I´ve a general issue with "contested systems" in power play but as it´s about a BGS response i post it here:
I believe the BGS should generate conflict zones in contested systems and peg their security level to at least "low". So if a imperial power and a federal power f.ex. booth claim a system there aren´t any repercussions as of now. This encourages forwarding control systems (the "open only" debate fits into this quite neat i think) meaning you block ruling(command, control?) points gain by seting up a control system within another power`s sphere. To deal with this trolling (you can with some coordination ruin a power [like Winter right now]) there ought to be a mechanism lowering the impact of this.
Me suggestion is pegging security to at least low and create war zones where agents fight in battles similar to the usual war states of systems. The outcomes (wthout player interaction) should be related to the distance from home systmes allowing to win a fight in your own backyard quite easily while having an impact in game as well. This´d also create some "border pressure" as long stalemates will deteriorate systems into anarchy zones which is plausible for me at least. Also those battle outcomes should help undermine the control systems so a forewarded control system is lost pretty easy without massive player intervention. And here you realy gona meet other players as well?
For inter faction rivalry you might keep the current model of litterally no consequences but for alliance/imperium and federation constested systems there should be an in game aspect.
I believe the BGS should generate conflict zones in contested systems and peg their security level to at least "low". So if a imperial power and a federal power f.ex. booth claim a system there aren´t any repercussions as of now. This encourages forwarding control systems (the "open only" debate fits into this quite neat i think) meaning you block ruling(command, control?) points gain by seting up a control system within another power`s sphere. To deal with this trolling (you can with some coordination ruin a power [like Winter right now]) there ought to be a mechanism lowering the impact of this.
Me suggestion is pegging security to at least low and create war zones where agents fight in battles similar to the usual war states of systems. The outcomes (wthout player interaction) should be related to the distance from home systmes allowing to win a fight in your own backyard quite easily while having an impact in game as well. This´d also create some "border pressure" as long stalemates will deteriorate systems into anarchy zones which is plausible for me at least. Also those battle outcomes should help undermine the control systems so a forewarded control system is lost pretty easy without massive player intervention. And here you realy gona meet other players as well?
For inter faction rivalry you might keep the current model of litterally no consequences but for alliance/imperium and federation constested systems there should be an in game aspect.