Ships Corvette significantly more maneuverable than Anaconda?

I guess it really comes down to what you want to do to have fun. IMO maneuverability is only one part of the equation.

I only run missions, and with my heavy hauler vette, I can load two elite 180t missions and one 120t mission at the same time.

The fun part is when I get interdicted by two conda wings (four condas). It's like shooting pigs in a barrel. :D

 
Unsurprisingly, a stock anaconda with some G5 DDDs on it turns faster than a fully-laden and armoured corvette. Even the original post is useless since who flies a stock ship with nothing but drives? Unless you compare a full combat fit to a full combat fit, your numbers aren't going to show up in real life.
 
Unsurprisingly, a stock anaconda with some G5 DDDs on it turns faster than a fully-laden and armoured corvette. Even the original post is useless since who flies a stock ship with nothing but drives? Unless you compare a full combat fit to a full combat fit, your numbers aren't going to show up in real life.

If both ships are built without additional armor and both have G5 DDD, the pitch rates are similar. I don't know, why this fact is so hard to accept for some people. I stated multiple times, that I play solo, only PVE, I don't need additional armor. If you add a lot of weight to both ships, the maneuverability of the Anaconda suffers much more than the maneuverability of the Corvette. Nobody denies that.

There is no need to be impolite and call other people's posts useless.
 
If both ships are built without additional armor and both have G5 DDD, the pitch rates are similar. I don't know, why this fact is so hard to accept for some people. I stated multiple times, that I play solo, only PVE, I don't need additional armor. If you add a lot of weight to both ships, the maneuverability of the Anaconda suffers much more than the maneuverability of the Corvette. Nobody denies that.

There is no need to be impolite and call other people's posts useless.
So if your ship actually has modules on it and you actually fit it for heavy combat with all the armouring that implies, the corvette will have superior mobility to the anaconda, in other words?
 
So if your ship actually has modules on it and you actually fit it for heavy combat with all the armouring that implies, the corvette will have superior mobility to the anaconda, in other words?

Yes, of course. The more additional mass, the bigger the difference. But again, I only do PVE, so I don't need armor in the big ships. That's why I am comparing builds without armor. To see, whether I wanna do the grind or the upgrade is not as big as I hope. I don't doubt, that the Corvette is the better combat ship. I just don't know, if the upgrade will be that big for me, when I only do PVE.

Regarding the modules: E rated modules are quite heavy. So my combat build is only a little bit heavier, than a stock Anaconda with E rated modules without any weapons or utilities.
 
I think the difference is big. Conda turns much slower than the Corvette. I usually fly ships like vulture so I am used to fast turning. The Corvette just about does not annoy me in turning rate. The Anaconda is simply awful. Even the T9 feels faster but this like KW001 mentioned is likely due to drift.
 
Yes, of course. The more additional mass, the bigger the difference. But again, I only do PVE, so I don't need armor in the big ships. That's why I am comparing builds without armor. To see, whether I wanna do the grind or the upgrade is not as big as I hope. I don't doubt, that the Corvette is the better combat ship. I just don't know, if the upgrade will be that big for me, when I only do PVE.

Regarding the modules: E rated modules are quite heavy. So my combat build is only a little bit heavier, than a stock Anaconda with E rated modules without any weapons or utilities.
That's the point everyone's making. For the general combat-fit case, the corvette is more maneuverable. Just because your specific use-case makes the difference more marginal doesn't disprove the general case.

I remember one guy took a fer-de-lance to Beagle Point, stripped right down with FSD boosters to get a halfway acceptable range out of it - that doesn't disprove the general statement of "the FDL is a poor exploration ship".

Also the anaconda's supercruise turn rate is absolutely horrendous. That's not a stat that gets listed on coriolis, and it's part of the reason I'd rather fly a beluga than a conda if I were to take a large ship exploring, jump range be damned.
 
I just don't know, if the upgrade will be that big for me, when I only do PVE.

Only you can answer that, as it's a purely subjective observation, regardless of all the spreadsheet flying. :)

Do you do much pve combat, e.g., cnbs, haz res sites, etc.? From a pure npc killing perspective, I've not found any other ship that can kill npcs as fast as the vette can. Those two huge hardpoints are just devastating. So for pirate massacre missions, resource harvesting, or just piling up credits, I'll stick to the vette. YMMV.
 
That's the point everyone's making. For the general combat-fit case, the corvette is more maneuverable. Just because your specific use-case makes the difference more marginal doesn't disprove the general case.

I remember one guy took a fer-de-lance to Beagle Point, stripped right down with FSD boosters to get a halfway acceptable range out of it - that doesn't disprove the general statement of "the FDL is a poor exploration ship".

Also the anaconda's supercruise turn rate is absolutely horrendous. That's not a stat that gets listed on coriolis, and it's part of the reason I'd rather fly a beluga than a conda if I were to take a large ship exploring, jump range be damned.

Yes, that is the reason why I explained my use case so often...
And it may be not only my use case. A lot of people play solo and most of them don't need armor in PVE (non Thargoid) on the big ships.
 
Yes, of course. The more additional mass, the bigger the difference. But again, I only do PVE, so I don't need armor in the big ships. That's why I am comparing builds without armor. To see, whether I wanna do the grind or the upgrade is not as big as I hope. I don't doubt, that the Corvette is the better combat ship. I just don't know, if the upgrade will be that big for me, when I only do PVE.

Regarding the modules: E rated modules are quite heavy. So my combat build is only a little bit heavier, than a stock Anaconda with E rated modules without any weapons or utilities.

Finished for the night and reshuffled some HRPs on the vette.

1812.5 tonnes
41.10 pitch
110.9 roll
11.74 yaw.

Boost is 382 mps.

Armour is around 6600 with 50%+ resistances (and 3 MRPs), shields are 3200'ish with resistances around 63/39/69. One utility spot occupied with a KWS.

Im on ps4 so cant export build files to shipyard or whatevers, but if you're interested in the full details for a comparison I can manually tap it all out in edsy tomorrow, if you wish.
 
Anaconda does have marginally worse thruster performance in equivalent combat builds. However a light-weight combat Conda will typically outperform a Vette due to its lighter base modules hull mass.

Also worth pointing out that contrary to what's been said earlier in the thread, the Conda has significantly better firepower and hardpoint placement than the Vette.

Cutter = Speedy Tank
Conda = DPS
Corv = Brawler
 
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Finished for the night and reshuffled some HRPs on the vette.

1812.5 tonnes
41.10 pitch
110.9 roll
11.74 yaw.

Boost is 382 mps.

Armour is around 6600 with 50%+ resistances (and 3 MRPs), shields are 3200'ish with resistances around 63/39/69. One utility spot occupied with a KWS.

Im on ps4 so cant export build files to shipyard or whatevers, but if you're interested in the full details for a comparison I can manually tap it all out in edsy tomorrow, if you wish.

Thank you for your kind offer. Fortunately, as PS4 users we can use Inara to fetch our commander data including ship details. And we can export our ship specifications to EDSY.
I learned that a few weeks ago and was delighted :)

41 °/s pitch sounds good. That should already make a noticable difference to the 40 °/s of my Anaconda. Together with better drift behavior, acceleration and top speed I might feel a significant improvement.
 
Sweet. I'll look into that tomorrow. Gettin' late/early here and I should get some sleep before the summer heat makes that impossible.
 
Thank you for your kind offer. Fortunately, as PS4 users we can use Inara to fetch our commander data including ship details. And we can export our ship specifications to EDSY.
I learned that a few weeks ago and was delighted :)

41 °/s pitch sounds good. That should already make a noticable difference to the 40 °/s of my Anaconda. Together with better drift behavior, acceleration and top speed I might feel a significant improvement.

Copper Taste of Fear That build currently has 6 or 7 MW of free power, so you could free up even more weight by ditching as many HRPs as you want and adding guardian shield reinforcement packages. I haven't unlocked those yet so haven't bothered to check the power requirements. And/Or you could replace the efficient beams with long range. Ive run with a huge LR beam in the past, but too many LR beams drains the capacitor faster than I prefer and sometimes makes those cell bank spamming pythons more than trouble than they ought to be. Currently, with 4 pips in wpn, theres no drain on the capacitor when only firing the lasers, so as long as you maintain fire on target you just burn through their shields faster than the cell banks can repair them. Add some of the huge MC fire to the mix and they collapse even faster, though typically I wait until shields are down until firing the MCs as a huge MC is god awful for hitting anything smaller than a gunship beyond 1 to 1.5km range.
 
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