Construction Order Requirements for Starport Economy Conversion

I've heard in a discord group chat that in order to economically influence a Starport (Orbis, Ocellus or Coriolis), we need to build the Starport itself first and then build the ground settlements to influence it. Can this be confirmed or did anyone ever proved this to be false alarm by having a successfully converted Starport built after the ground settlements influencers?
If this is by design, it seems really unreasonable because Starports require the Construction Points that are usually earned by building ground settlements.
 
Problem is, people are still experimenting and building stations, especially the bigger ones takes time. Its going to be a while before we have enough empirical data to make good conclusions.

Perhaps its a shame FD didn't just come out with a full list of how things work, but i suppose part of the fun is in figuring things out... for some.

It would be very strange though if building the startport after wasn't affected by settlements. I don't see why FD would do this intentionally, although i could see it being done unintentionally and require a fix.
 
Are you aware of any examples that can prove this wrong? I really hope I am wrong
Unfortunately it happens that the two I built in my system were both in the order starport -> influencer.

I'm fairly sure that if it didn't work there would have been a lot more mentions of it during the last month, but I can't point to a definite example of someone building the influencer then a starport and having it work.

(Criminal outposts which influence themselves - so the construction of both parts is simultaneous - do work, though)
 
The build order we have manage to prove does not matter. Stuff has gained an economy with both build orders. Stuff has also not gained economy with both build orders. Exactly what conditions cause some stations to gain economy and others not to gain economy are up in the air at this stage. There are some theories but I have not so far found any verified method that reliably makes it so the influences effect the station.
 
Are you aware of any examples that can prove this wrong? I really hope I am wrong
Currently building an Ocellus with a refinery & a colony outpost finished down below. But not gonna see the result for another 4+2 ticks ( 4 for me to solo build w/o FC and then 2 tick for FDev to active it ). Given that my Coriolis still not fully active either after 2 tick
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Unfortunately it happens that the two I built in my system were both in the order starport -> influencer.

I'm fairly sure that if it didn't work there would have been a lot more mentions of it during the last month, but I can't point to a definite example of someone building the influencer then a starport and having it work.

(Criminal outposts which influence themselves - so the construction of both parts is simultaneous - do work, though)
What constitutes an influencer?
I built an ag center in a second orbit slot where the first outpost was built and it seems to have done nothing.
 
I built an orbis as my primary port. I then built an industrial outpost in the other slot around the same planet. Immediately after the industrial outpost was completed the economy of the orbis gained the industrial economy, no waiting was required at all. I don't know if it would have worked if I did it the other way around.
 
For my colony planetary outpost, I built it on a gas giant moon with its own child moon (there is a station slot between them). On the child moon I already had a refinery. This did not affect my outpost. I built another refinery on the parent moon with my colony planetary outpost and the economy instantly added refinery.
 
I've now had reports of what seems to be a suitably controlled test (if not an intentional one):
- someone builds an orbital station
- they build a bunch of influence buildings to get it to a particular economy
- having a spare slot on the planet, they stick a civilian planetary port in it
- that port immediately takes on the same economy as the orbital station

So it looks like the build order doesn't matter - which doesn't rule out there being other bugs (or worse, undocumented features) which might make it look like it does in some circumstances.

For my colony planetary outpost, I built it on a gas giant moon with its own child moon (there is a station slot between them). On the child moon I already had a refinery. This did not affect my outpost. I built another refinery on the parent moon with my colony planetary outpost and the economy instantly added refinery.
That's expected - the child moon is its own body, so things on that wouldn't affect the parent moon.
 
So it is beginning to appear that building a port that isn't around a planet you can build things on is generally useless.
Too bad you can't pick the position of the first port.

From my own construction I am seeing that structures sharing orbits around a planet do not influence each other. Unless that is a bug.
 
Well, don't know if I just got lucky or they fixed the slot 0 station bug and build orbital station first bugs... but here is what happened. Built a T2 Agriculture on planet, then spacefarm installation (in slot 1 but it got built in slot 0) Was going to and should have taken the leap of faith to build a Coriolis but didn't because of the "slot 0 bug thing". So I built a commercial outpost in the slot 1. Left, came back thinking I would have to "shock" the economy by building another ground thing but decided to check the station and found that it had already taken up the Agriculture economy and looked at the commocitiy list... Look at this!!! 14,595 Fruit and Veggies LOL
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Unfortunately it happens that the two I built in my system were both in the order starport -> influencer.

I'm fairly sure that if it didn't work there would have been a lot more mentions of it during the last month, but I can't point to a definite example of someone building the influencer then a starport and having it work.

(Criminal outposts which influence themselves - so the construction of both parts is simultaneous - do work, though)
Well if you want some data from one of mine

https://inara.cz/elite/station-market/726141/ this station was built first as a criminal settlement, with two extraction settlements built on the planet below.

https://inara.cz/elite/station-market/746374/ this station, a military outpost, was built after the military settlement under it.

https://inara.cz/elite/station-market/746138/ this station, a high-tech outpost, was built after the research settlement below.

So far I haven't built any civilian or commercial outposts, or any of the big colony economies. It's probably also hard to gauge since, apart from the criminal one, the latter two both match the settlements below.
 
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