Console Update

Greetings Commanders,

Elite Dangerous is a game close to my heart.

It’s no secret that Odyssey’s launch was less than ideal, including the need to split the PC/console player base to focus on a PC-only launch. Since Odyssey’s release in May 2021, we have worked tirelessly to improve the Odyssey experience on PC, and whilst we have made great progress there is still more to be done. We have been supporting the pre-Odyssey and post-Odyssey codebases since.

Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.

We appreciate this news is not what our console community were hoping for. This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind.
Cool. Can we please have on-foot VR now?
 
Precisely this 👆

Cancelation of console release means cutting development costs.
To be more specific: it means they dont have to invest in development to optimize the Odyssey engine/client so it reaches the performance level needed to run on consoles.

Sp performance increases are not to be expected any time soon, but they might still happen albeit at a very slow pace
indeed. if the announcent had been sorry guys we just can't make it run on last gen consoles but we shall be releasing on PS5/ Xbox series and accounts are transferable.... THAT I think would be a vote of confidence on the future of the game. but dropping last gen and not releasing on current gen. I hope I am wrong but IF I had to bet my money it would be on ED:O being the last paid expansion for elite dangerous.

it may not all be doom and gloom however. there could be an ED2 . maybe starting from scratch wod be easier.
 
For a starter they could have used their honestly honesty and inform the community that they don't know if it's even viable instead of making the promise of "it will be released on consoles"
Plus if technical constraints of last console generation such as PS4 or XBox One were the constraint and it was possible to port on new PS and XBox generations majority of console players would be ok with that restriction. As majority of us have already moved or will be moving to the current iteration PS5/XBox S/X.
But console development was ruled out entirely.
After 5 years of cross platform play we will step by step be pushed aside.

It is what it is and we are all old enough to manage expectations and disappointment.
No one expects an online game to last forever, we had just hoped after almost 40 years of support for our favourite space simulation to see some more iterations for our chosen platform.

Anyway. Personally I thank FDev for having ported a great game to console as I had abandoned PC gaming many years ago. And not going to start again on PC easily.
It was great to play Elite after those many years again in its best version so far.

Yes, we can most likely play for some more years but it will be the beginning of the end.

Take care everyone and prioritize things. Most important real life.
o7 CMDRs
 
Greetings Commanders,

Elite Dangerous is a game close to my heart.

It’s no secret that Odyssey’s launch was less than ideal, including the need to split the PC/console player base to focus on a PC-only launch. Since Odyssey’s release in May 2021, we have worked tirelessly to improve the Odyssey experience on PC, and whilst we have made great progress there is still more to be done. We have been supporting the pre-Odyssey and post-Odyssey codebases since.

Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.

We appreciate this news is not what our console community were hoping for. This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind.
To me this sounds like an admission that efforts to further optimize client 4.0 have hit a brick wall. That is bad news not only for console players, because it means the split in the player base is permanent and Odyssey's performance will remain poor.
 
Cartoons dont need too much computing power...
I mean... NMS even works with PS4 VR... this speaks volumes about the gfx qualities of the NMS Cartoon Show :rolleyes:
Here's where you are wrong, NMS still uses PBR and all the SFX that Odyssey uses, that part should be the same in terms of performance, not only that, but NMS uses voxel based terrain rendering which is leagues more resource intensive that the heightmap rendering that EDO uses. To pile on a little more the cartoony effect also takes some extra post processing that EDO doesn't use. Don't let the pretty colours foul you, under the hud, NMS is as complex (or even more) than EDO when it comes to rendering. The mayor difference is style, not necessarily complexity. Beyond that, a huge difference would be texture size and poly count. I can't speak for poly count but in terms of textures, the old textures inherited from Horizons look really bad, even with texture quality on high, NMS doesn't have this problem with a few exceptions I have found on my experience.

I almost forgot, in NMS you even have player made bases and terrain modifications, because of the nature of this being user generated content there are some shortcuts (like using occlusion planes as Odyssey does). Other comparison point is how populated NMS terrain is compared to EDO, the more there is the more you have to render, the more intensive it is. If you look at NMS screen shots you can notice that there is waaaaaaaay more stuff to render than in EDO.

When you bring all this to the table, EDO should be running even better than NMS does, there are clear problems with the performance, some people in the community has already detected some of this issues like overdrawing and poorly written shaders.
 
I dont know. Will we get new ships, srvs, cg events, storyline, items, cosmetics, modules, aliens, etc?

Oh wait. No we won't.

The game is going to die on console because nobody is going to want to play a game that from now on WILL NEVER advance forward.

You can already see it happening in real time. Barely anyone feels motivated to play anymore.

I dont know why I have to spell that out for you.

It's funny how you thought I actually meant you can't play anymore. I actually laughed at you trying so hard to be disingenuous about something I never said.
Any sympathy I have for console players are completely swept away by histrionics such as this.

It is a game. A game that Frontier have decided is not technologically or financially viable to maintain on consoles. You would think Braben was Putin's buddy the way some people are reacting.
 
So as a console exclusive player who has been waiting for years for Odyssey or the next content, I never thought Frontier could be so short sighted and lazy to ditch all console players. There is a such thing as ethics and this company has none. So this is the last time give any energy and surely refuse to give another dime to the group of liars that has strung all of us along just to make a short post, not truely explaining why this big of a decision was made. It sounds like Lazeness to me. I hope Frontiers stock continues to fall, and has a direct relationship with how long time supporters and players are treated. All they have to do is listen to the amazing communities built around this game but instead they create the problems and we all suffer the consequences. All you PC master race enjoy, you'll probably get ed around soon enough. I;m Done.
 
Any sympathy I have for console players are completely swept away by histrionics such as this.

It is a game. A game that Frontier have decided is not technologically or financially viable to maintain on consoles. You would think Braben was Putin's buddy the way some people are reacting.
You never had any in the first place. Also, if you weren't lying you would say "I still feel bad for others but not ones like you."

But you didn't say that because you generalized and were lying about caring.
 
Greetings Commanders,

Elite Dangerous is a game close to my heart.

It’s no secret that Odyssey’s launch was less than ideal, including the need to split the PC/console player base to focus on a PC-only launch. Since Odyssey’s release in May 2021, we have worked tirelessly to improve the Odyssey experience on PC, and whilst we have made great progress there is still more to be done. We have been supporting the pre-Odyssey and post-Odyssey codebases since.

Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.

We appreciate this news is not what our console community were hoping for. This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind.
Greetings Commanders,

Critical Updates is not enough and the game is over for ED on consoles.

The statement itself is a proof that Odyssey's launch was not "less than ideal", it was a disaster that killed a whole community on console platforms. It's not acceptable that a company that develops a game bigger as ED cannot build a team to port the game to other platforms.

It's a shame to turn your back to a loyal community that has supported ED for serveral years, specially considering grow potential that ED have. In fact, all you have on consoles were build by the community itself and not by you. It was us telling people about the game and inviting our friends to play. I just can't believe that after all we made you just cancelled the game.

This statement is just not acceptable.

Greentings.
 
Any sympathy I have for console players are completely swept away by histrionics such as this.

It is a game. A game that Frontier have decided is not technologically or financially viable to maintain on consoles. You would think Braben was Putin's buddy the way some people are reacting.
hmm...Putin was playing ED an Playstation or Xbox and Frontier sanctions Putin ? No, Odyssey for Putin. If that is the case then I'm all for it. The whole world is doing something to stop Putin from murdering woman and children.
 
The most likely scenario is that on PC, Horizons and Odyssey are now going to be merged in much the same way the base game and Horizons were a merged game. Everything will be updated to Odyssey's codebase and systems, all planets will be the Odyssey versions of the planets, and folks who are playing Horizons on PC are going to be basically playing Odyssey without a Disembark button (and likely not able to fly in tenuous atmospheres/not able to buy the Scorpion SRV).

This will do two things; reunite the fragmented PC player base back into the same galaxy regardless of which version of Elite they're playing (as it was between the base game and Horizons before Odyssey was a thing), and make a lot of people who are clinging to Horizons to avoid Odyssey's changes very, very, very, very very very mad. So, whenever it happens, expect a fresh vein to pop up in the salt mine and a whole lot of people to show up with their pickaxes.

Ironically, this also means that the console version of Elite Dangerous is going to be the last bastion for folks who absolutely do not want to upgrade to Odyssey.
That's not too bad, if you're correct.

Personally for me, I don't mind the slightly different GUI (e.g. shield percentage etc.). Dav's Hope in the dark with no mountain next to it, might be wierd, but hey ho, can live with that. I'm just not interested in the FPS "sub-game". Scorpion SRV would be nice though.

But as long as RAXXLA isn't an on foot location, because that would annoy me when I'm the first to find it ;-)
 
You never had any in the first place. Also, if you weren't lying you would say "I still feel bad for others but not ones like you."

But you didn't say that because you generalized and were lying about caring.
You don't know me, you have no idea about what I think and so quite frankly how you can make the assertion that I never had any in the first place or that I am lying is beyond me and borderline offensive. I just cited that one example as one of the many over the top examples that I have skimmed past in this thread.

I will tell you one thing for free: before ED, I was exclusively a console player (starting with PS1 and currently up to PS4) and I prefer playing console games to those on PC. I was disappointed when the Dust 514, MAG and Killzone servers were turned off but I got on with life. I spent a fair amount on Playstation Home cosmetics all for them to go up in smoke when Sony turned off those servers and don't get me started on DriveClub.

But I accept companies change tack and what happened to ED on console may well happen on PC in 6 months.
 
Last edited:
Back
Top Bottom