Continuous play in the Open is more risky hence should be rewarded

No, I'm afraid there's nothing in-game to stop you exploding someone in Mobius. Infiltrators do this when they get the chance. The only sanction is that eventually you get chucked out of the group and find you can't re-enter it at next login.
I'm not saying anything in-game*. It's a tag labelling the intent of the PG controller. It's an adequate modeller of risk, in my view. E.g. Mobius has greatly reduced risk of PvP death (even after normalization for number of members), even in Deciat or at a CG, I assume.

As the largest such group, it also presents itself as the best data source for modelling the implied risk reduction of such a tag.

*as in, during live gameplay
 
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And is a potential Code of Conduct violation because you intentionally join the private group to violate its specific rules for griefing:
Except that, the one time this came up in the past, Frontier flat-out refused to do anything about it in spite of the fact that the Griefers were bragging about it on the forums, thereby admitting their own guilt.
 
Except that, the one time this came up in the past, Frontier flat-out refused to do anything about it in spite of the fact that the Griefers were bragging about it on the forums, thereby admitting their own guilt.
I don't usually go in for criticising FD much, but I think they've been cheap here. Instead of engaging with the need for a PvE mode they've left it to a player group, leaving them to do the job with unwieldy multiple huge groups, inadequate admin tools and group features, and no proper support.
 
You could, still fairly straightforwardly, extend this to be a pan-modal, rather than open only, feature by modelling the risk in the mode selected. The simplest way would be to use the number of (logged on?) users in the mode the CMDR logs into, and, for a PG, whether or not that PG has a "no PvP" tag. I think this would be fairly easy and nicely circumvents the suggestion that it is an "open-only" locked feature 🙂.

As an ardent white feather defender of equal modes, this actually sounds like the foundation of an idea I could support, even if only to put the debate to bed. Though in all honesty the more I think on it the more complex such a formula looks (though I never was very good at numbers) and I’d expect any multiplier/bonus to be so small as to be no more than a token gesture, lest you split the community further.

I do feel that a single session multiplier connected to the number of other players logged in/instanced with (delete as appropriate) would be better than tracking player activity through all modes over a period of time, otherwise I’d just log in to Open once a day in a safe corner for a week before making any transactions to get a bonus. I spent about three months in the Norma Expanse, in Open, in uncharted space with not a soul to see, and I would have felt terribly dishonest if I’d had received any significant bonus to all those first discovery tag credits when I cashed them in at a friendly carrier nearby because there was precisely zero extra risk.

Lastly, I liked this suggestion because of its relative simplicity, the more conditions and caveats you attach to this the more unintended consequences and exploits can creep in.

See, white knight conscientiously objecting carebears can be supportive too :) as long as it’s just a teeny tiny bonus.
 
As an ardent white feather defender of equal modes, this actually sounds like the foundation of an idea I could support, even if only to put the debate to bed. Though in all honesty the more I think on it the more complex such a formula looks (though I never was very good at numbers) and I’d expect any multiplier/bonus to be so small as to be no more than a token gesture, lest you split the community further.

I do feel that a single session multiplier connected to the number of other players logged in/instanced with (delete as appropriate) would be better than tracking player activity through all modes over a period of time, otherwise I’d just log in to Open once a day in a safe corner for a week before making any transactions to get a bonus. I spent about three months in the Norma Expanse, in Open, in uncharted space with not a soul to see, and I would have felt terribly dishonest if I’d had received any significant bonus to all those first discovery tag credits when I cashed them in at a friendly carrier nearby because there was precisely zero extra risk.

Lastly, I liked this suggestion because of its relative simplicity, the more conditions and caveats you attach to this the more unintended consequences and exploits can creep in.

See, white knight conscientiously objecting carebears can be supportive too :) as long as it’s just a teeny tiny bonus.

Open bonuses only make sense in things like Powerplay which would benefit since its setup for competition, unlike the main game that relies on an anonymous abstracted system. Weighting was panned when it was talked about, but its the most likely 'middle ground' possible really. It sorts out more issues than it creates, and is simple to implement.
 
Open bonuses only make sense in things like Powerplay which would benefit since its setup for competition, unlike the main game that relies on an anonymous abstracted system. It was panned when it was talked about, but its the most likely 'middle ground' possible really. It sorts out more issues than it creates, and is simple to implement.

Don’t get me started on your well-reasoned proposals Mr Nuke, I don’t want to get lumped in with your lot!

But I agree with you I think, that Powerplay is the direct PvP sphere, or more correctly would be if it wasn’t so half-heartedly implemented. I assume at least, since I’ve only got secondhand information to go off because I don’t Powerplay which I why I’m happy to defer to expertise on it. Interstellar political power struggles and gang war aren’t my thing, it’s all about that dreaded PvP innit! ;)
 
Don’t get me started on your well-reasoned proposals Mr Nuke, I don’t want to get lumped in with your lot!

But I agree with you I think, that Powerplay is the direct PvP sphere, or more correctly would be if it wasn’t so half-heartedly implemented. I assume at least, since I’ve only got secondhand information to go off because I don’t Powerplay which I why I’m happy to defer to expertise on it. Interstellar political power struggles and gang war aren’t my thing, it’s all about that dreaded PvP innit! ;)

Weighting in PP plays to FDs current push for risk v reward since players go to well defined places, in the rest of the game you'd have to have some sort of 'death heatmap' (like trading has in the game) and base any multiplier on that.
 
Don’t get me started on your well-reasoned proposals Mr Nuke, I don’t want to get lumped in with your lot!

But I agree with you I think, that Powerplay is the direct PvP sphere, or more correctly would be if it wasn’t so half-heartedly implemented. I assume at least, since I’ve only got secondhand information to go off because I don’t Powerplay which I why I’m happy to defer to expertise on it. Interstellar political power struggles and gang war aren’t my thing, it’s all about that dreaded PvP innit! ;)
It's all (well actually not all at all, but partly) about the PvP until your opponents clog and flee to solo/PG when direclty opposed
<to the room> yeah you know who you are!

And they and I do know who they are, of course, and that it doesn't swing both ways.
 
In other news, the Open Play Consortium is now off the ground. A player who randomly wished me a happy new year the other day is now a couple hundred mil richer 😛, and thanked for flying in open :)
 
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