Core Dynamics: Griffon concept. Suggestion with 3D concept

Morning everyone!

Some may probably know that my undying love belongs to the Vulture.

Now that we get more and more medium ships going way above our old Core Dynamics gear, I suggest having a look into refreshing the awesome shipline that is the Core Dynamics.
In order to match the concurrence in forms of Kraits, Chieftains and variants, and probably more medium ships to come this year, I came up with an update version of the Vulture, renamed GRIFFON.

Bigger, heavier armored, faster thanks to new and improved components as well as bigger engines (fuel consumption might spike...)
More weapons for more versatility, and a new, fresh design.

I present to you the GRIFFON Concept

GRIFFON WIP(View in 3D)

the model is still a rough WIP, needs a lot of refining...

Loadouts suggested:

- 2x Class 3 HPs
- 2x Class 2 HPs

- 6 Utility slots

Core internals may vary.

As for the Optionals, it might be an idea to make it something between a Krait and an FDL.

As for the size, it should be roughly the size of an FDL.

Feedback welcome, and hopefully it might give the Devs a few ideas :D
 
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This brings Vulture into medium ships category. With the diversity among those Vulture mk. II would only be interesting if she remains a small ship but with the proposed oversized PP and the rest. And she'd have to be really fast'n'maneuverable.

Anyway, I'd like it.
 
Morning everyone!

Some may probably know that my undying love belongs to the Vulture.

Now that we get more and more medium ships going way above our old Core Dynamics gear, I suggest having a look into refreshing the awesome shipline that is the Core Dynamics.
In order to match the concurrence in forms of Kraits, Chieftains and variants, and probably more medium ships to come this year, I came up with an update version of the Vulture.

Bigger, heavier armored, faster thanks to new and improved components as well as bigger engines (fuel consumption might spike...)
More weapons for more versatility, and a new, fresh design.

I present to you the Vulture Mk2 Concept:

Vulture mk2 Concept(View in 3D)https://p3d.in/iyxDl

the model is still a rough WIP, needs a lot of refining...

Loadouts suggested:

- 2x Class 3 HPs
- 2x Class 2 HPs

- 6 Utility slots

- Size 6 Powerplant
- Size 6 or 7 Power Distributor
- Size 5 FSD
- Size 3 Life Support
- Up to size 4 Fuel Tank

As for the Optionals, it might be an idea to make it something between a Krait and an FDL.

As for the size, it should be roughly the size of an FDL.

Feedback welcome, and hopefully it might give the Devs a few ideas :D

the stats you've posted are basicaly the krait phantom
 
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PvE a Vulture will get a player to combat Elite with a lot of excitement along the way. Grinding for combat Elite you will need a better ship. PvP engineered it is pretty awesome but that is a totally different game using the right ship and load out dealing with different PvP scenarios.
 
PvE a Vulture will get a player to combat Elite with a lot of excitement along the way. Grinding for combat Elite you will need a better ship. PvP engineered it is pretty awesome but that is a totally different game using the right ship and load out dealing with different PvP scenarios.

Been doing enough PvP to know that currently the vulture is slowly left behind as a viable option.
The vulture has the largest engines in its category but is still slower than a Krait phantom which is a medium ship.
As a supposed space superiority fighter, it's a weird thing IMO.
With Fdev gearing towards making the game cater to only medium ship crowd and since I don't believe they will rework the stats on the Core Dynamics line, a new ship or a rework is needed.
After all, this game should give the player the choice to do his own thing, and if that is to limit the gameplay to one ship builder, there should be more options rather than being directed towards the current "meta".
But this thread is not about PvP or PvE. It's about suggesting a new ship based on what I quickly threw together in my spare time.
 
added another version.

Please a bit more feedback than "we don't new ships"

If you don't want to fly it, it's fine, but I would love to get this thing some attention.

Thanks.
 
I'm not sure upsizing a ship counts as a "Mk II" really. A Mk II is a refining and adjusting of an old model. A new name, a new design goal and a new purpose should accompany a bigger ship. If you wanted another Vulture, it would make sense for it to be another small ship with a different focus. A different sized, differently designed ship should rightfully have its own name I think. There are plenty of birds of prey to name it after; I'm sure there are some good ones that would fit. The Buzzard, the Osprey or perhaps even the Owl, if you like.
 
I'm going to agree with Daynen's comment on how different this ship is from the original Vulture (it's in a different size category) and that it should get it's own name. Don't worry about the size of the ship compared to the size of the bird it is named after. Despite the size progression of the 3 in-game ships that are named after birds, vultures are typically smaller than eagles, which in turn are typically smaller than condors.

As for the ship itself, It seems more like a FAS-FDL hybrid in a Vulture-shaped box than an improved Vulture. It has the FAS hardpoints and the FAS core internals, has the utility mount setup to counter the FDL and Mamba, but it looks like a Vulture. If you want it to be an "improved Vulture" I would say that you should stick with the original design ethos of the Vulture: putting a uniform armament of the biggest gun possible on the smallest hull possible. Basically, I would recommend changing the hardpoint setup to a lone pair of huge hardpoints, nothing else (OK fine, you might be able to get a small hardpoint, two if you're lucky). The new ship would inherit the hardpoint inflexibility of the Vulture, but the larger hardpoints would give it a reason to be significantly bigger. For choice of distributor with this loadout I would think a size 6 distributor would be fine (6A G5 charge enhanced w/ super conduits can fire a pair of G5 efficient huge PAs indefinitely on 3 pips).

TL;DR: Consider changing the hardpoints to a pair of huge hardpoints, give it a size 6 distributor, and give it a unique bird of prey inspired name.
 
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I'm not sure upsizing a ship counts as a "Mk II" really. A Mk II is a refining and adjusting of an old model. A new name, a new design goal and a new purpose should accompany a bigger ship. If you wanted another Vulture, it would make sense for it to be another small ship with a different focus. A different sized, differently designed ship should rightfully have its own name I think. There are plenty of birds of prey to name it after; I'm sure there are some good ones that would fit. The Buzzard, the Osprey or perhaps even the Owl, if you like.

Was thinking about it.
There are several Vulture species out there it could be named after, like the Griffon.
Given it's original design, that could be fitting. Thanks for the idea.
Will try to rename the title :D
 
What bothers me right now is that small ships have a tiny role to play. I still think small ships need a niche gameplay role where mediums and bigger will be all but useless. This way new small ships would make sense.
 
My only problem with the Vulture was only fitting two HPs. Sounds good.

Btw, what software do you use ?
Are you a subdivision modeler (like Blender or Wings3D) or use a CAD package like Solidworks, Rhino3D, 3DStudio, or an AutoCAD variant ?

NIce work. Looks like maybe a second income stream for you.

GL HF Commander
 
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The cockpit is too small, isn't it? Is it for small monkeys? Or is the ship at least twice bigger than regular Vulture?
 
why not call it "The Ganker"?

That's an awesome idea, and if it ever gets any attention from Frontier, my first test run will be testing it on defenseless haulers such as yourself.
Jk, it's a combat ship but that doesn't mean only gankers and griefers will fly it.
 
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Two huge hardpoints on a small ship is out of the question. You don't get two huge hardpoints until the CORVETTE, for crying out loud. ONE huge hardpoint, MAAAAAAYBE, but only at great sacrifice and with an incredibly purposeful hull design. Consider that a hardpoint is worth more than two hardpoints of the next class down, due to the way ship size provides damage reduction to smaller weapons. A huge hardpoint deals full damage to all ship sizes which would be TERRIFYING on a small ship. It would effectively be able to field as much focused fire as an FDL at a quarter the hull size. Also consider the sheer physical size of these hardpoints and WHY the fer-de-lance is the smallest ship to field a huge point. Look up the size comparisons of ships and you'll understand. Fitting just one on a small ship would be a crowning achievement for any ship engineer, though it would come at tremendous cost in power draw and distributor drain for such a small vessel. You'd literally just have a flying hardpoint with no room for anything else at all.

Now, two huge hardpoints on a medium ship? That's slightly more feasible (and sane) though I don't really see the need for it in the current ED universe. There just aren't enough unique demands on our ships that call for such a specialized loadout at the moment.

EDIT: forgot to mention to the OP, glad to see your thinking is going in a more practical direction though. If we get a "griffon" then maybe we can get a manticore, gorgon, hydra, and some other fun mythological beasties as vessels.

Still wondering why we don't really have any shark-themed ship names though...mako, tiger, thresher, hammerhead, etc etc. Perhaps a new manufacturer will explode onto the scene in our time of need...
 
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