Convenient way to get rid of notoriety?

There is no "best way" to fix crime & punishment. Your ideas fall into the bucket of thousands of other ideas with thousands of their own flaws. If it was a simple problem to solve it'd have been solved by now.
The system i explained gets used successfully in many games.... however
The reason it "hasn't been solved" is because the game's economy is busted, and it requires substantial feature development around C&P including a third rework of it's mechanics, and removal of Very Dumb Things™ like the inability to use Anonymity Protocols to dock when you have hostile reputation[1]

tl;dr it's not simple because the rest of the game outside the C&P system is a broken mess. You can't enforce crime where the impact of that crime doesn't have a firm standing in the rest of the game's mechanics... which to the point below:

That system already exists. This player got notoriety level 7. You don't get that by shooting one NPC by accident.
A single mission will very easily get you to that. Two missions will thereforeget you the max of 10. Then I can run a hundred missions like this and still only have 10 notoriety. That's just numberwang at that point.

Notoriety also needs to be jurisdictional, not global.

[1] the hint being in the name; anonymity protocols. Incidentally, notoriety can only be gained through crime. Hostile Rep can be gained without a single crime being committed.... so the fact Hostile rep is treated more harshly is really dumb.
 
The system i explained gets used successfully in many games.... however
Like what games? Online games with open PvP are very rare. Most games just remove open PvP completely. The ones with open PvP that are still alive just embrace ganking as socially acceptable and there's no such thing as "crime" (like Albion Online). The few that try to implement a crime system (like Star Citizen) have all the same problems or worse.

The reason it "hasn't been solved" is because the game's economy is busted, and it requires substantial feature development around C&P including a third rework of it's mechanics, and removal of Very Dumb Things™ like the inability to use Anonymity Protocols to dock when you have hostile reputation[1]
Agreed. PvP balance needs to be overhauled too. I've just never seen a system without its own major weaknesses. You'd just be trading one broken system for another broken system.

A single mission will very easily get you to that. Two missions will thereforeget you the max of 10. Then I can run a hundred missions like this and still only have 10 notoriety. That's just numberwang at that point.
The game tells you when you're committing crimes. If you keep doing it and ignore the notifications... it's not accidental.
 
Like what games? Online games with open PvP are very rare. Most games just remove open PvP completely. The ones with open PvP that are still alive just embrace ganking as socially acceptable and there's no such thing as "crime" (like Albion Online). The few that try to implement a crime system (like Star Citizen) have all the same problems or worse.
This is not exclusively a PvP problem to solve here.... so I can't give you an example that has you covered if that's your focus.

The trick is you make it work well for PvE crime, and good PvP crime balance is a natural outcome.

A good part of it is people forgetting they're playing a game, and that things need to make sense within the game mechanics, not within RL definitions. A shieldless T9 loaded with LTDs shouldn't from be protected by the game... it's the mark, and criminals should profit from that.

Agreed. PvP balance needs to be overhauled too. I've just never seen a system without its own major weaknesses. You'd just be trading one broken system for another broken system.
For most games out there, particularly for online games, the criminal system is almost universally an afterthought. I know it's easy to think there's no solution for it, but that's primarily because nobody designs for it. The absence of a good solution is not the proof that one doesn't exist.

FD themselves equate "negative" outcomes with "player failure", so we're damned from the get-go anyway.
The game tells you when you're committing crimes. If you keep doing it and ignore the notifications... it's not accidental.
Don't understand what you mean here. My point is Notoriety is an absolutely meaningless concept... it makes no distinction between someone who ran one or two criminal missions with someone who's run thousands.
 
Want to get rid of notoriety? Go scan some salad.

There is literally no better way - all other ways are subject to the same decay rate, but aren't in any way comparable to the money you can make while taking photos of lettuce.
 
Want to get rid of notoriety? Go scan some salad.

There is literally no better way - all other ways are subject to the same decay rate, but aren't in any way comparable to the money you can make while taking photos of lettuce.
I have already 10 billions in the bank from scanning mostly blobs.
I am actually about to take a break from mining, and go practice my shards on the murder salads ;)
I might finally be ready to do my first unload for the GG by tomorrow (basically, after 3 days, all because I went undermining on foot one time).
 
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My biggest concern is that with notoriety, the slightest little fine cannot be paid, denying access to the station service...pretty much a no go during a CG, when somebody bumps into you at the mail slot, for instance.
Don't commit crimes from 'home', but go on a killing spree outside of the jurisdiction of the faction(s) you prefer to remain on good terms with.
Or just live with the badge of honour Notoriety 10 gives, and revel in your lawlessness.

Notoriety is easily burned off over time if one doesn't insist on continuing with 'murder' and insted doing something bland for the duration. A couple of reasonable solutions have been offered above.

As they say, :poop: on your doorstep, and it has to be cleaned up...
 
There's a few ways to make notoriety easier to live with.

Make your home in an anarchy system. That way you can murder away and you still have somewhere to dock.

Own a fleet carrier, so repair, rearm and refuelling can always be available wherever you need it.

Level 100 for Archon Delaine is a game changer because being able to go nuts in any red system means you can still do your normal gameplay without worrying about being locked out of systems (just keep an eye on what jurisdiction you're murdering in for acquisition/ undermining).

Main thing though- always pay attention to the controlling faction where you're murdering:

Faction that only owns one settlement and nothing else- big tick, go crazy.

Big player named faction which owns everything in a 20 ly radius- still fine, but make sure you only need to be in that region of space to use it as a punching bag.

You can also pay off bounties by handing yourself in, so if you do slip up with notoriety you can clean yourself up with a faction you need access to.

Basically, as said, if you plan for it, it's very easy to live with.
 
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You can also pay off bounties by handing yourself in, so if you do slip up with notoriety you can clean yourself up with a faction you need access to.
This is the only way to clear bounties while you have notoriety. It does not clear the notoriety. Just sayin'...

Basically, as said, if you plan for it, it's very easy to live with.
Who plans for that? I do what I want and if I get consequences, well...

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This is the only way to clear bounties while you have notoriety. It does not clear the notoriety. Just sayin'...
Well, notoriety by itself doesn't really do anything until you get a bounty. Clear the bounty, it's all back to normal.
Who plans for that? I do what I want and if I get consequences, well...

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Then your plan is to just ignore it and work around any inconvenience at the time. :p
 
Don't commit crimes from 'home', but go on a killing spree outside of the jurisdiction of the faction(s) you prefer to remain on good terms with.
Or just live with the badge of honour Notoriety 10 gives, and revel in your lawlessness.

Notoriety is easily burned off over time if one doesn't insist on continuing with 'murder' and insted doing something bland for the duration. A couple of reasonable solutions have been offered above.

As they say, :poop: on your doorstep, and it has to be cleaned up...
Accept that its all nonsense, and embrace the chaos.

The Flames of Anarchy char-grill all Kumo Bugers after all.
Well, that was my spirit initially...reminded me of how, 8 years ago, I used to always fly with large bounties on my head from proudly undermining and committing crimes in the name of Archon.

But I like to participate in every aspects of the game.

See, I got notoriety 7 after one single short undermining session. Now, let's say that I head over to another system where a CG takes place, and I bump into another player at the mail slot (which happens all the time during a CG), I would get a fine that I cannot pay of and therefore am basically out of the CG either until I wait XX hours of online game, or hand over myself (for a 200cr fine...).

It's almost like FDev wanted to tell players either go full-time gankers (who do not mind notoriety), or be no gankers.
 
There's a few ways to make notoriety easier to live with.
[...]
Own a fleet carrier, so repair, rearm and refuelling can always be available wherever you need it.
Level 100 for Archon Delaine is a game changer because being able to go nuts in any red system means you can still do your normal gameplay without worrying about being locked out of systems (just keep an eye on what jurisdiction you're murdering in for acquisition/ undermining).
[...]
You can also pay off bounties by handing yourself in, so if you do slip up with notoriety you can clean yourself up with a faction you need access to.
My main concern is related to CGs and the fines you may inadvertently get while participating.

But I'm coming up with solutions. One of them consists of using an ARX ship:
  • Hand yourself, you and your low range ship get transferred to a Detention Center megaship (this clears up the local bounties and fines but not the notoriety).
  • Fly to the closest shipyard (some players FCs, which will be around the DC, might have one)
  • Deploy the prebuilt Asp (74Ly jum range by default), fly back to wherever you were.
  • Transfer your ship there (will take some time), and use another ship in the meantime.
 
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It's a good design and we need more of it.

The problem is that any time they introduce actual consequences to actions people lose their minds. That's why the majority of the game is so consequence free.
No, RL doesn't even work like this. I want my day in court !

I mean if I am halfway across the galaxy from where I committed crime and I am in a system with low security, I am cruising, I'm safe (except for bounty hunters ofc). All I want to hear is hearsay, you say it and I hear it, that's it!
 
My main concern is related to CGs and the fines you may inadvertently get while participating.

But I'm coming up with solutions. One of them consists of using an ARX ship:
  • Hand yourself, you and your low range ship get transferred to a Detention Center megaship (this clears up the local bounties and fines but not the notoriety).
  • Fly to the closest shipyard (some players FCs, which will be around the DC, might have one)
  • Deploy the prebuilt Asp (74Ly jum range by default), fly back to wherever you were.
  • Transfer your ship there (will take some time), and use another ship in the meantime.
Hey...it looks like all Detention Centers have a shipyard (see screenshot below)??

Well, that is a game changer for notorious to get rid of bounties and fines :)
  • Hand yourself, you and your low range ship get transferred to a Detention Center megaship (this clears up the local bounties and fines, but not the notoriety).
  • Via the DC's shipyard, deploy the prebuilt Asp (74Ly jump range by default), fly back to wherever you were or to your own FC.
  • Transfer your ship there (will take some time), and use another ship in the meantime.
2025-05-04 14_43_04-Nearest stations _ Elite_Dangerous _ INARA - Personal - Microsoft Edge.png
 
My main concern is related to CGs and the fines you may inadvertently get while participating.

But I'm coming up with solutions. One of them consists of using an ARX ship:
  • Hand yourself, you and your low range ship get transferred to a Detention Center megaship (this clears up the local bounties and fines but not the notoriety).
  • Fly to the closest shipyard (some players FCs, which will be around the DC, might have one)
  • Deploy the prebuilt Asp (74Ly jum range by default), fly back to wherever you were.
  • Transfer your ship there (will take some time), and use another ship in the meantime.
I don't think I'd even go for the Arx ship- just hand yourself in while docked in a Mandalay (or similar). Then just bounce back to wherever you're keeping your combat ship.
 
Hi bad, bad boys commanders,

I do know that notoriety clears with time, at the rate of one point every two hour.
I do know that some would just let the game running over the night, while they are parked at a station.
But isn't there another way?
There isnt, other than pad warming.
 
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