I would sacrifice the large hardpoint and a couple utility mounts for a larger fsd drive. Would any of you change anything if given the option?
I always thought a neat feature would be custom built ships. You choose the hull, then by paying Cr (amount dependent on ship and type of change, but always big money) to modify the ship. Like say combining two class 2 spots into 1 class four. I'd love the see the crazy builds people would come up with.
You will be able to mod your FSD when the engineers update is released in june. You will be able to modify all mods except for shields.
i would have loved an increase too, 'would have' being past tense - i sold my 'vette a couple of days ago after finally admitting to myself that i had hundreds of millions of cr wrapped up in a ship that never got used, it just sat there gathering dust, which is a pretty dumb investment. many players seem to like it the way it is, but i am not one of them.I would love a buff to Jump range 11.8ly max jump is horrid. Not at the cost of hardpoints though.
Three words: Federal Corvette STINGRAY.
I think the bonnet (hood) is longer on a Stingray![]()
You'd be about right! haha. That said, I still love the new Corvette Stingray's, they're a proper sports car.I think the bonnet (hood) is longer on a Stingray![]()
By crazy you mean "What is the most efficient build possible?" and then never deviating from it?I always thought a neat feature would be custom built ships. You choose the hull, then by paying Cr (amount dependent on ship and type of change, but always big money) to modify the ship. Like say combining two class 2 spots into 1 class four. I'd love the see the crazy builds people would come up with.
Don't people already do that now? Vulture with twin pulses, ships with a combo of lasers and multis? Or even 8 SCB stacked on top of each other.By crazy you mean "What is the most efficient build possible?" and then never deviating from it?