Console Update

Sincerely pity the players who might lose their achievements when they move to PC. But one can also understand FDev focusing their attention in one direction. I hope David knows what he's doing, and I can imagine how difficult the decision to stop developing Elite for consoles was. I keep hoping for an option to transfer development progress from the console to PC...
 
It's rough yes, but so was FSX in its first years since it's release in the mid-latter 00's
The difference is two fold:
1) MSFSX wasn't server based so had no threat of MS pulling the plug and literally killing the game if it ever became unprofitable
2) Had a global modding community that pretty much modded the entire world, flight models and aircraft
 
Any news on full atmo planets? With the vegetation, the hunting etc that was envisioned, that should be fun to develop and shoehorn into the game. Right?....right?.....Computer says no!
 
Even if they make the transfer possible, I fear that it will come too late for us. As Braben said, the story must go on. The Thargoids will attack SOL and so on. By the time we get the transfer, it's all over already...
 

Deleted member 182079

D
Remember they will also have to accomodate players on PC who haven't bought Odyssey. So from a story angle, I wouldn't be so worried. It'd be more the fact that the game will remain stagnant and stale in terms of new in-game content.

Not to mention certain bugs - I booted up Horizons over the weekend for half an hour, and it seems the station services listing is still AWOL in the sysmap, meaning you can't tell which station has an IF for example. Whether the Codex is still inaccessible I don't know as I haven't checked, but that's another biggish gripe.
 
I hope you're right, but if it takes as long as the console decision.... So much of Odyssey I've already seen, e.g. the biological stuff - as an Explorer I actually wanted to discover that myself, but after almost a year you can't avoid it...
Finaly the whole DLC has become a real odyssey.
 
Greetings Commanders,

Elite Dangerous is a game close to my heart.

It’s no secret that Odyssey’s launch was less than ideal, including the need to split the PC/console player base to focus on a PC-only launch. Since Odyssey’s release in May 2021, we have worked tirelessly to improve the Odyssey experience on PC, and whilst we have made great progress there is still more to be done. We have been supporting the pre-Odyssey and post-Odyssey codebases since.

Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.

We appreciate this news is not what our console community were hoping for. This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind.
Elite is a game close to our hearts at All. Elite is no ordinary game in our gaming hearts. It is a small diamond of the video game world. A game that takes us on a career as a pilot. In this, it is not a game that is played in 20 hours, it is a game that everyone appropriates and plays in their own way over time.

By spending so much time on it, we have all developed a special relationship with this game. We even forgave it its small flaws, its small bugs, especially thanks to the Community which has been able to develop absolutely incredible and powerful third-party tools to compensate. The community. One of the most mature there can be in a video game.

The announcement of the cancellation of developments on Consoles is short, brutal, and for my part, unexpected. Because I believed you when you said the console community was important. I believed you when you asked for time (an indefinite time) to improve Odyssey before releasing it on Consoles.

What's wrong with this announcement is its finality and lack of explanation. The game will never evolve on console again. It will never have the small corrections for the small bugs that until then we forgave. This game no longer wants to follow us on our favorite platform. And I didn't quite understand why. Want some time to improve Odyssey? You have it. Are the latest console generations not powerful enough to run Odyssey? I doubt.

This announcement broke my confidence in this studio. I can no longer launch the game, although it is the same as a week ago. I do not want anymore. I no longer want to demystify the myth of Raxxla and be the first to discover the hidden Dark Wheel station. I even doubt that its path is not buggy, which would make it the biggest scam in the video game world.

I don't want it all the more because you haven't taken the trouble to offer players an alternative by offering a (complete) migration of our pilot career to the PC. You didn't explain how sacrificing console communities would help you.

No, all you've done is smash our gamer heart to bits. Without appeal, without empathy, without compassion, without heart. Without explanations. You are depriving gamers of their favorite console game. For an extension that still doesn't run properly on most PCs.

It's a final break. And all that to focus and optimize the game on a single platform? Are you just capable of it? I wish it for you. But I doubt it now.
 
Battle field does not have near as many keys to program. And you know it.
have you played it lately, i beg to ddiffe2042 has multiple pages of setti gs,and secondly, you only use certain bindings for certain situations.Foot for on foot,flight,only in flight
 
Now that's going back. I was one who eagerly awaited that game on Amiga. Somehow, I got over it. ho hum, life goes on..
I bought a PC otherwise i would have been pining for ages for it. truth is given how badly FE2 ran on the A500 (it was ok on my A1200), FFE would have been truly awful on the amiga unless it was significantly upgraded. (anyone remember wing commander on the A500... that was terrible.)

I would like to believe even a vanilla PS4 or XB1 could do a better job at ED:O than this on the A500 mind you

Source: https://www.youtube.com/watch?v=iR1Nc4hLKq4
 
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I bought a PC otherwise i would have been pining for ages for it. truth is given how badly FE2 ran on the A500 (it was ok on my A1200), FFE would have been truly awful on the amiga unless it was significantly upgraded. (anyone remember wing commander on the A500... that was terrible.)

I would like to believe even a vanilla PS4 or XB1 could do a better job at ED:O than this on the A500 mind you

Source: https://www.youtube.com/watch?v=iR1Nc4hLKq4
Wow. That looks about as smooth as Space Rogue on C64...
 
Elite is a game close to our hearts at All. Elite is no ordinary game in our gaming hearts. It is a small diamond of the video game world. A game that takes us on a career as a pilot. In this, it is not a game that is played in 20 hours, it is a game that everyone appropriates and plays in their own way over time.

By spending so much time on it, we have all developed a special relationship with this game. We even forgave it its small flaws, its small bugs, especially thanks to the Community which has been able to develop absolutely incredible and powerful third-party tools to compensate. The community. One of the most mature there can be in a video game.

The announcement of the cancellation of developments on Consoles is short, brutal, and for my part, unexpected. Because I believed you when you said the console community was important. I believed you when you asked for time (an indefinite time) to improve Odyssey before releasing it on Consoles.

What's wrong with this announcement is its finality and lack of explanation. The game will never evolve on console again. It will never have the small corrections for the small bugs that until then we forgave. This game no longer wants to follow us on our favorite platform. And I didn't quite understand why. Want some time to improve Odyssey? You have it. Are the latest console generations not powerful enough to run Odyssey? I doubt.

This announcement broke my confidence in this studio. I can no longer launch the game, although it is the same as a week ago. I do not want anymore. I no longer want to demystify the myth of Raxxla and be the first to discover the hidden Dark Wheel station. I even doubt that its path is not buggy, which would make it the biggest scam in the video game world.

I don't want it all the more because you haven't taken the trouble to offer players an alternative by offering a (complete) migration of our pilot career to the PC. You didn't explain how sacrificing console communities would help you.

No, all you've done is smash our gamer heart to bits. Without appeal, without empathy, without compassion, without heart. Without explanations. You are depriving gamers of their favorite console game. For an extension that still doesn't run properly on most PCs.

It's a final break. And all that to focus and optimize the game on a single platform? Are you just capable of it? I wish it for you. But I doubt it now.
I think you misunderstood: the capacity of the new gen consoles has nothing to do with it. Issues are: the obligation to run two codes concurently while the game is more and more complex and will continue to complexify has become unbearable: EDO is already a stretch on them for PC only, so doubling the workload to port it to consoles, I mean, it was crystal-clear for months that it won't happen (I must admit I'm surprised to see that people are suprised) as console player base is much smaller because sims are fundamentally a PC thing, so the choice was easy as to who will be sacrificed; consoles don't evolve as fast as PC so even if today new-gen consoles are up to speed, specs are fixed once and for all so eventually the issue will come back when the next gen will outmode the current one: PC don't have the "generation" probleme as they evolve marginally. The fact is, if we take some perpective, other Space Sims (current and announced) don't even have a console version in the first place (only NMS which is more of an arcade game and the future starfield do) ED as such was an oddity and it is now corrected. It is sad, but there was no other choice. Now, the way it was done and communicated, and the mixup with the portability issue are a total shame, that is for sure. They dont seem to show any compassion, actually they don't even seem to care... That puzzles me.
 
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I bought a PC otherwise i would have been pining for ages for it. truth is given how badly FE2 ran on the A500 (it was ok on my A1200), FFE would have been truly awful on the amiga unless it was significantly upgraded. (anyone remember wing commander on the A500... that was terrible.)

I would like to believe even a vanilla PS4 or XB1 could do a better job at ED:O than this on the A500 mind you

Source: https://www.youtube.com/watch?v=iR1Nc4hLKq4
I still love the Locker Room music in this game on the Amiga. Absolutely excellent!
 
@LordJim47 Hawken is alive and well on consoles?

Whoa! I use to love this game!
Yes it is and still a lot of fun on XBSX with a 41" Philips 4k monitor - if one wants ground CZ this is the game. My addiction however is ED, with EDO PC primary time sump and not for the foot part, but the space flight graphics with a Thrustmaster Warthog with TPR pedals; if I could afford a new PC I would add VR and 6d motion platform. That said still don't want to give up EDH on XBSX - have two CMDRs there that add a lot of value to my gaming experience. But if they pull the plug on the box, I'll just continue with whatever is available - serious fun with friends across the globe in power play; still hope for an update there too. o7 Cmdr
 
I bought a PC otherwise i would have been pining for ages for it. truth is given how badly FE2 ran on the A500 (it was ok on my A1200), FFE would have been truly awful on the amiga unless it was significantly upgraded. (anyone remember wing commander on the A500... that was terrible.)
Frontier: Elite II was nice on my 030 50mhz accelerator and really nice when I got my 040 50mhz card. I can wax lyrical about the many mistakes Commodore made, and not releasing an A1200 with 030 50mhz (with FPU) was one of them. I could go on.. but this isn't the place.

I would like to believe even a vanilla PS4 or XB1 could do a better job at ED:O than this on the A500 mind you
For sure they could do better than that, but expectations are a little higher these days. :)
 
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