Greetings Commanders,
Elite Dangerous is a game close to my heart.
It’s no secret that Odyssey’s launch was less than ideal, including the need to split the PC/console player base to focus on a PC-only launch. Since Odyssey’s release in May 2021, we have worked tirelessly to improve the Odyssey experience on PC, and whilst we have made great progress there is still more to be done. We have been supporting the pre-Odyssey and post-Odyssey codebases since.
Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.
We appreciate this news is not what our console community were hoping for. This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind.
Elite is a game close to our hearts at All. Elite is no ordinary game in our gaming hearts. It is a small diamond of the video game world. A game that takes us on a career as a pilot. In this, it is not a game that is played in 20 hours, it is a game that everyone appropriates and plays in their own way over time.
By spending so much time on it, we have all developed a special relationship with this game. We even forgave it its small flaws, its small bugs, especially thanks to the Community which has been able to develop absolutely incredible and powerful third-party tools to compensate. The community. One of the most mature there can be in a video game.
The announcement of the cancellation of developments on Consoles is short, brutal, and for my part, unexpected. Because I believed you when you said the console community was important. I believed you when you asked for time (an indefinite time) to improve Odyssey before releasing it on Consoles.
What's wrong with this announcement is its finality and lack of explanation. The game will never evolve on console again. It will never have the small corrections for the small bugs that until then we forgave. This game no longer wants to follow us on our favorite platform. And I didn't quite understand why. Want some time to improve Odyssey? You have it. Are the latest console generations not powerful enough to run Odyssey? I doubt.
This announcement broke my confidence in this studio. I can no longer launch the game, although it is the same as a week ago. I do not want anymore. I no longer want to demystify the myth of Raxxla and be the first to discover the hidden Dark Wheel station. I even doubt that its path is not buggy, which would make it the biggest scam in the video game world.
I don't want it all the more because you haven't taken the trouble to offer players an alternative by offering a (complete) migration of our pilot career to the PC. You didn't explain how sacrificing console communities would help you.
No, all you've done is smash our gamer heart to bits. Without appeal, without empathy, without compassion, without heart. Without explanations. You are depriving gamers of their favorite console game. For an extension that still doesn't run properly on most PCs.
It's a final break. And all that to focus and optimize the game on a single platform? Are you just capable of it? I wish it for you. But I doubt it now.