Welcome commanders.
I have just (literally 10mins ago) reached Rear Admiral rank. Oh boy, was that fun. I did not use the usual GRINDY way of doing it as I wanted to avoid burnout again, which happened 2 years ago when I was trying to do it.
Anyway, I went from warrant officer to lt commander in my kreit mk2 (USS VICTORIA) but then decided to sacrifice the fighter for more cargo and kitted a python out (USS MjöLnir) and that helped speed up things a bit since area which I was working in, had alot of 5+ rep delivery missions back and forth of 120+ commodities so I saved on travel and obviously combat was piece of cake as well.
Now, since I have a vette to buy (coin is no issue as I did LTD3 in boran and col so yeah, cha-ching $$$$$), I am looking at similar path of outfitting it to move on and do empire rank. I will keep my python in case I will find a nice area of empire influence with majority of outposts, but I like to try out the vette since I just spent nearly 8 days getting the rank for it.
HMS DREADNOUGHT is what I will be looking at. As You can see, concept is similar, a bit different in hard points however. My logic here is that, I don't use HSinks on either build, having small HPs on vette makes sense to me to utilise them as my Heat Vents, and since they are small, having them turreted looses me only about 10dps, but helps with staying on target so more efficient heat management, plus no need to worry about setting up a fire group. Speaking of fire groups, I am thinking of doing plasmas on trigger 1, MC and rails on 2nd and turrets independent.
HMS DREADNOUGHT pure combat If I decide to do some massacre missions to brake the boredom I will swap most of optionals for guardian shield reinforcements, replace 6bi-weave with 7bi-weave and drop couple of SCBs to help regenerate if it goes low (if it will be even possible with shield strength achieved on this build lol)
I welcome any criticism and comments, load outs on previous builds worked great but I think there was less management since less HPs. I ran an FDL on gimb Beams and gimb MCs before but it was so damn boring I had to change thing up plus I just LOVE those rails for condas spamming SCBs, so satisfying.
Just to add, vette build is for PVE.
o7
Edit: Damn, I got so excited that I posted it in wrong forum section. If a mod pops in, can You kindly move it to Ships and Outfitting section of forum? Much appreciated.
I have just (literally 10mins ago) reached Rear Admiral rank. Oh boy, was that fun. I did not use the usual GRINDY way of doing it as I wanted to avoid burnout again, which happened 2 years ago when I was trying to do it.
Anyway, I went from warrant officer to lt commander in my kreit mk2 (USS VICTORIA) but then decided to sacrifice the fighter for more cargo and kitted a python out (USS MjöLnir) and that helped speed up things a bit since area which I was working in, had alot of 5+ rep delivery missions back and forth of 120+ commodities so I saved on travel and obviously combat was piece of cake as well.
Now, since I have a vette to buy (coin is no issue as I did LTD3 in boran and col so yeah, cha-ching $$$$$), I am looking at similar path of outfitting it to move on and do empire rank. I will keep my python in case I will find a nice area of empire influence with majority of outposts, but I like to try out the vette since I just spent nearly 8 days getting the rank for it.
HMS DREADNOUGHT is what I will be looking at. As You can see, concept is similar, a bit different in hard points however. My logic here is that, I don't use HSinks on either build, having small HPs on vette makes sense to me to utilise them as my Heat Vents, and since they are small, having them turreted looses me only about 10dps, but helps with staying on target so more efficient heat management, plus no need to worry about setting up a fire group. Speaking of fire groups, I am thinking of doing plasmas on trigger 1, MC and rails on 2nd and turrets independent.
HMS DREADNOUGHT pure combat If I decide to do some massacre missions to brake the boredom I will swap most of optionals for guardian shield reinforcements, replace 6bi-weave with 7bi-weave and drop couple of SCBs to help regenerate if it goes low (if it will be even possible with shield strength achieved on this build lol)
I welcome any criticism and comments, load outs on previous builds worked great but I think there was less management since less HPs. I ran an FDL on gimb Beams and gimb MCs before but it was so damn boring I had to change thing up plus I just LOVE those rails for condas spamming SCBs, so satisfying.
Just to add, vette build is for PVE.
o7
Edit: Damn, I got so excited that I posted it in wrong forum section. If a mod pops in, can You kindly move it to Ships and Outfitting section of forum? Much appreciated.
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