One of the best parts of this game is the variety of ship functions. In almost any situation you have a wide variety of creative ways to respond.
So on the ps4 version at least there is a UI that assists with recalling your complex keybindings by holding one the four non-directional buttons. The UI would then show a context menu for what next button press would activate your desired response.
(I.E. you hold x, and the targeting ui is superimposed in front of you, with labels on a directional pad, R1, and L1.)
Because multiple (more than 2) keys can be bound to a single response, it would be awesome if you could hold [button] then hold [R1 or L1] and it would open another superimposed context menu UI indicating which button on the d-pad will elicit which response.
This would be different from the current model by changing R1 and L1 to be hold sensitive in the context menu, rather than activating key binding [button]+[R1 or L1].
This while only changing the function of these buttons slightly would allow for up to twelve individual context menus instead of the current 4, as well as increase the number of [button] context sensitive keybindings visible in the UI to 40 instead of the current 24.
I think this would be a simple, but major enhancement to the game as it would allow one to use the more obscure ship features with much more ease regardless of your interface device limitations. Obviously this would have a positive impact on ALL interface devices except possibly kbm, although as I am also a PC gamer, I find button consolidation to be instrumental to quickly accessing various controls, so in that case it'd just be dealers choice. (although why anyone would use kbm in this game is beyond me)
Please excuse any inability to English. Its not my first language and I have been told some of the ways I describe inputs and things are not the same as here in the US. I hope I made it understandable.
So on the ps4 version at least there is a UI that assists with recalling your complex keybindings by holding one the four non-directional buttons. The UI would then show a context menu for what next button press would activate your desired response.
(I.E. you hold x, and the targeting ui is superimposed in front of you, with labels on a directional pad, R1, and L1.)
Because multiple (more than 2) keys can be bound to a single response, it would be awesome if you could hold [button] then hold [R1 or L1] and it would open another superimposed context menu UI indicating which button on the d-pad will elicit which response.
This would be different from the current model by changing R1 and L1 to be hold sensitive in the context menu, rather than activating key binding [button]+[R1 or L1].
This while only changing the function of these buttons slightly would allow for up to twelve individual context menus instead of the current 4, as well as increase the number of [button] context sensitive keybindings visible in the UI to 40 instead of the current 24.
I think this would be a simple, but major enhancement to the game as it would allow one to use the more obscure ship features with much more ease regardless of your interface device limitations. Obviously this would have a positive impact on ALL interface devices except possibly kbm, although as I am also a PC gamer, I find button consolidation to be instrumental to quickly accessing various controls, so in that case it'd just be dealers choice. (although why anyone would use kbm in this game is beyond me)
Please excuse any inability to English. Its not my first language and I have been told some of the ways I describe inputs and things are not the same as here in the US. I hope I made it understandable.