Constantly having the same 2 Elite ships thrown at me every interdiction is kind of ruining the game for me.
Since I reached Elite a couple months ago No matter what ship I choose to fly the AI will send only an Elite FDL or an Elite Conda to kill me. (And the Elites have totally cheated HP) Same two ships. And as far as I am concerned with the lack of dialogue or anything but a name to differentiate them they may as well be the same NPCs bothering me every jump. They all fly exactly the same... It has gotten so bad that I only feel safe inside my Corvette while inside the bubble (not that there are any real reasons to get out of it than exploring) And this whole shenanigans brings up a bigger issue about the AI scaling. It makes sense that only an elite would challenge another elite. But what doesn't make sense is that there are suddenly just as many Elites to go around as there were deadlies or dangerous pilots. It is pretty clear to me that the difficulty is being artificially inflated for the sake of still providing me a challenge. Which it does but at the cost of being repetitive and tedious. If you are going to throw the same set of NPCs at players you need to first of all go crazy with adding new lines. And then give them different paint jobs and ship kits. The keyword here is variation.
Since I reached Elite a couple months ago No matter what ship I choose to fly the AI will send only an Elite FDL or an Elite Conda to kill me. (And the Elites have totally cheated HP) Same two ships. And as far as I am concerned with the lack of dialogue or anything but a name to differentiate them they may as well be the same NPCs bothering me every jump. They all fly exactly the same... It has gotten so bad that I only feel safe inside my Corvette while inside the bubble (not that there are any real reasons to get out of it than exploring) And this whole shenanigans brings up a bigger issue about the AI scaling. It makes sense that only an elite would challenge another elite. But what doesn't make sense is that there are suddenly just as many Elites to go around as there were deadlies or dangerous pilots. It is pretty clear to me that the difficulty is being artificially inflated for the sake of still providing me a challenge. Which it does but at the cost of being repetitive and tedious. If you are going to throw the same set of NPCs at players you need to first of all go crazy with adding new lines. And then give them different paint jobs and ship kits. The keyword here is variation.