except those features are completely irrelevant to the gameplay
Further highlighting the issue with ED, no decent gameplay added in patches, just bolted on features.
except those features are completely irrelevant to the gameplay
That's a tricky one. Did the supermarket charge me for entering?
Further highlighting the issue with ED, no decent gameplay added in patches, just bolted on features.
... they need some sort of income.
I do not know how well FD is doing economically speaking, maybe just fine? ...
Cosmetic rewards in game, would be nice, this i agree on, but again, given the nature of the game, people would just grind those things to infinite, and they'd become pointless, so when it comes to 'reward' cosmetics aren't any better then payout.
That said, we have gotten scenario's with 2.3, and maybe a long chain scenario could end up giving a reward of cosmetic, we don't know. As for your example, those kits wouldn't really be cosmetics if they affected game play and as such, wouldn't be sold on the store? and those kinds of things, since they are game play related, and not cosmetic (though yes they could also look cosmetically different) could easily be made an in game reward for something.
...
"They don't affect gameplay"
People like to say this a lot when this matter is being discussed. As I explained above, cosmetic customization is vital in a part in a game like this, but that's not all. Having all (I repeat, all) cosmetics hidden behind a paywall removes potential gameplay from the game. Let's look at the spiky shipkit they showed in the latest trailer. Imagine that in order to get that, you had to find the hidden asteroid base of a pirate faction and do some missions for them. The shipkit would be the reward. Sounds like good gameplay, and a good reward, right? Except it's not possible with the current model. Or how about a bright green skin for becoming allied with the Alliance? Nope. Deep space paintjob when you get to Beagle Point and back in one piece, so that you can show your achievements off? Nah. All you'll get is a fatter bank account. Or how about spending 500m in that cool golden skin? You have 5b credits and own all the ships in the game, why wouldn't you? Oh, right...
You see, in many games unlockable achievements are there to provide gameplay, to give players a reward for their efforts other than mere points. Or alternatively, as money sinks for the end game folks, so they can show off their wealth. This is currently not possible in Elite.
[/URL]
To the OP: FDev can get away with charging $ and not bother with providing anything free because the rabid fans will pay for them. Simple as that.
This has been an interesting and good thread. However, to the OP I'll say this: this argument is brought up every week in Blizzard forums. World of Warcraft unique pets and mounts are sold in their shop for more than ship skins here are sold. But business is good, so Blizzard doesn't comment.
Don't get your hopes up. If FDev comments, then you won a victory even if the comment is "We'll pass"...but I would expect more silence.
Skins, decals, special weapons, engine upgrades and later on, uniforms badges and medals that show the world exactly what we have achieved, where we have been, who we support?
Increased sales by making the galaxy's greatest game is possibly also a better revenue stream?
By all means have stuff in the store, but using cosmetics as rewards sounds like a great way of adding more sand to the sandbox