Release coriolis help thread

I've noticed a strange behavior of "shields will hold for" calculator.

I'm trying to see for how long projected design can hold against a typical griefer. For that I've made a typical griefer build, this one: https://s.orbis.zone/-sd

And I'm testing various designs against it. And I've noticed a strange thing: according to "shields will hold for" calculations, my shield with 4 pips on SYS is going to be the stronger, the smaller PD I install.

For instance, 3A reinforced prismatic on DBX is calculated to hold against 4 overcharged frags for 22 seconds with 1D distributor.
https://s.orbis.zone/_fw

But if I change PD to 4A despite the drastic increase of SYS capacity and recharge rate on the very same ship against the very same opponent it is calculated to hold only for 5 seconds.
https://s.orbis.zone/_fx

Checked those calculations on multiple ships on both coriolis.io and beta.coriolis.io -- and I get the same result.

That is very strange, for the obvious assumption is that increased SYS capacity and recharge rate would increase the time shields holds, not decrease it.
 
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I've noticed a strange behavior of "shields will hold for" calculator.

I'm trying to see for how long projected design can hold against a typical griefer. For that I've made a typical griefer build, this one: https://s.orbis.zone/-sd

And I'm testing various designs against it. And I've noticed a strange thing: according to "shields will hold for" calculations, my shield with 4 pips on SYS is going to be the stronger, the smaller PD I install.

For instance, 3A reinforced prismatic on DBX is calculated to hold against 4 overcharged frags for 22 seconds with 1D distributor.
https://s.orbis.zone/_fw

But if I change PD to 4A despite the drastic increase of SYS capacity and recharge rate on the very same ship against the very same opponent it is calculated to hold only for 5 seconds.
https://s.orbis.zone/_fx

Checked those calculations on multiple ships on both coriolis.io and beta.coriolis.io -- and I get the same result.

That is very strange, for the obvious assumption is that increased SYS capacity and recharge rate would increase the time shields holds, not decrease it.

This definitely is a bug, thanks for reporting. To my understanding, the power distributor should not influence the "shields will hold for" value because that is supposed to reflect how long your shields will hold under sustained fire from your opponent. As shields don't recharge under fire and the SYS capacitor only affects recharge time the capacitor shouldn't have any effect.

Please correct me, if I'm getting something wrong.
 
This definitely is a bug, thanks for reporting. To my understanding, the power distributor should not influence the "shields will hold for" value because that is supposed to reflect how long your shields will hold under sustained fire from your opponent. As shields don't recharge under fire and the SYS capacitor only affects recharge time the capacitor shouldn't have any effect.

Please correct me, if I'm getting something wrong.

More pips to shields makes them stronger too.
 
Please correct me, if I'm getting something wrong.

I think you are right.

I've read somewhere on this forum (but can't find the link right now) that the amount of pips on SYS is what actually matters for shield strength and that PD capacity matters only for recharge time. And since shields don't recharge under fire, it shouldn't affect "shields will hold for" time at all.
 
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