Construction Installation “pin-ing”

Hi there 👋🏻

not sure how quite to go about suggesting this, or if it was just overlooked,

But when you do your colonisation it’s great in the fact it acts like a mission, allowing you to see what “mission critical” commodities are needed in every market you go to.

But once you finish that initial colonisation, and start new constructions within that system, you no longer get that great “mission critical” feature in any markets.

It sort of makes it more tedious and annoying switching between screens to see what you need, or looking at a photo or notebook.

Was wondering if we could see a feature where we could “pin” a system construction so it behaves the same way as the original system colonisation, allowing us to see what units are required and how much is left when in other markets.


Thoughts commanders?
 
Aye, I did suggest much the same in the feedback thread (and I am sure I wasn't the first.) Would be quite useful to avoid spreadsheets and alt-tabbing as I'm in the process of hauling surface to orbit at the moment :)
 
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