I was revisiting my Python and all those outposts where the bigger ships can't get to and it made me think about the kinds of missions being offered at these locations - for example this outpost was offering a permit acquisition mission. I had no idea this system had such a thing.
I was thinking a cool idea would be to develop the notoriety side of the game; for some players/styles they like to take on illegal missions and may involve NPC murder. So why not develop a small part of the game for this kind of career choice, where there are certain outposts where you can only access by way of having notoriety. So for example, when you gain notoriety you could get offered other dangerous related activities, eg smuggling that could be used to gain reputation with a certain faction that would eventually unlock a permit. These permits could then allow docking at restricted outposts where the only kinds of missions offered are 'illegal', eg smuggling, kill orders, etc. The major difference between these missions and similar ones at regular stations could be that you can align yourself to those other factions (other permits in different systems) and a much higher reward to compensate for the increase in notoriety.
I think that this idea could create an interesting adrenaline rush because the more missions you take, the higher your notoriety and the harder the missions are to complete as a result. Mission rewards could be enhanced with notoriety based bonuses.
I'm thinking a sort of vile scum and villainy location like on Mos Eisley for the Han Solo types.
I was thinking a cool idea would be to develop the notoriety side of the game; for some players/styles they like to take on illegal missions and may involve NPC murder. So why not develop a small part of the game for this kind of career choice, where there are certain outposts where you can only access by way of having notoriety. So for example, when you gain notoriety you could get offered other dangerous related activities, eg smuggling that could be used to gain reputation with a certain faction that would eventually unlock a permit. These permits could then allow docking at restricted outposts where the only kinds of missions offered are 'illegal', eg smuggling, kill orders, etc. The major difference between these missions and similar ones at regular stations could be that you can align yourself to those other factions (other permits in different systems) and a much higher reward to compensate for the increase in notoriety.
I think that this idea could create an interesting adrenaline rush because the more missions you take, the higher your notoriety and the harder the missions are to complete as a result. Mission rewards could be enhanced with notoriety based bonuses.
I'm thinking a sort of vile scum and villainy location like on Mos Eisley for the Han Solo types.