Coriolis.io / ship builds

Hi all,
Lately I've been playing rarely and intermittently.
I was curious about the new Python mkII so I wanted to make a build on Coriolis.io to see the stats but I've seen that the website is not updated so I was wondering if the website is still alive and it will be updated soon, or in case it's not supported anymore if there is an equivalent website where you can make ship builds.
 
Hi all,
Lately I've been playing rarely and intermittently.
I was curious about the new Python mkII so I wanted to make a build on Coriolis.io to see the stats but I've seen that the website is not updated so I was wondering if the website is still alive and it will be updated soon, or in case it's not supported anymore if there is an equivalent website where you can make ship builds.

EDSY has been updated with Python MKII and the new SCOs too..

 
https://beta.coriolis.io/ has just been updated with both the Python Mk II and SCOs. Once it’s been reasonably tested, the regular site will likely be updated soon.

A good way to test the beta changes is to do an Inara export of Python Mk IIs and ships with SCOs. Clicking the “Export to Coriolis” button on the ship’s page in Inara will pop up a new screen with an error, but if you add “beta.” just to the left of “coriolis” in the import url, the link will then load the ship in the beta version.

Remember that the beta site and the normal site are separate entities. Anything you save in beta will not appear in your ship listings for the normal site.
 
https://beta.coriolis.io/ has just been updated with both the Python Mk II and SCOs. Once it’s been reasonably tested, the regular site will likely be updated soon.

A good way to test the beta changes is to do an Inara export of Python Mk IIs and ships with SCOs. Clicking the “Export to Coriolis” button on the ship’s page in Inara will pop up a new screen with an error, but if you add “beta.” just to the left of “coriolis” in the import url, the link will then load the ship in the beta version.

Remember that the beta site and the normal site are separate entities. Anything you save in beta will not appear in your ship listings for the normal site.
Wow thanks for the link. Did someone else take over updating it?
 
Coriolis has a better power management view, I can see how much % of power each module uses.

Other than that, I prefer edsy simply because it's frequently updated.
 
Wow thanks for the link. Did someone else take over updating it?

Coriolis is open source, so anyone can fork the repo on github, make changes and then make a pull request to the original repo. The original maintainer is still tending to the project in that respect, he will review code submitted and merge it in, then updates the site, he just isn't updating the code himself anymore, as he no longer plays the game. Considering how difficult it can be to gather all the data required for adding new modules/ships to the site, it's understandable. Myself and others have added the Python Mk II and SCO drives this week, which as per @Three Stars post above, are now available on the beta site and will soon be available on the main site, once some testing is done. I'm looking into the possibility of adding at least some of the pre-engineered modules to Coriolis once this testing is done on the Python Mk II and SCO drives.
 
The price tag for the Python II seems to be wrong in beta.coriolis.io, it's 67m instead of 58m. EDSY has it correctly, didn't check the other values.

O7,
🙃
I've updated the pricing and submitted a PR for it. The Py Mk II and SCO drives should now be available in the live site, as the maintainer pushed the changes from beta to main this morning. Pricing will be updated when he has time to approve this mornings PR for it.
 
Myself and others have added the Python Mk II and SCO drives this week, which as per @Three Stars post above, are now available on the beta site and will soon be available on the main site, once some testing is done. I'm looking into the possibility of adding at least some of the pre-engineered modules to Coriolis once this testing is done on the Python Mk II and SCO drives.
Yourself, and others, have my thanks at least! (and @Three Stars for posting the link!)
EDSY is very precise, but coriolis is very easy to understand at a glance.
 
Coriolis is open source, so anyone can fork the repo on github, make changes and then make a pull request to the original repo. The original maintainer is still tending to the project in that respect, he will review code submitted and merge it in, then updates the site, he just isn't updating the code himself anymore, as he no longer plays the game. Considering how difficult it can be to gather all the data required for adding new modules/ships to the site, it's understandable. Myself and others have added the Python Mk II and SCO drives this week, which as per @Three Stars post above, are now available on the beta site and will soon be available on the main site, once some testing is done. I'm looking into the possibility of adding at least some of the pre-engineered modules to Coriolis once this testing is done on the Python Mk II and SCO drives.

I also prefer the Coriolis UI better, so You (and the anonymous Others) just made it on my ED_heroes list, thank you.
 
Coriolis is open source, so anyone can fork the repo on github, make changes and then make a pull request to the original repo. The original maintainer is still tending to the project in that respect, he will review code submitted and merge it in, then updates the site, he just isn't updating the code himself anymore, as he no longer plays the game. Considering how difficult it can be to gather all the data required for adding new modules/ships to the site, it's understandable. Myself and others have added the Python Mk II and SCO drives this week, which as per @Three Stars post above, are now available on the beta site and will soon be available on the main site, once some testing is done. I'm looking into the possibility of adding at least some of the pre-engineered modules to Coriolis once this testing is done on the Python Mk II and SCO drives.
Cheers mate for sharing some insight on how these things work. And for the update, too.
 
Coriolis is open source, so anyone can fork the repo on github, make changes and then make a pull request to the original repo. The original maintainer is still tending to the project in that respect, he will review code submitted and merge it in, then updates the site, he just isn't updating the code himself anymore, as he no longer plays the game. Considering how difficult it can be to gather all the data required for adding new modules/ships to the site, it's understandable. Myself and others have added the Python Mk II and SCO drives this week, which as per @Three Stars post above, are now available on the beta site and will soon be available on the main site, once some testing is done. I'm looking into the possibility of adding at least some of the pre-engineered modules to Coriolis once this testing is done on the Python Mk II and SCO drives.
Thank you personally for your work on Coriolis.io. I prefer it to EDSY, as many others do. o7
 
Just to make clear I mean no ill will towards EDSY. It is a very well thought out and good ship crafting tool. I just find it cluttered for my taste and a bit hard on my eyes. I always have to search for what I'm looking for. I can use Coriolis upside down and left handed. In the dark. After 5 beers. In my imagination. Maybe I'm just used to it. 🤭
 
Just to make clear I mean no ill will towards EDSY. It is a very well thought out and good ship crafting tool. I just find it cluttered for my taste and a bit hard on my eyes. I always have to search for what I'm looking for. I can use Coriolis upside down and left handed. In the dark. After 5 beers. In my imagination. Maybe I'm just used to it. 🤭
I feel exactly the same. EDSY definitely gets respect for its accuracy in calculations and has more info I think, but personally I find it clunky and hard to use from a UI/UX perspective, where Coriolis is simple and self-explanatory. Coriolis was in fact inspired by EDSY and both are written in Javascript...
 
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