Continual crashes - any response from FDEV?

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I'll give you two tinhatfoilmoments: budgetary cuts affecting the hosted infrastructure (less server nodes in the server farms required for ED to function properly) or some form of anticheat implemented which didnt have the expected effect

Or not as much tinhatfoiling but still tinhatfoiling: some change in the server code didnt had the expected results OR it had the expected results that the management didnt care to listen to (the famous post-factum words: "i told you so")

😇 🙃

My money is on an anti-hijack Dav-magicTM 🚀 of sorts that didn't work as expected in production.

Interesting the game may not be hosted on AWS anymore, as someone said. Where is it hosted instead? For cloud migrations are worse than dealing with the creepy dust man sleeping under your bed who only comes out at night (just keep the light on), and the stack was deeply integrated with BeanStalk and such. I don't remember any additional downtimes or outages beyond the usual. A puzzle!

O7,
🙃
 
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