Corvette is unbalanced with small hardpoints - please upgrade to medium

There are 3 end game ships - the Conda, Vette and Cutter. The vette is meant to be the epitome of strength: the best combat ship. It’s bigger than the conda but has worse hardpoints - two small hardpoints on a top tier ship shouldn’t be allowed. It doesn’t have a clear advantage over either other top 3 ship and it should excel in one role.

I hesitated to include the Conda as it’s not rank locked - this should really be a cutter balancing issue - but I’ll include it for reference.

It’s not bad at manouevering but it’s slower than the Cutter by far.

It’s not bad as a gunship but it’s outgunned by the Conda which can mount higher DPS. It’s also not got a clear advantage over the Cutter either which has one less huge hardpoint but more than makes up for that with one more large and two more mediums.

It should clearly outgun everything as it’s a top tier combat specific ship!!

Conda can jump further and the Cutter can carry more things / has more flexibility: it has no peers in this role.

It seems that balance has gone too far the wrong way: the Vette is meant to be the best medium-large combat ship in the game, and it would be if it wasn’t for those small hardpoints which are incongruous and shouldn’t be on a ship like this.

Please look to refit this apex predator with apex, not second draw, weaponry across the whole ship.
 
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I agree that maybe the corvette could use a little bump, but making it clearly outgun everything in game would just make it the go-to "meta machine". It should have a slight baseline edge, within its niche, but still be beatable in 1v1 by one of the other big 3 that's been kitted for combat as well.

I hate the small hardpoints as well. And switching them to medium could help, but I'm not familiar with what the DPS implications on that are, so it could well be a bit too much in the end. The point I'm going for is to allow all of the big 3 to slug it out between each other, without ruling any single one of them out. It'd be boring to have your selection of good combat ships limited.
 
Vette is a niche outgun everything machine. It have no legs and it has lower DPS than Conda at that.

Either legs or some more DPS is in order.
 
Leave it the way it is.

Continue introducing the 'SEVERAL NEW SHIPS' promised for 'Beyond'.

\\///
Oo?
>
Spike.K
 
I dont think thats really True.
No Offense but with how the Systems Work.
The 2 Huge Hardpoints even if they dont deal Highest possible DPS. Are Worth Gold.
And in Terms of Potential Alpha and Especially Penetration Damage the Vette is Outclassing everything else thanks to the 2 Huge Hardpoints.

The Federal Corvette Clearly Outguns the Imperial Cutter in all Aspects. Thanks to having more Gunpower and a better Power Distributor.
Its also more Maneuverable than the Cutter which usually results in the Corvette being a way better Combat Ship. Relegating the Cutter to a Tanking Role usually.

And while the Conda can mount a Higher DPS Value than the Federal Corvette. The Corvette has much tougher Shields. And the Conda while having higher DPS can neither Match the Penetrating Damage against Large Ships the Corvette can Deal out.
Nor can it compete with the Insane Alpha Damage that the Corvette can Dish out in a Single Pass.
Moreover. The Corvette is more Maneuverable and Faster than the Anaconda.

Both. In Lancing where both Opponents Pass each other for Hits. And also in a straight Shootout. The Federal Corvette would Win any day against a Conda.
It is in Fact currently the Best Combat Ship. And if anything does not need a Buff really lol
 
There are 3 end game ships - the Conda, Vette and Cutter. The vette is meant to be the epitome of strength: the best combat ship. It’s bigger than the conda but has worse hardpoints - two small hardpoints on a top tier ship shouldn’t be allowed. It doesn’t have a clear advantage over either other top 3 ship and it should excel in one role.

I hesitated to include the Conda as it’s not rank locked - this should really be a cutter balancing issue - but I’ll include it for reference.

It’s not bad at manouevering but it’s slower than the Cutter by far.

It’s not bad as a gunship but it’s outgunned by the Conda which can mount higher DPS. It’s also not got a clear advantage over the Cutter either which has one less huge hardpoint but more than makes up for that with one more large and two more mediums.

It should clearly outgun everything as it’s a top tier combat specific ship!!

Conda can jump further and the Cutter can carry more things / has more flexibility: it has no peers in this role.

It seems that balance has gone too far the wrong way: the Vette is meant to be the best medium-large combat ship in the game, and it would be if it wasn’t for those small hardpoints which are incongruous and shouldn’t be on a ship like this.

Please look to refit this apex predator with apex, not second draw, weaponry across the whole ship.

On paper, you're absolutely accurate.

In the pilot's seat, I beg to differ. I *upgraded* from the Anaconda to the Federal Corvette and never looked back.

Better maneuvering, great power management and it rips apart NPCs like nobody's business. I don't consider a tiny drop in DPS to be a harmful thing for this ship - I honestly don't even need the size one weapons to chew apart ships.
 
I dont think thats really True.
No Offense but with how the Systems Work.
The 2 Huge Hardpoints even if they dont deal Highest possible DPS. Are Worth Gold.
And in Terms of Potential Alpha and Especially Penetration Damage the Vette is Outclassing everything else thanks to the 2 Huge Hardpoints.

The Federal Corvette Clearly Outguns the Imperial Cutter in all Aspects. Thanks to having more Gunpower and a better Power Distributor.
Its also more Maneuverable than the Cutter which usually results in the Corvette being a way better Combat Ship. Relegating the Cutter to a Tanking Role usually.

And while the Conda can mount a Higher DPS Value than the Federal Corvette. The Corvette has much tougher Shields. And the Conda while having higher DPS can neither Match the Penetrating Damage against Large Ships the Corvette can Deal out.
Nor can it compete with the Insane Alpha Damage that the Corvette can Dish out in a Single Pass.
Moreover. The Corvette is more Maneuverable and Faster than the Anaconda.

Both. In Lancing where both Opponents Pass each other for Hits. And also in a straight Shootout. The Federal Corvette would Win any day against a Conda.
It is in Fact currently the Best Combat Ship. And if anything does not need a Buff really lol

It is a bit slower than Conda. Because you can build a Conda into its minimum engine mass if you use 7A PP and distributors. At that point, it has a bit more speed and maneuverability. You cannot do so with a Vette.
Such Conda would orbit a Vette for days.

And Cutter will just reverse TF away while plinking with triple LR phasing pulses forever. Not to mention it has crapton more shields and armor. It's just no way really.

And what of worth you can put into those double size 4 hardpoints? Double focused plasmas only. LR beams without OP grandfathered reduction have 11 seconds TTD. At four wep pips. (And they have up to 40 with it. Good job FD by leaving them in use. You had done screwed it up). You have to chew a heatsink each time you fire. And efficient have the 600m dropoff. LR has 15% more damage than Eff at 1.5 km.

And legs... the legs...

So, in my opinion, Vette is the most underappreciated large ship in the game. And it can use a buff.
Right now it is a PvE solo wing assassination one trick pony.
But it is my opinion, I am not a pvp guru.
 
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It is a bit slower than Conda. Because you can build a Conda into its minimum engine mass if you use 7A PP and distributors. At that point, it has a bit more speed and maneuverability. You cannot do so with a Vette.
Such Conda would orbit a Vette for days.

And Cutter will just reverse TF away while plinking with triple LR phasing pulses forever. Not to mention it has crapton more shields and armor. It's just no way really.

And what of worth you can put into those double size 4 hardpoints? Double focused plasmas only. LR beams without OP grandfathered reduction have 11 seconds TTD. At four wep pips. (And they have up to 40 with it. Good job FD by leaving them in use. You had done screwed it up). You have to chew a heatsink each time you fire. And efficient have the 600m dropoff. LR has 15% more damage than Eff at 1.5 km.

And legs... the legs...

So, in my opinion, Vette is the most underappreciated large ship in the game. And it can use a buff.
Right now it is a PvE solo wing assassination one trick pony.
But it is my opinion, I am not a pvp guru.

Your opinion is right and are based on Data and numbers, like mine, not only on speculations like many people do those days.
Corvette is the excluded ship from the big 3, the irony gets even better when a battleship have a better performance mining/smugling than fighthing.

They need to fix the corvette, she is to broken for a expensive and "large" battleship.
 

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D
IMHO the Corvette is the only dedicated Large Combat Ship in the entire Game.

It doesn't just rock or excel at what it does. It just dominates.
Very potent Shields? You got it.
Very high maneuverability? You got it, 4 Pips ENG make it pretty much turn like a medium Combat Ship.
Lots of firepower? You got it.

All combined, it takes the established BattleConda concept one step further - IF you accept that almost the entire Ship is basically built around those 2 C4 Hardpoints. Make 'em count.

Cutter? Sure, it's fast and packs firepower, plus it has tremendous Shield strength.
But it can't turn for [expletive] and will literally drift out of conventional engagement range with a single boost turn. Which still takes forever, not even Palin can help that. Can't fight well if you can't turn to point your Weapons.
It's no surprise the Cutter found its role... primarily as a well-defended Trader or Large-Scale Miner.

If anything, I might be about time Gutamaya builds a Large dedicated Combat Ship. A counterpart to the Federal Corvette. Like... a Ship that can actually turn.
(with the recent T9 buff, I don't really see a reason for a Federal Military Trader to create a counterpart to the Imperial Cutter though)
 
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IMHO the Corvette is the only dedicated Large Combat Ship in the entire Game.

It doesn't just rock or excel at what it does. It just dominates.
Very potent Shields? You got it.
Very high maneuverability? You got it, 4 Pips ENG make it pretty much turn like a medium Combat Ship.
Lots of firepower? You got it.

All combined, it takes the established BattleConda concept one step further - IF you accept that almost the entire Ship is basically built around those 2 C4 Hardpoints. Make 'em count.

Cutter? Sure, it's fast and packs firepower, plus it has tremendous Shield strength.
But it can't turn for [expletive] and will literally drift out of conventional engagement range with a single boost turn. Which still takes forever, not even Palin can help that. Can't fight well if you can't turn to point your Weapons.
It's no surprise the Cutter found its role... primarily as a well-defended Trader or Large-Scale Miner.

If anything, I might be about time Gutamaya builds a Large dedicated Combat Ship. A counterpart to the Federal Corvette. Like... a Ship that can actually turn.
(with the recent T9 buff, I don't really see a reason for a Federal Military Trader to create a counterpart to the Imperial Cutter though)

I have all 3 and flown them for quite a bit.
Cutter is the apotheosis of Reverski (for big ships at least). It have no problems shoothing from range it ends up in. That's why LR is for. You can keep yourself out of range of of Conda/Vette likes forever. Not that it is too easy.
Even more, toggling FA on/off works a bit strange for Cutter. As long as you dont tilt your ship more than 90 degrees in some direction, pressing forward/backward thrusters will continue to move your ship same way it were when you toggled FA back on at full speed for huge amounts of time. Like 5 minutes or so.

And all what Vette could do is use double LR beams. Now, you wont have enough heatsinks to push through Cutter's shields. I am talking 3x3 of them, which I use on all big ships. You can do 3 LR burst lasers in huge and big slots to achieve about same DPS at long range. But that build would be too gimped against everything else.

And there is really nothing here to put inside those C4 hardpoints beside a pair of focused plasmas. Like what else, really? Next thing would be a pair of C3 frags.
Multicannons are just not made for long range. Cannons?
And even if you manage to stay close to Cutter, you wont be at 600m for any meaningful time for sure. You will be in 600m for 3 seconds when Cutter boosts past you when you get too close to him. So efficient beams are a bad option
At some point, Cutter will boost twice in the same direction to chug on his 8A SCB in 8km range from you.

With LR beams in huge slots, Vette was worth it. Now, it does not. As long as you don't have grandfathered beams with reduced distro draws.

I do not want to say that Vette is completely useless. But for me, if feels as the worst of big 3.

Oh, and Conda is just a not a good PvP ship really. Its big and it's speed is locked to 405 m/s no matter how low your mass would go
. But when you get to 945 tonnes, it flies like an unmodded Clipper. It have no problem turn-fighting NPC ships and it flips 180 deg on a dime. Inertia goes down from levels, so you can skip LR and use efficient. It is just becomes perfect all-type combat PvE ship. I fly one with 4 med plasmaslug rails, 2 huge and big EFF beams and 2 small cascade rails, and I recommed everyone to do so.
And you can build it to fit into 630 tonnes even. I feel like turning acceleration goes up, despite what I had heard. Turning rates might be the same, but turning acceleration is not. It really goes into unmodded FDL territory. But you are pretty much locked to LW everything. And that max speed thing is really stupid, but I can't just go and ask for a Conda buff without looking .
But you won't be doing so good in PvP. Again, it is a big and slow target, no matter how well it turns, and it's shields do suck. Surprisingly, Vette is the only ship it would objectively beat in PvP, at least if I imagine a fight vs myself. Again, I do not consider myself a good PvP pilot.

But when it comes to solo wing assasination spam, Conda does not have enough SCBs and Cutter does not have enough DPS.
This is where is only niche for Vette lies. But for everything else, other two are better. And it remains forever in the system you do such spam in, it have no legs.
And it is good for Vette vs Vette PvP only. Maybe occasional Python. Which can just go away as he is faster.

So, in my opinion, those 2 small hardpoins really should get an upgrade. At very least. I myself think that Vette should just get an 9A distributor.

On the side note, I feel like LR Imp hammers is the only answer which remains. For both Cutter and Vette. Cutter cannot even use 3 pulses for any meaningful time on 2 weapon pips anymore, which is his usual state.



And those grandfathering heat and distributor reductions, not to mention shields which are G4 thermal G3 reinforced at the same time...
It is like Fdev wants to kill off their PvP audience to stop thinking about balance anymore.
I cannot play this game with same drive as before, knowing such imbalance does exist, and I would never reach some of the most effective builds which are still in use.
 
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IMHO the Corvette is the only dedicated Large Combat Ship in the entire Game.

It doesn't just rock or excel at what it does. It just dominates.
Very potent Shields? You got it.
Very high maneuverability? You got it, 4 Pips ENG make it pretty much turn like a medium Combat Ship.
Lots of firepower? You got it.

All combined, it takes the established BattleConda concept one step further - IF you accept that almost the entire Ship is basically built around those 2 C4 Hardpoints. Make 'em count.

Cutter? Sure, it's fast and packs firepower, plus it has tremendous Shield strength.
But it can't turn for [expletive] and will literally drift out of conventional engagement range with a single boost turn. Which still takes forever, not even Palin can help that. Can't fight well if you can't turn to point your Weapons.
It's no surprise the Cutter found its role... primarily as a well-defended Trader or Large-Scale Miner.

If anything, I might be about time Gutamaya builds a Large dedicated Combat Ship. A counterpart to the Federal Corvette. Like... a Ship that can actually turn.
(with the recent T9 buff, I don't really see a reason for a Federal Military Trader to create a counterpart to the Imperial Cutter though)
Sadly, the Corvette does not dominate.

If it did the Corvette would be the primary PvP go-to big ship. It is not.

Two key things matter in PvP; Speed and Firepower.
The Cutter owns Speed
The Anaconda owns Firepower

Both ships out-jump the Corvette.
While the Corvette has better shields than the Conda, the Conda out-does it with damage and with the permaboost drift it matches if not beats out manuverability. No advantage here.
Despite the higher relative firepower in the Corvette, the Corvette cannot take on a Cutter in most equal cases. Not enough firepower to defeat the shields, and not fast enough to keep the pressure on.

So, no. The Corvette, despite its looks and marvelous feel it does not dominate the field. It requires either Speed or Firepower buffs to make it match the competition, both if you want it to truly be better.
 
The two small mounts have great use to pull/finish off target from far away and debuff the target without losing dps on the other guns. Go long range on them, one effect emissive mandatory the other watever suits you for lols. The way corvette handles overall combat would make the ship way too OP with medium slots.

Starwolfe, you use the Corvette wrong.
 
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I use the Corvette in a way I find enjoyable, that does not mean I can't grasp its potential strengths and weaknesses.

Besides, you shouldn't judge old or lacking information otherwise I'd have to seriously question your designed build I found.
 
no "clear advantage" for the Corvette? not to mention the 2nd C4 hardpoint, doesn't the corvette have a better pitch and roll rate? As mentioned already, I would rather FD just make more new ships. I'd doubt the balancing debate of the big3 would ever end even if the corvette got a few more medium hardpoints.
 
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Corvette doesnt need any boost in weapons. its already one of the most recognized ships in combat. If your saying the corvette needs a boost then i say the cutter needs a boost :rolleyes:
 
Corvette doesnt need any boost in weapons. its already one of the most recognized ships in combat. If your saying the corvette needs a boost then i say the cutter needs a boost :rolleyes:

I prefer Cutter over Vette any time of day. For PvP. As Vette simply sucks in comparison.
But I feel like Cutter is really dependant on PP stuff, so I will be grinding doing nothing for four more weeks until I get Hammers.

And for PvE, Conda wrecks both by 20 LY jump range margin. Nuff said.
Soloing wing assassination by 20 in a sortie is what Vette's current niche is, in my opinion. And that's it.


Those C4 hardpoints... Just point me on which stuff to place there. And no efficient energy weapons, please. C3 frags are just better at those ranges.
 
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And all what Vette could do is use double LR beams. Now, you wont have enough heatsinks to push through Cutter's shields. I am talking 3x3 of them, which I use on all big ships. You can do 3 LR burst lasers in huge and big slots to achieve about same DPS at long range. But that build would be too gimped against everything else.

Ahhh...welcome to my world - I'm pretty good at engineering. In fact, theory crafting is a hobby of mine for this game.

And you're dead wrong. Sorry, but it's true.

You have the concept right - twin beam lasers, long range - absolutely.

However, what you're missing is the EXPERIMENTAL MODS that make them BROKEN!

One beam? Oversized. A monstrous beast that will wreck havoc...

And the other? THERMAL CONDUIT. Allow the second beam to KEEP THE SHIP FROM OVERHEATING, allowing you to fight ALL DAY LONG without even having a single heatsink on your ship (mine has zero of them - all shield boosters except for a fast scan KWS 0A).

Try it, it works and it works amazingly well. I actually run pulse lasers for the rest of the weaponry because I do PVE and hate having to resupply ammo constantly. I can rip the shields off a ship before dry cap, switch to pulse and punish their hull while MY CAP RECHARGES.

Yeah...think on that. So every five to six seconds and can lay out another 3-4 second double beam assault on their hull and swap right back to the pulse.

Not even a wing of 3 big boys take my shields below 50%. And they all meet the same fate - scrap for my limpets to collect.
 
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