I'm afraid I don't know what 6DoF is...
But space flight in Starfield is rather simple and it reminds me of NMS for example. No FA-Off or anything like that.
And space map near planet or some other POI selectable on system map is the only part where you control your ship if you want to fly around (in circles). That part reminds me of first Privateer - star system was built of few small regions, usually around some planet or space outpost represented by a sprite, and you used autopilot to travel between them - it's almost identical in Starfield. When you want to land on planet you open your character menu and map there and select a spot on the planet (port or some random place), then there's a chance for short landing cutscene and your ship is landed. What's interesting, you can do that while standing on one planet and selecting planet on the other side of galaxy map - no need to actually travel there. Once you've been to a place, you can fast travel there from anywhere. No landing, taking off, or anything.
I think we should not treat Starfield as space flying game. It's not even close to games like Elite in that regard. It's an RPG like Skyrim, but with some space flight modded in for flavour.
Closest comparison would be to Mass Effect I think. There was a ship too, but it served more as a moving base than anything else.
But I can't stop thinking how fantastic it would be to have some elements present in Starfield implemented in Elite.
6dof means six degrees of frwedom, as in rotation around three axes as well as translation im three directions.
Starfield has directional thrusters you learn to use with a perk, but the are weak and more for subtle course correction than true dynamic 6dof flight. You cannot fly SF ships like helicopters in space as you do in Elite.