Coriolis Truss

so long as they don't cost extra it's a no brainer to have them imo ;)
My system started with a Coriolis station. The interface said it would take 53k resources to build regardless of which one I picked (trussless, 1 truss, 2 trusses.)

So I picked 2 trusses.

When I went to start building it, imagine my surprise - it took 70k resources.

I have no clue if they provide a benefit, but my 2-truss Cori took more than advertised. (I'm not sure if ALL Coris take more than advertised or not; I've only built the one.)
 
My system started with a Coriolis station. The interface said it would take 53k resources to build regardless of which one I picked (trussless, 1 truss, 2 trusses.)

So I picked 2 trusses.

When I went to start building it, imagine my surprise - it took 70k resources.

I have no clue if they provide a benefit, but my 2-truss Cori took more than advertised. (I'm not sure if ALL Coris take more than advertised or not; I've only built the one.)
blimey 70k!!! hopefully when it comes online FD will fix that and it will tell the correct number. not sure incould do 70k solo but at least they can help me make an informed decision
 
We definitely need more truss variants...

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My system started with a Coriolis station. The interface said it would take 53k resources to build regardless of which one I picked (trussless, 1 truss, 2 trusses.)

So I picked 2 trusses.

When I went to start building it, imagine my surprise - it took 70k resources.

I have no clue if they provide a benefit, but my 2-truss Cori took more than advertised. (I'm not sure if ALL Coris take more than advertised or not; I've only built the one.)
The first station always costs more, it doesn't depend on the trusses.

Having said this, all the Coriolis I build will have Noob Hammers, that's a given.
 
I solo built a two-hammer Coriolis, although at present they're entirely decorative as my station wasn't actually rotating last I checked...is that because it's new and therefore still 'under construction' in some sense?

It was still covered in all sorts of construction junk too, despite being dockable and technically operational (though not an awful lot of services available). It was like that for 2-3 days, last looked in on Monday so might've updated since, not sure.

Also, the image for it on the ship's HUD when targeted is of a planet, not a Coriolis - so when you drop in, it's impossible to know where you're gonna be in relation to the mail slot. Which is fun. :)
 
Since it can be assumed that the effective gravity at the (outer edges of the) main body itself are close to 1g, that would make it significantly higher at the ends of those trusses. It would probably be highly uncomfortable for anybody to be inside there. Perhaps they exist to store something that benefits from a high gravity environment.
 
Since it can be assumed that the effective gravity at the (outer edges of the) main body itself are close to 1g, that would make it significantly higher at the ends of those trusses. It would probably be highly uncomfortable for anybody to be inside there. Perhaps they exist to store something that benefits from a high gravity environment.
I saw posts years ago where players had worked out that the perceived gravity inside a Coriolis would be 0.26G in the docks, 0.5G ~ 0.7G in the lower decks (depending on whether you’re in the middle of a “face” or the outer edges), and about 1.75G at the ends of the noob hammers.
 
Hi All :)

I picked a Coriolis without trusses because depending on how you approach the station (Especially in a Cutter) they can be just another obstacle to negotiate around.
What function they actually serve, other than a graphical enhancement is puzzling, so I opted for the 'standard' station, plus I couldn't see clearly if the two and four versions were more expensive in commodities to build them.
Also, I definitely didn't want a station with a hernia!, well somebody had to say it! :ROFLMAO:...:rolleyes:

Jack :)
 
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