Corvette FSD and range

Dear FD developers,

Please give consideration to upgrading the Corvette's FSD drive to 7 class. Its other modules are 7 or 8 class and it would balance out the Corvette against its competitors, the Anaconda and the Cutter, both have better range. Also, please consider enlarging the fuel tank to 64t.

As it is, the Corvette's role is that of a local superiority vessel with no legs. Those who attained the rank and put in the time and effort to acquire this ship would be most grateful for making the Corvette a truly balanced vessel as a counter to the Imperial ships and Anacondas.

I realize that ship transfer is imminent, but better range would allow much greater flexibility once the ship is in system.

Respectfully,

CMNDR El_Capitan17
 
I disagree with the need for a larger fuel tank, you can just fit an extra tank anyways (mine has an extra 16t one) and I've never really missed that one extra slot it takes up, but each to their own I suppose :)

But I would like a bit more range out of the 'vette. Even with a lvl5 fsd mod I can only get 18-19ly range, around 25 if I strip all the cool stuff off and fit for exploration.

Balance if a funny thing though. You can argue that giving combat focused vessels such poor range is stupid, by the time you've arrived, the fight is usually over! But that being said, if the Corvette could match the range of the Anaconda or the slightly lower ranges of the Cutter it would be literally the best ship in the game and even as a massive fan of the Corvette I can see that having one single ship that is the best at combat/trade and exploration would be a bad idea.

Would you trade a feature of the 'vette for better range? Perhaps drop a hard point or two and thus loose it's combat prowess. Or maybe sacrifice a few internal compartments for the bigger FSD and thus loose the ability to haul 600+t of cargo. It's a tough call, and while I'd love them to, FDev simply won't put all the awesome in a single ship.
 
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Lestat

Banned
Dear FD developers,

Please give consideration to upgrading the Corvette's FSD drive to 7 class. Its other modules are 7 or 8 class and it would balance out the Corvette against its competitors, the Anaconda and the Cutter, both have better range. Also, please consider enlarging the fuel tank to 64t.

As it is, the Corvette's role is that of a local superiority vessel with no legs. Those who attained the rank and put in the time and effort to acquire this ship would be most grateful for making the Corvette a truly balanced vessel as a counter to the Imperial ships and Anacondas.

I realize that ship transfer is imminent, but better range would allow much greater flexibility once the ship is in system.

Respectfully,

CMNDR El_Capitan17

Maybe you should read this. Federal Corvette

Compared to other ships of its class, namely the Anaconda and the Imperial Cutter, the Corvette has roughly the same firepower, better handling and a much smaller jump range (due to it being more than twice as heavy as the Anaconda and having a smaller FSD compared to the Cutter).

Maybe a idea for the Op. Work on Engineer upgrades so you can get that boast.
 
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Actually, being the owner of a Corvette myself, I would not at all mind losing a couple internal spots for a greater jump range.

You see, anyone looking to haul commodities around shouldn't do it in a Corvette and is really missing the mark if they think it's a good idea... There's a much better ship for that : The 'Conda! The corvette is a combat-dedicated military ship for Muad'Dib's sake!

One class 7 for the shield and a couple of class 5's for the rest is all that it'd need. Maybe one or two class 6 for SCBs, if you're into that kind of thing. But the three class 7s it has are overkill anyway.


The problem with FD balancing jump range against other, more important advantages is that it dosen't solve or "balance" anything. Unless One is doing serious exploration in the outer rim (where the stars are more sparse), jump range is nothing but a quality of life thing.

Ironically, it is described as a quickly-deployable ship, even thought it's unable to pursue anything in a system-to-system jump chase, let alone get anywhere "quickly"...

In combat, althought its "superior manoeuvrability" is I think highly overstated (a minor difference from the 'Conda at best), it is a slightly - but definitely - superior ship. It is however absolutely, absolutely not worth the grindwall it is hidden behind, as I discovered to my great dismay, but whatever.


What Frontier is doing, essentially, is balancing a mediocre at best advantage with a serious and frustrating drop in quality of life. It's like one of those sharkskin swimsuits that make you swim ever-so-slightly faster, but one that would be filled with poison ivy oil. Not enjoyable, and you wonder for two weeks why in heavens and hell you even bought the damn thing everytime you use it.


The way I'd see it, we could totally trade two of the size 7 free internals for upgrading the class 1 hardpoints to class 2s and a size 7 FSD. But apparently, that's too much...

So you know what? Swap out one of the class 7 internal spots for a class 7 FSD, and make one of the three class 7s a class 6 free spot. Nothing is lost, nothing is created, it's still "logical", and the ship dosen't feel like sensually rubbing your chest with poison ivy.

There, fixed.


BUT! All that will become entirely and absolutely meaningless now that we have a way to instantly fax our ships between stations.

Essentially, your unarmed Asp (or hauler) will become your Corvette's new FSD, and that whole farcical balancing act will be rendered absolutely moot...
 
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Maybe you should read this. Federal Corvette



Maybe a idea for the Op. Work on Engineer upgrades so you can get that boast.


Yes, I had read that some time ago and well, we mustn't assume, as my Corvette is already modded with a level 5 FSD boost and has a bit below 20ly range unladen. It also has other high end mods as well, costs approx. 350 mill CR. and rising. When long distance traveling, the Corvette is quite thirsty and requires frequent stops to scoop even with a slot filled with an auxiliary tank. The issue becomes more pronounced when fully loaded and even with mods the range is 17ly. That translates to a lot of hops.

Lack of range is built-in into the Federal ships, the FDS, FAS, FGS are similarly not long-legged though they do handle well, for the most part, in normal and hyper space. So there is a pattern.

There is no harm in asking, the worst that can happen is that it stays the same.

And yes the grind was not pleasant but I am not unhappy or disappointed with the result. At least at the end of the grind for rank (completed pre-Engineers which I think was actually a good thing), there was a reward (though I didn't purchase the Corvette until recently). In getting into the game lore, I couldn't support a faction that fosters slavery, so the Imperial ships were a non-starter for me, so the Federals were the choice.

As to the Corvette being the best fighting ship, I've read a lot of posts stating that the Anaconda can do what the Corvette can plus has range and capacity. I haven't owned the Anaconda, so I defer to those that have or had both to make the comparison.
 
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The problem with throwing in a bigger FSD is it'll actually give it a huge increase in range, without tinkering with the mass of the ship.
Then if you start messing with the mass, you inadvertently nerf the handling.

Then you'll be asking for your ships agility to be buffed with better thrusters.

My FDL with a Class 5 FSD range upgrade can now jump 17.5ly at a time.
I find this perfect for a combat ship.
Not too good, but no longer painful to travel in.
15+ly is comfortable for bubble travel as it's quite dense anyway.

What would be nice, would be Military FSDs or something, that basically fill the gap between current classes.
Basically a class 4 Military FSDs would act like a class 4.5 regular FSD.
Same size as a 4, but better, but not as good as a 5. But weighs the same, and uses the same power.
Obviously they need downsides, such as mass, power, or even make them impossible to modify.
 
I agree, both FDL and vette should not have such a poor FSD reange. Even after grade 5 crafting it sucks.


It would be great to have even just a 20-25ly loaded range just to alleviate jump fatigue. I read somewhere in the forum that Corvettes make up only 3% of ship owners so an increase in FSD range for the Corvette would have a infinitesimal effect on overall game play but would sure be nice for Corvette owners. The FDL as well, no reason to be curtailed as well.
 
Yes, I had read that some time ago and well, we mustn't assume, as my Corvette is already modded with a level 5 FSD boost and has a bit below 20ly range unladen. It also has other high end mods as well, costs approx. 350 mill CR. and rising. When long distance traveling, the Corvette is quite thirsty and requires frequent stops to scoop even with a slot filled with an auxiliary tank. The issue becomes more pronounced when fully loaded and even with mods the range is 17ly. That translates to a lot of hops.

Lack of range is built-in into the Federal ships, the FDS, FAS, FGS are similarly not long-legged though they do handle well, for the most part, in normal and hyper space. So there is a pattern.

There is no harm in asking, the worst that can happen is that it stays the same.

And yes the grind was not pleasant but I am not unhappy or disappointed with the result. At least at the end of the grind for rank (completed pre-Engineers which I think was actually a good thing), there was a reward (though I didn't purchase the Corvette until recently). In getting into the game lore, I couldn't support a faction that fosters slavery, so the Imperial ships were a non-starter for me, so the Federals were the choice.

As to the Corvette being the best fighting ship, I've read a lot of posts stating that the Anaconda can do what the Corvette can plus has range and capacity. I haven't owned the Anaconda, so I defer to those that have or had both to make the comparison.
Imo. The only thing the Anaconda really has over the Corvette is jump range, and raw hitpoints (corvette has better armor hardness, so takes less damage per hit from everything but huge weapons and torpedos).

Two other points are quite opinion based;
That is that the Anaconda has better internals because it has 11 slots while the Corvette has 10, but the Corvette has more larger sized internals (the 3 class 7s are very nice), which I find works better.

And the other is that the Anaconda's hardpoints are better. it's true that the raw dps potential is higher, but the placement is worse in my opinion and it's harder for the Anaconda to stay on target. (Corvette is much more maneuverable than the Anaconda, despite turn rate stats saying it's only slightly faster, the Corvette has better acceleration in all directions, which lends to it being more controllable during fast maneuvers)

Beyond that there's really nothing the Anaconda has over the Corvette. I find the Corvette suites my personal preferences much better than the Anaconda, which I found to be dull to fly.
 
As others have said a Military FSD would be a possible solution.
Much like previous Elite games just make it run on special expensive and unscoopable fuel.
That stops it being used by explorers.

CMDR CTCParadox
 
I am French, I use a translator, I hope the translation is good.

While the FSD to Max corvette is lousy.

I have one with something good shield is a military shell, armed, well I just reached the 12ly I made ​​detours with worn as low jump [wacko].

forced to take a less efficient shield or private military shell me to make it a little less galley, downward revision :S.


the translation is correct? I wrote silliness ? ;)
 
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I am French, I use a translator, I hope the translation is good.

While the FSD to Max corvette is lousy.

I have one with something good shield is a military shell, armed, well I just reached the 12ly I made ​​detours with worn as low jump [wacko].

forced to take a less efficient shield or private military shell me to make it a little less galley, downward revision :S.


the translation is correct? I wrote silliness ? ;)
Translation is not good!

But I still understand. Mostly.

The Engineers can allow you to get your Corvettes FSD range to around 18ly, with a good level 5 upgrade.
Which is very comfortable.
 
yes I thought was right out engineers.

3/5 level now , I do not find all the components easily but it is moving slowly .

I am made ​​in slow motion because of material offered after having managed some missions . it is indicated what is already a first clue.


I will yet where I 'm gone sence , I think finding the solution on the internet , but I should be able to get there without arriving there.

otherwise the Federal corvette and still viable with low focused jump , simply do not think of the long distances exploration . That said with an extra fuel tank (class 7) it is possible to chain the jumps by 30 in a row.

it makes sense anywhere, it comes from a warship but not scenic boat trip
 
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Actually, being the owner of a Corvette myself, I would not at all mind losing a couple internal spots for a greater jump range.

You see, anyone looking to haul commodities around shouldn't do it in a Corvette and is really missing the mark if they think it's a good idea... There's a much better ship for that : The 'Conda! The corvette is a combat-dedicated military ship for Muad'Dib's sake!

One class 7 for the shield and a couple of class 5's for the rest is all that it'd need. Maybe one or two class 6 for SCBs, if you're into that kind of thing. But the three class 7s it has are overkill anyway.


The problem with FD balancing jump range against other, more important advantages is that it dosen't solve or "balance" anything. Unless One is doing serious exploration in the outer rim (where the stars are more sparse), jump range is nothing but a quality of life thing.

Ironically, it is described as a quickly-deployable ship, even thought it's unable to pursue anything in a system-to-system jump chase, let alone get anywhere "quickly"...

In combat, althought its "superior manoeuvrability" is I think highly overstated (a minor difference from the 'Conda at best), it is a slightly - but definitely - superior ship. It is however absolutely, absolutely not worth the grindwall it is hidden behind, as I discovered to my great dismay, but whatever.


What Frontier is doing, essentially, is balancing a mediocre at best advantage with a serious and frustrating drop in quality of life. It's like one of those sharkskin swimsuits that make you swim ever-so-slightly faster, but one that would be filled with poison ivy oil. Not enjoyable, and you wonder for two weeks why in heavens and hell you even bought the damn thing everytime you use it.


The way I'd see it, we could totally trade two of the size 7 free internals for upgrading the class 1 hardpoints to class 2s and a size 7 FSD. But apparently, that's too much...

So you know what? Swap out one of the class 7 internal spots for a class 7 FSD, and make one of the three class 7s a class 6 free spot. Nothing is lost, nothing is created, it's still "logical", and the ship dosen't feel like sensually rubbing your chest with poison ivy.

There, fixed.


BUT! All that will become entirely and absolutely meaningless now that we have a way to instantly fax our ships between stations.

Essentially, your unarmed Asp (or hauler) will become your Corvette's new FSD, and that whole farcical balancing act will be rendered absolutely moot...



"...dosen't feel like sensually rubbing your chest with poison ivy." <--this humor, though xD

Thanks for convincing me to not sacrifice my rank of (Master) Chief Petty Officer for this.. overrated??? vessel. :)
 
"...dosen't feel like sensually rubbing your chest with poison ivy." <--this humor, though xD

Thanks for convincing me to not sacrifice my rank of (Master) Chief Petty Officer for this.. overrated??? vessel. :)

Well, it's not "overrated". For instance, once you've parked it next to a RES, it does a fine job. Now that I have it, I use it for BH and stuff like that.

The annoying part is remembering that I had to plough through days of grinding to get admiral, for something like a 5% increase in efficiency from my old battle 'Conda. Because that's what this ship represents ; a 5% increase in combat efficiency.

It's not "overrated", but rather overpriced. It is NOT worth the grind to admiral alone, period. Just do not waste your time as I did. Especially now that the announced "two-fighter thing" will never see the light of day. (then it would've been worthwhile, but not as it stands now).

It's slightly more manoeuverable than the conda, but not enough to make it a threat to smaller ships without turrets, and not enough either to prevent bigger ships to try to facetank you. If the enemy dosen't even try to get behind you, it's very hard to get behind them because they just turret around.

... Incidentally : FRONTIER! An Elite Pilot's Strategy Should Not Be About Standing In Front Of My Corvette While Spamming Its - probably modded - Plasma Accelerators, SCBs And Chaff! They're Elite for hell's sake! Let them fly!

The worst part is when you figure out a slightly modded vulture will usually outperform both a conda and a 'Vette in endurance BH because nothing ever manages to target it efficiently.


I strongly encourage any player who considers the corvette to just get it in 6 years, when they'll have risen to admiral rank through normal, non-grind play.
 
Anyway the all hyperspace system has always puzzled me in this game. It is not realistic if I can say.
Logically, the bigger the ship, the longer the jump, END POINT !
The biggest ship should have the biggest generator and FSD and make huge jumps that NO OTHER SHIP could outreach.
In any movie or SF story it goes like this. The small ships are unable to jump like this and rely on huge corvettes, fregates or battleships to jump for them.

If you consider it, a FSD reactor must create the equivalent of energy of a star to be able to travel a dozen Ly in a few seconds, bending the all space-time with it. And yet you find little ships making huge jump (like it could have the energy for it....) and big corvettes unable to jump more than 10Ly....lol

Beside the funny aspect, I find it very frustrating and not realistic. I can easily understand the need, FOR THE GAME, to create a small version of FSD in order to allow each player, even with small ship, to travel to the nearest stars.
But at least the biggest ship should have a huge advantage over them. The argument that the mass of big ships slower them is preposturous. With that amount of energy released bu a FSD, it could be a viper or a all planet, the ship goes instantly at the other side of the galaxy. The real difference is : the energy the ship can produce for the FSD. And huge ship are then fairly more efficient than a little diamondback.

I wish the all system was changed.
But at least I agree with the topic : The corvette should at least have a better range, even if for that it should sacrifice a hardpoint or something.
 
vette range sucks even after crafting. Imo a little buff neede here. Even the cutter - the most popular griefer ship have much better jump range.
 
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It's also a major inconsistency with other Core Dynamics designs: all of them have a range of around 15LY (A-grade combat fitted) before engineer upgrades. The top-of-the-line ship from the same manufacturer? 10LY range.

Like, what the hell? How was the engineer who designed it not fired? Faulcon DeLacy got a lot more out of an ancient design.

The vette either needs a C7 FSD or its hull mass slashed by 200 to 300 tons.

In terms of game balance, a 200 million ship that costs a billion to outfit and is locked behind a gruelling rank grind should not have the worst jump range in the game, period. Less than the Cutter, sure. But not less than a         Viper.
 
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