Corvette is unbalanced with small hardpoints - please upgrade to medium

It is a bit slower than Conda. Because you can build a Conda into its minimum engine mass if you use 7A PP and distributors. At that point, it has a bit more speed and maneuverability. You cannot do so with a Vette.
Such Conda would orbit a Vette for days.

And Cutter will just reverse TF away while plinking with triple LR phasing pulses forever. Not to mention it has crapton more shields and armor. It's just no way really.

And what of worth you can put into those double size 4 hardpoints? Double focused plasmas only. LR beams without OP grandfathered reduction have 11 seconds TTD. At four wep pips. (And they have up to 40 with it. Good job FD by leaving them in use. You had done screwed it up). You have to chew a heatsink each time you fire. And efficient have the 600m dropoff. LR has 15% more damage than Eff at 1.5 km.

And legs... the legs...

So, in my opinion, Vette is the most underappreciated large ship in the game. And it can use a buff.
Right now it is a PvE solo wing assassination one trick pony.
But it is my opinion, I am not a pvp guru.


Sorry but thats a Milkmaid Calculation.
Sure you can Outfit the Conda to Outclass other Ships in one Area. But this always comes at a Cost. And will make other Aspects worse in exchange.
And you can Upgrade the Vette as well.
Needless to say that the Counting Point in Combat is actually the Maneuverability. Not the Speed.

But more importand than that. You only Focus on the Sustained DPS Value.
Is Sustained DPS the only thing you count in a Fight ? :) That the only thing you know ? :)

The Cutter can Reverse with Phased Pulses. But what Sense does that make ?
The Corvette can be Engineered as well. And the Vette can be Engineered either with Heat Producing Weapons. Or with Shield Depleting Weapons. Easiyl Overpowering the Cutter.
Worse. In Reverse the Cutter is much Slower than the Vette due to its Inability to use Boosting Speed. And its incredible Poor Maneuverability means that the Vette can regularily overtake it and Hammer right into its Side without receiving Counterfire.
A Skilled Pilot who can Fly without FA will massacre a Cutter that just goes Backwards.

The Vette is a Corvette. Not a Battleship. If your looking for a Turret Floating Weapons Platform then no Ship in this Game is Fitting the Bill anyways.
In this Game we only have Fighters of Different Sizes.
The Vette is no Exception. It requires Maneuvering to be used properly.
 

Deleted member 38366

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Sadly, the Corvette does not dominate.

If it did the Corvette would be the primary PvP go-to big ship. It is not.

Niche combat aka PvP has always favored highly specialized builds that often result in Meta or special-purpose Ships & Outfitting.
Hence I entirely discount that niche, since it follows its very own separate rules. For all I know, the big 3 aren't even amongst the most favored PvP Ships, unless they're supporting a Wing and fulfill a specific role in it.
 
Give me my mythical 2x Huge 3x Large 2x Medium loadout.

well, at least it will fry rival cutters in seconds, offence over defence right? ;)

I agree with OP, the corvette's overall potential id greatly surpassed by the Cutter, once I unlocked the cutter I never used my corvette again for 6 months (and only as a mild CZ presence) although the cutter's overall damage is marginally less with less agility. It is Majorly faster, well defended, better jump range, better multi-role, higher mass lock factor and many more! even with the upgrade to 2 large (yes I will satisfy that option :D) it would still fall short in terms of the Cutter's other abilities. because right now I can club NPC Corvettes in CZ's all day long in my TRADE cutter...... won't even mention my combat one.... ;)
 
All this discussion regarding the difference in firepower between the big 3, but as far as I can tell the Corvette and Anaconda are pretty much equal in terms of firepower as they are both limited by their class 8 distributor unless they both load up heavily on efficient modded weapons and/or kinetics. Rather than upgrading the small hardpoints (which I don't really mind being small, as they are useful for accessory effects and turrets, I don't see them as being meant to add directly to main gun firepower), I'd rather FD expand the range of modules and put in a class 9 distributor for the corvette, as that would give more firepower in more situations than simply giving the ship bigger hardpoints.

Another thing that could help is to improve the Corvette's heat capacity and dissipation, to further widen the range of weapons they can use without having to simply stick efficient on everything.
 
Sorry but thats a Milkmaid Calculation.
Sure you can Outfit the Conda to Outclass other Ships in one Area. But this always comes at a Cost. And will make other Aspects worse in exchange.
And you can Upgrade the Vette as well.
Needless to say that the Counting Point in Combat is actually the Maneuverability. Not the Speed.

But more importand than that. You only Focus on the Sustained DPS Value.
Is Sustained DPS the only thing you count in a Fight ? :) That the only thing you know ? :)

The Cutter can Reverse with Phased Pulses. But what Sense does that make ?
The Corvette can be Engineered as well. And the Vette can be Engineered either with Heat Producing Weapons. Or with Shield Depleting Weapons. Easiyl Overpowering the Cutter.
Worse. In Reverse the Cutter is much Slower than the Vette due to its Inability to use Boosting Speed. And its incredible Poor Maneuverability means that the Vette can regularily overtake it and Hammer right into its Side without receiving Counterfire.
A Skilled Pilot who can Fly without FA will massacre a Cutter that just goes Backwards.

The Vette is a Corvette. Not a Battleship. If your looking for a Turret Floating Weapons Platform then no Ship in this Game is Fitting the Bill anyways.
In this Game we only have Fighters of Different Sizes.
The Vette is no Exception. It requires Maneuvering to be used properly.

Sorry, but no. Killing ships comes to dps. And TTD is essential part of DPS calculation. Whoever have more DPS have an advantage to begin with.
This goes for big ships especially. Their maneuverability is not astounding, FAOFF or no. And they are the not best ships to carry special anti-big loadouts, such as torpedoes and mines.

And no Cutter pilot will try to play turn fighters with any other ship, unless he wants to handicap himself. Exept for other Cutter.
There is two ways Cutters fight: fly-by bursting or reverse spam with LR. And im not talking about flying backwards. I am talking about boosing and turning 180 after tapping FAOFF. Cutter deaccelerates awfuly slow, and that can be turned into advantage.
And Cutter have an opportunity to choose his engagements as he is not going to be masslocked. To an extent, of course.

Rock-Paper-Scissors aspect is always present in loadouts. Same Cutter would be in trouble when some dude with FSD rebooters and cascade mines on a ICourier will get to him. And that is the reason big ships are not so popular.

But I wont go with Vette if I had to choose between big 3. It is too underwhelming.

On the side note, current G5 DD drives allow you 360 degree "turret aim" with everything except maybe Cutter. This is bogus as well.
 
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Ahhh...welcome to my world - I'm pretty good at engineering. In fact, theory crafting is a hobby of mine for this game.

And you're dead wrong. Sorry, but it's true.

You have the concept right - twin beam lasers, long range - absolutely.

However, what you're missing is the EXPERIMENTAL MODS that make them BROKEN!

One beam? Oversized. A monstrous beast that will wreck havoc...

And the other? THERMAL CONDUIT. Allow the second beam to KEEP THE SHIP FROM OVERHEATING, allowing you to fight ALL DAY LONG without even having a single heatsink on your ship (mine has zero of them - all shield boosters except for a fast scan KWS 0A).

Try it, it works and it works amazingly well. I actually run pulse lasers for the rest of the weaponry because I do PVE and hate having to resupply ammo constantly. I can rip the shields off a ship before dry cap, switch to pulse and punish their hull while MY CAP RECHARGES.

Yeah...think on that. So every five to six seconds and can lay out another 3-4 second double beam assault on their hull and swap right back to the pulse.

Not even a wing of 3 big boys take my shields below 50%. And they all meet the same fate - scrap for my limpets to collect.

Heatsink here is a DPS cooldown... it decreases disrtibutor draw by about 85%, have no exact figures.
Heat is not an issue with thermal vent whatsoever.

And 11 second TTD on dual non-eff beams is too low to be used without heatsinks.
 
The corvette's already a killing machine if you ignore everything except the huge mounts, the others are just for fun. Leave it as is.
 
Sorry, but no. Killing ships comes to dps. And TTD is essential part of DPS calculation. Whoever have more DPS have an advantage to begin with.
This goes for big ships especially. Their maneuverability is not astounding, FAOFF or no. And they are the not best ships to carry special anti-big loadouts, such as torpedoes and mines.

And no Cutter pilot will try to play turn fighters with any other ship, unless he wants to handicap himself. Exept for other Cutter.
There is two ways Cutters fight: fly-by bursting or reverse spam with LR. And im not talking about flying backwards. I am talking about boosing and turning 180 after tapping FAOFF. Cutter deaccelerates awfuly slow, and that can be turned into advantage.
And Cutter have an opportunity to choose his engagements as he is not going to be masslocked. To an extent, of course.

Rock-Paper-Scissors aspect is always present in loadouts. Same Cutter would be in trouble when some dude with FSD rebooters and cascade mines on a ICourier will get to him. And that is the reason big ships are not so popular.

But I wont go with Vette if I had to choose between big 3. It is too underwhelming.

On the side note, current G5 DD drives allow you 360 degree "turret aim" with everything except maybe Cutter. This is bogus as well.


Thats Bullcrab.
Seriously. That is absolute and utter Bullcrab.

No Offense intended. But this ridiculous Idea. Would mean that everyone at all times and entirely regardless of situation and distance. Manages a 100% Accuracy that everyone manages to maintain during the entire Match.
Notice something ?
Not happening.

Maneuverability Increases your Weapons Time on Target. While Decreasing Enemies Weapons Time on you.
Alpha Damage greatly Increases the Damage Dealt in Short Exchanges.
Larger Weapons also Increases the Damage throughput against Armored Targets.

But your completely Ignoring all of that.


Now as for these Great Tactics you mentioned there.
So lets Assume the Cutter Boosts. Turns around 180 Degrees with FA Off.
Good. Wanna know what I will do ?
I will simply Slow down. Let him further Away. So that my Class 4 Guns still do good Damage while his Medium Slots etc go Silent or do little to no Damage. And then start Following him again.
Why should I allow the Enemy to Fight in a Position he likes? :)
I ask again guys. Is Pointing your Ship at the Enemy and Press Fire Seriously the only Tactic you know on Fighting Enemies ? :)


The Corvette is not a Raider or Pirate.
The Federal Corvette is a Warship.

Its the Absolute Strongest when Fighting Enemies that actually Fight.
Its not intended to Hunt Fleeing Enemies or Follow an Enemy around the Battlefield.
 
+1.

Not going to get into a debate about the big 3, I simply think it's been a very long time since there was a balance pass on ships themselves, and the 'Vette is at the top of the list of ships that could do with a revisit. I'm reasonably happy with my 'Vette, but I do feel its combat prowess isn't quite as high as its poor jump range, low speed, high price, high rank requirement and combat focus would dictate.

Give me my mythical 2x Huge 3x Large 2x Medium loadout.

Not sure how balanced this would be, but it would be beautiful either way.
 
Not sure how balanced this would be, but it would be beautiful either way.

With all the posts saying that firepower won't help the Corvette from not sucking I challenge the Devs to test the theory by reinstating the Original and Awesome hardpoint allocation that the Corvette was promised. Make the 'Vette great again!
 
IMO the corvette is fine, nerf the others.

Specifically:
Put the FDL back to the way it was pre-buff
Pull back the Cutter's max shield potential
Decrease the Conda's hull armour stats.
 
Please look to refit this apex predator with apex, not second draw, weaponry across the whole ship.

Sounds like you have not yet experienced the full capabilities of the various weapons available to you...
On my vettes, even though they have larger weapons , I would not want to take them anywhere without my class1 High Capacity rails with super penetrator, they are simply devastating.
And FWIW if you compare the class 1 and class 2 rails, you will find that for their size, the class 1 actually out performs the class 2
I have yet to come across an npc that I can't erase with just those. and quickly at that. even the SCB spamming npc cutter gets destroyed...faster with all weapons on target, but have done it numerous times with just the 2 class1 rails, just because I can, and I love the sound they make.
 
Just put 2 small turret beams with thermal vent on those small hardpoints and you will never need heat sink again
 
Two key things matter in PvP; Speed and Firepower.
The Cutter owns Speed
The Anaconda owns Firepower.

There is also the factor of maneuverability. However, both the Corvette and Anaconda are comparable in that aspect. Even as big as it is, making the Corvette more maneuverable than the others could easily justify and offset its slightly-lower-but-still-comparable DPS. A ship that size that is terrifyingly-nimble with as big of a shield system as it has would definitely make for an interesting ship that could feasibly wield fixed weapons and win against other large ships while avoiding most of their non-turreted guns.
 
I'd be happy with just two MORE small hardpoints on that bowling ally prow. Maybe underneath even.
Even a battleship had 50 cal. stations.
But it ain't gonna happen.
 
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