

Nothing to be upset about, really...I got a lot of mileage out of the game. I think it's a shame it is going to end on such a sour note instead of with the finish of an epic of a game reaching its retirement.

Looks like a few folks are still having fun on the Discovery mod/server for Freelancer. May head back there soon and resume the endless fight against the Nomads. Oh and Tie Fighter just got completely remade in X-Wing Alliance (with the updated modded graphics for that game as well)...so very cool and it works great.
That's fair enough. These things happen. If it's not your thing anymore, it isn't your thing.

All you can do is hope that Fdev release something in ED that's more to your liking in the future.

Same thing happened to me when I was playing LOTRO. I loved that game, I'm not sure why, but I just got really bored of it. I load it up once in a while, play for a few weeks, and then I stop playing it again.

Well good luck in your new gaming endeavours.
 
Yeah. 60FPS with a quarter-second stutter is still 45FPS, but you'll definitely notice that stutter, a lot more than you'd notice a consistent 45FPS.

like... "30 frames, each of which take a 30th of a second" is technically a lower framerate than "44 frames at a 60th of a second each and one frame that takes a quarter-second" but I'd rather play at a smooth 30FPS than a stuttery 45.
Bingo.

Personally, I think that a lot of the bickering on these here fora comes down to our subjective opinions of what "acceptable" performance is. We're all different in that respect. My own benchmark for "acceptable" is "60+ constant FPS in 1080p", and I don't think that's excessive. As a matter of fact, I can already hear the eyerolls from others who expect more, and that's perfectly fine! Horses for courses.

As you say: "a smooth 30 is better than a stuttery 45." I found that out with a recent game that, for the first time, really challenged my admittedly ancient PC (it's 9 years old, but up until the past 6 months or so, I've never had an issue with running new games with all the bells and whistles at 60+, so I consider that PC a great investment. But it IS, no argument here, in need of an upgrade, because it's definitely not "current tech" anymore.)

Said game I ended up with the situation that I could either run it with gorgeous graphics at 60+ 90% of the time, with drops to 38-45 occasionally, or tone down the graphics to "less than impressive" and get 60+ constantly. I accepted that, given the ancient specs of my hardware, but it got me thinking: Years back, I was a console/PC gamer both at the same time, my last console was a PS3, and I played the heck out of games on the PS3 and never, ever had an issue with the lower framerate of it. 30 fps never felt "janky" or "stuttery" to me, or I'd have stopped playing and gone all PC, all the time.

So I, as an experiment, kept the graphics at "gorgeous" on said PC game but capped the frames to 30, fully expecting that I would hate it because, dued, if you're not getting 600 fps in 8K at Ultra, you just can't enjoy yourself! And I was utterly, completely wrong. The experience was 100% better, and at no point did I perceive a reduction in gameplay quality due to having cut my frames in half. I should mention that I'm talking about an FPS shooty game and not a spreadsheet simulator :)

I had expected that I'd enjoy it less but, even with a massive preconceived bias going in, it turned out that I didn't. At all.

As to EDO: Well, I suppose I could do much the same with EDO, but I simply won't as a matter of principle. That a game like EDO should required RTX card territory in order to produce, graphically, what it does (although I'd be the first to say it's beautiful when the various bugs aren't showing up) can never be "acceptable" to me. There is absolutely NO excuse in my mind for its performance as of right now because, beautiful as it is, it's nowhere near as impressive compared to some other recent titles that aren't even as demanding as EDO is.

So I wait, and I'm fine with that too, I guess, even though I very much desperately want to join the fun. In the meantime, since I'm not the kind of gamer who is terribly fussed (if at all) about others getting to play something sooner than myself, I'm just enjoying myself the same way as I would have if FDev had announced, back in April, that they were postponing the launch until later this year. Horizons is not in any way less enjoyable to me because other people are playing EDO and I can wait.

I just hope the poor devs cleaning up management's muck don't burn out before they can finish the job they weren't allowed to finish in the first place.
 
Lucky you,
I got the stutters plus the 1 digit framerate near some settlements on a 3070 since update 5 (oh and also with crash to desktop, around de settlements)
Everything was fine before the last update (60+ FPS mostly stable everywhere)

But like I previously said, I don't complain, I just went back to Horizon until they address these issues.

...Oh and I have vids :)

Edit : Low FPS keyboard mouse unresponsive
I have been lucky. I never said these issues weren't happening and all you guys are lying. I don't need you to post videos either for me to believe you. You have no reason to lie about as I don't have a reason to lie about it.

Everyone is getting different performances and its all very bizarre. I don't think I've seen anything like it before.

I feel for you guys, I want better performance myself, and I feel for Fdev Devs who probably don't want all this happening either and having to try to fix it, whatever the issue actually is.
 
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I still have some Radeon HD 5000-7000 series parts, but I'm not going to install any of them just to see if capping the tessellation factor helps Odyssey run better at high quality terrain or view distance settings.

Would be curious to see if anyone with such a card, who is already trying to run Odyssey on it, can produce a measurable performance difference by doing so, however.
Give me a few months and I can actually give you a proper test with that one and a AMD r7 240x, I have one installed on my old PC in the states that after I get my second dose later today, I'm probably making a trip down to grab within a month or so.
 
One important thing to note is overall CPU usage is a rather useless metrik unless it is near full load. You'd need to look at individual thread load to find a CPU limitation. But even then it is hard to spot, because Windows moves program threads between core, resulting in monitoring programs only showing averages. The only way reliably indentifying a CPU bottleneck is monitoring the GPU load, but only if no other limit is affecting the readings (like Vsync, Fps limiter, some engine related crap). Especially the latter could be observed in ED, when network/ instancing would tank frame rates.


Why are you decreasing the refreshrate?
In Horizons I don't hear the card but in Odyssey it sounds like a vacuum cleaner if I leave the refresh at 144hz. After 5 minutes of play it gets on my nerves as well as my OH who starts complaining about the noise. I tried a few things but the only thing that seemed to work was reducing the refresh. If you've got a better suggestion I'm all ears, ahem.
 
Bingo.

Personally, I think that a lot of the bickering on these here fora comes down to our subjective opinions of what "acceptable" performance is. We're all different in that respect. My own benchmark for "acceptable" is "60+ constant FPS in 1080p", and I don't think that's excessive. As a matter of fact, I can already hear the eyerolls from others who expect more, and that's perfectly fine! Horses for courses.
I think it's a combination of this and people simply not understanding the factors that can affect a game's performance, or just how games work at all. I've seen people justifying the performance by saying that the game's rendering entire planets - without realising how massive a problem this would be if it were true.

I also know several people who are like myself and can deal with ~40-60fps, but will not enjoy it due to the input lag. I can personally feel this effect at anything below 80fps, which my PC can't even come close to in the areas where it matters (on foot) - not something I thought I'd be saying with a 3900X and 2080S :p
 
Yeah, performance-wise...I do fine. GTX970, overclocked my CPU a smidge, added way more RAM than I need (until I load up City Skylines with mods...good gosh).
Turn down the options a bit here and there and the game runs acceptably for me.

However, there are a lot of little things about EDO -- specifically involved with the headliner content -- that just doesn't really pull me back in...I was already on a very long break with ED and came back for EDO. Drifting away again, and seeing that the last update did little to improve performance but also still leaves a lot of issues on the table...eh...

Further, I can deal with quirks and bugs...I've been here since the pre-1.0 days and played consistently up until around Fleet Carriers. That update, to me, signaled where FDev were taking the game...End of Lifecycle...and it didn't really add much to the game that I cared about. So, drifted away...waiting to be proven wrong with EDO. It arrives and it just feels unfinished...further, seems lacking new content in areas I care about.

Nothing to be upset about, really...I got a lot of mileage out of the game. I think it's a shame it is going to end on such a sour note instead of with the finish of an epic of a game reaching its retirement.

Looks like a few folks are still having fun on the Discovery mod/server for Freelancer. May head back there soon and resume the endless fight against the Nomads. Oh and Tie Fighter just got completely remade in X-Wing Alliance (with the updated modded graphics for that game as well)...so very cool and it works great.
Similar here - I've got a huge amount of enjoyment out of ED. I bought it a bit after Horizon's launched and Steam shows I've logged 4,650 hours since then, although I'd caveat that not all of those are active play time.

Since Update 4 though, I've switched to trying other things for a change, which I'd had zero inclination to do previously. I was bought NMS as a gift a while ago so have started that now instead.

I'll come back to ED I'm sure, but for now, I can't see that being in the short term, which is a shame really. I'm not even able to exactly explain why, it's just lost something recently for me.
 
In Horizons I don't hear the card but in Odyssey it sounds like a vacuum cleaner if I leave the refresh at 144hz. After 5 minutes of play it gets on my nerves as well as my OH who starts complaining about the noise. I tried a few things but the only thing that seemed to work was reducing the refresh. If you've got a better suggestion I'm all ears, ahem.
:) Use a frame rate limiter, either the built in or the one that comes with MSI Afterburner (and the like) if you want more flexibility.
 
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