Cosmetics: Why they need a change

I'm gonna make my position very clear from the beginning: I am not saying we should get every skin for free and that they should close the store. What I'd like Fdev to do is to make a distinction between basic cosmetic options, like plain colour paintjobs, which should come as a part of the base game, and premium skins with more elaborate designs, which would remain in the store.


First of all, why are cosmetics important?

Elite Dangerous is a sandbox, a game that encourages players to do what they feel like when they feel like doing it. We're not the protagonists of a big story, we're just citizens of the bubble, and we are supposed to draw our own path and make our stories. And the tool for that, at least until 2.3, is our ships. Our ships are an extension of ourselves that we use to interact with the world. They're not just any ship, they're our ship. An essential part to achieve this level of connection (which is a part of the experience or, some may say, immersion) is to make it visually unique. This is the case in most games, as the player gets many options to personalize their character to their liking, but we have no options like that in Elite (unless you're willing to pay). This effectively affects the gameplay experience.

Where did Frontier go wrong?

I am aware that during the Kickstarter, FDev's initial intention was to sell credits for real money, and that was later changed to microtransactions for cosmetics. All I could find about this was an old poll in which Sandro asked if putting some cosmetics in the store would be alright. The community agreed, but I don't think they imagined some meant 99% of them. Last time I checked, the total price of the cosmetics in the store was around 1500-1700€, which is A LOT by industry standards. Have they gone overboard with it? That's a matter of opinion, but many will agree they have, especially if they've played other games and know which kind of cosmetic options those games offer. I saw a comment the other day by /u/nice_usermeme on Reddit discussing cosmetic microtransactions in F2P games which I think are a good comparison to Elite's current system, even though it's not F2P.

  • Warframe: Warframe is the best example of f2p done right. You can play the game and earn every weapon, character(called warframe) and anything that affects gameplay for free. You can also pay for it to access it right here right now, if you don't want to play the game for some reason. You can also buy optional cosmetics like extra colour packs for warframes/weapons, extra armour(think ship kits) etc. You get a base colour palette for free to customize the warframe in basic way.


  • Dota 2: In dota 2 every hero is free, only cosmetics are available to be bought. Additionaly some cosmetics drop rarely after games.


  • League of Legends: Every hero is earnable through playing the game and buying them. Additionally you can buy them for real money to skip the grind. Cosmetics don't influence gameplay and are available to be random-rolled through their chest system(you perform well in-game, you get a chest. After games you randomly get key fragments, 3 key fragments and you can open the chest), meaning free cosmetics even if you don't want to pay for anything.


  • Planetside 2: You earn certificates by doing stuff in game, killing enemies, repairing vehicles/bases, healing friendlies, reviving friendlies. You unlock everything via certificates, or you can spend a lot of real money to unlock them(which almost noone does because it's too expensive). Weapons are not upgrades, just sidegrades. There is no one weapon clearly better than the other, just situational. Many of the players use the base, starter weapons, because they're often the best for all cases. You can spend real money to buy cosmetics like vehicle kits, different helmets for your character and colours.


  • Path of Exile: Literally just a f2p hack'n'slash, store includes cosmetics to pimp out your character, portal effects, but also extra currency tabs in the stash.


  • Brawlhalla: F2P brawler, cosmetic skins.


  • Honestly, I can't think of any f2p game I played that had stuff in store that affected gameplay, so maybe you could give some examples?


And let's not forget that the simple block color skins are not that hard to make. Sure, you to make several maps first but once that's done it's a matter of sliders:

[video=youtube;D68e6Wts88c]https://www.youtube.com/watch?v=D68e6Wts88c[/video]


"They don't affect gameplay"

People like to say this a lot when this matter is being discussed. As I explained above, cosmetic customization is vital in a part in a game like this, but that's not all. Having all (I repeat, all) cosmetics hidden behind a paywall removes potential gameplay from the game. Let's look at the spiky shipkit they showed in the latest trailer. Imagine that in order to get that, you had to find the hidden asteroid base of a pirate faction and do some missions for them. The shipkit would be the reward. Sounds like good gameplay, and a good reward, right? Except it's not possible with the current model. Or how about a bright green skin for becoming allied with the Alliance? Nope. Deep space paintjob when you get to Beagle Point and back in one piece, so that you can show your achievements off? Nah. All you'll get is a fatter bank account. Or how about spending 500m in that cool golden skin? You have 5b credits and own all the ships in the game, why wouldn't you? Oh, right...

You see, in many games unlockable achievements are there to provide gameplay, to give players a reward for their efforts other than mere points. Or alternatively, as money sinks for the end game folks, so they can show off their wealth. This is currently not possible in Elite.


"Frontier would make less money"

Not quite. As I explained in the beginning, I'm not saying they should remove the store. They can put premium, beautiful, well designed skins in the store like other games do, for all I care.

Giving players a "free taste" of cosmetics would be a great way to ensure they spend money in the store. The current model discourages players from buying stuff; hell, we can't even know what the paintjob looks like until we've bought it. Furthermore, the current model gives Frontier a bad image. Not only do they charge for the base game, but also for the expansion (and there will be more expansions), and yet they'll ask for 6€ if you want to paint your ship blue. It just looks bad to the eyes of new/potential players.

Frontier is not going bankrupt anytime soon. They are doing pretty well according to their latest financial report. Elite was a success, it was released on XBO and it's getting released on PS4 this year. Planet Coaster was also a success, and they are making a game based on a movie as well.


"I don't understand why some of you are so upset about the price of a meal"

Did the restaurant charge you for coming in through the door, though?

Spiraling down

The upcoming CMDR creator will open up many new options for cosmetics. With that said, despite the fact that it is a headline feature of 2.3, it has already been designed around microtransactions. There many empty boxes for accessories, and they're not shy to show the buyable cosmetics in the streams or trailers. Hell, 2.3 isn't even out yet and they already have their own trailer in their Youtube channel. This is setting a dangerous precedent, and it shows in which direction FDev is drifting into. Are they really gonna start looking for ways to monetize every new update in the most aggresive way possible? What will happen when they fix the HUD code and they can finally change the UI colours without editing the game files?


In conclussion

Constructive criticism is an essential tool for developers to improve their games and it us, the community, that must provide them with it. This is not a rant, and I'm not throwing a tantrum. I'm merely exposing what I (and many other people, for what I've seen both in this forum and in Reddit) consider to be a problem for Elite, a stone in the way. I've presented arguments for why it is a problem, how to fix it and the potential consequences if it is not fixed.

I would like to hear your thoughts, so please leave a comment below. Let's be civil, ok?


TL;DR: There is no TL;DR. Read all of it or you won't get what I'm trying to say.


EDIT: /u/tfaddy made some good points about other Pay to play games on Reddit:
Because it's not like there's other games out there with cosmetics that can be attained for free (like Rainbow 6 siege, or overwatch) but people are still feeding money towards it /s

Siege's cosmetics can be attained pretty comfortably through playing the game but there's still the option to pay with money and there's some cosmetics that can only be gotten with paid money. And guess what? a lot of people are still paying for the premium stuff even though the free stuff is easily attainable. Even the ridiculous $15 elite skin sets.

In fact, in the next season of siege, Ubisoft is introducing a system (earned by playing) similar to Overwatch's loot boxes on top of the existing cosmetics store, making it even easier to get cosmetics without paying a dime. If it's true that alternative cosmetic systems are less effective at getting money, why would Ubisoft make it even easier for players to get more free ?

It will always baffle and confuse me that people go out of their way to defend anti-consumer practices by developers, it's incredibly backwards.

Elite's cosmetic system has, if anything, scared me off from touching anything in the store. Not only are some of the skins ridiculously overpriced for what they are (You know, those simple colour packs), but the way they are packed is not beneficial to the consumer. You can only actively use one skin at a time, yet the strong majority of options are skin packs that are grouped for a specific ship, instead of a single skin for multiple ships; and let's not forget the sparse amount of skins that are not in a pack, it just seems like a cheap move by frontier to cheese people out of more money by only giving them the option to buy bundles. Is not that the the purpose of a bundle/pack is to save money compared to buying each item individually?

Then there's other games like War Thunder that also allow more freedom for players to move and scale decals they've bought. If I could choose where to place my decal and what size to make them instead of the awkward pre-determined options (In addition to not being allowed to choose their colour schemes which is instead decided by the paintjob), I would surely be happier to buy more decal packs.

Elite's cosmetics is in serious need of a reform because someone could easily confuse it for a pathetic joke, and it's pretty upsetting to still see people defend Frontier's backwards practices. Not only did Elite cost $60 at launch, but Frontier are hoping that we repeatedly buy their expansion packs each year. Elite's micro-transactions are disrespectful to the playerbase.
 
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Totally disagree, as of right now it is working fantastic for the company and moving away from the current model doesn't make the game better in any way.

Getting things for free means less money. I have my power play decals and the black suit and Federation emblem for my suit. That means I'm not going to spend any money on those three cosmetic slots going forward, even when I want to support the company.

As far as business goes it is just better for them to go this route.

Your bit about the gameplay was incredibly off base. The gaming community as a whole and I mean the gamers not the companies have moved away from do things to a look style of incentives. It isn't that rewarding. People would rather just nab a look and establish an identity via a small Mico transaction and play the game the way they want. It means more time having more fun instead of a "grind for xmogs" which is not fun.
 
I play DDO - Have done for 11 years now. It was one of if not the first MMO to move from a sub model to a F2P game. They allowed the earning of Turbine points in game which could be used to by new content which the VIP's (Those still paying the sub fee) get for free as well as a month allowance of 400TP to spend on cosmetics.

The games store is full of various items you can buy to enhance your character but all of them can be earned in game still. It's a great system that works really well and has seen the game go from nearly dead to making money each month and still getting regular content updates. Since dropping the subscription I'd say me and the wife have dropped close to if not more than £200. This past two weeks there has been a sale one so now each of my toon's has a great looking outfit. The cost was not even a consideration for me at least such is my devotion to the game and I am sure from all the folks I saw running around in new outfits that the new owners made a good amount of cash through this.

Frontier face a tricky road ahead while thinking over how to carry on expanding the game. Braben himself has said that he does not think seasons are the way forward but only time will tell how they choose to go forward. If the future is MT's I just pray that we stay well clear of the P2W mentality.

While you do get to wear all the armours in the game for free if you want the really nice ones, you pay for it. So I think to have a few base colours in game for us to choose from may well be a lead-in to the store and the purchase of new 'skins' thus making more money for Frontier to put to development.
 
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You can only sleep in one bed at a time, wear one flight suit, fly one ship.....

Agree with a better preview though. But that is covered under "Distance selling regulations" in the UK, which EVERYONE is covered by if you don't like the virtual item. if i remember correctly, you have a grace period to try it out, plus some EU regs too that covers this sort of thing. Hell Steam has a thing for it too!
 
Getting things for free means less money.

As far as business goes it is just better for them to go this route.

Your bit about the gameplay was incredibly off base. The gaming community as a whole and I mean the gamers not the companies have moved away from do things to a look style of incentives. It isn't that rewarding. People would rather just nab a look and establish an identity via a small Mico transaction and play the game the way they want. It means more time having more fun instead of a "grind for xmogs" which is not fun.

Getting visual customization for free makes for a better game.

"Moved away from do things look incentives" indeed. You played any other games that have come out recently, or hell, ever? Ever play NFS Underground (or 2015)? How about The Witcher 3? Final Fantasy XV? Horizon: Zero Dawn? Literally a thousand other games? Know what these thousands of other full priced games have? FREE visual customization.
 
don't know if you noticed, but the powerplay decals are for free, so more freebies can be expected in the future
 
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Elder Scrolls Online, now a Buy-to-Play game has a good mix of cosmetics that are given out as part of quests/challenges completed vs. premium paid for cosmetics.

Elite already has the basic idea. We get new decals for each combat/trade/exploration rank. Avatar creation has the basic black/white etc. suits — We simply need a little more AND extend it out to paint jobs and perhaps 1 or 2 bobbleheads.

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Getting visual customization for free makes for a better game.

"Moved away from do things look incentives" indeed. You played any other games that have come out recently, or hell, ever? Ever play NFS Underground (or 2015)? How about The Witcher 3? Final Fantasy XV? Horizon: Zero Dawn? Literally a thousand other games? Know what these thousands of other full priced games have? FREE visual customization.

I get what you're saying, but those type of games aren't exactly the best examples. Those are mainstream games that cease to be supported after a year or two, so they don't really need the money from cosmetics for ongoing development.
 
Elder Scrolls Online, now a Buy-to-Play game has a good mix of cosmetics that are given out as part of quests/challenges completed vs. premium paid for cosmetics.

Elite already has the basic idea. We get new decals for each combat/trade/exploration rank. Avatar creation has the basic black/white etc. suits — We simply need a little more AND extend it out to paint jobs and perhaps 1 or 2 bobbleheads.

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I get what you're saying, but those type of games aren't exactly the best examples. Those are mainstream games that cease to be supported after a year or two, so they don't really need the money from cosmetics for ongoing development.

Diablo 3, The Division, For Honor, Destiny, Rainbow Six Siege, Star Trek Online, Warframe, The Old Republic, Neverwinter...

Better examples?
 
Getting visual customization for free makes for a better game.

"Moved away from do things look incentives" indeed. You played any other games that have come out recently, or hell, ever? Ever play NFS Underground (or 2015)? How about The Witcher 3? Final Fantasy XV? Horizon: Zero Dawn? Literally a thousand other games? Know what these thousands of other full priced games have? FREE visual customization.

Notice something about those games vs this one? Apples and oranges don't make good comparisons.
 
If Frontier ever moved to a Free to Play model, with in-game purchases with 'gems' or 'crystals' or 'dooh-dahs', I will stop playing. Immediately. And then ask them to refund my lifetime expansion pass.

F2P has been the bane of the game industry - pure profits over gameplay. Even DLC is pushing it, IMO, especially what it becomes nearly essential to play (like Horizons is becoming).

I'd much rather they had a base game that was sold for a retail price, and then a small (£5 a month) subscription to unlock ALL the in-game extras.
 
How about The Witcher 3?

One of my favourite games ever; I even got all the achievements. However, comparing it with Elite is odd. Witcher 3's only real visual customisation is dying your armour, which was added in a paid DLC. Anything else (e.g. swords) can't be customised in looks (no, runes don't count, as looks and function aren't decoupled) and are bought with in-game currency the way that ships in Elite are.
 
Notice something about those games vs this one? Apples and oranges don't make good comparisons.

Err, no? They're games aren't they? ED is a game isn't it? They're all full price?

Pray tell, what about Elite is so different and groundbreaking?

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One of my favourite games ever; I even got all the achievements. However, comparing it with Elite is odd. Witcher 3's only real visual customisation is dying your armour, which was added in a paid DLC. Anything else (e.g. swords) can't be customised in looks (no, runes don't count, as looks and function aren't decoupled) and are bought with in-game currency the way that ships in Elite are.

Armor and weapon appearance itself is a visual customization, as are hairstyles, beard styles and dyes. If W3 had the same cosmetic approach as Elite, your armour would look like the starter armor for the entire game.
 
F2P has been the bane of the game industry - pure profits over gameplay. Even DLC is pushing it, IMO, especially what it becomes nearly essential to play (like Horizons is becoming).
Horizons is hardly a DLC, it's an expansion pack. Apples and oranges.
 
Diablo 3, The Division, For Honor, Destiny, Rainbow Six Siege, Star Trek Online, Warframe, The Old Republic, Neverwinter...

Better examples?

Maybe, I dunno - Only one I've played of those is Diablo 3 + that game's entire replay value is based around finding new items, and as result I've never bought any extras for it.
 
Armor and weapon appearance itself is a visual customization, as are hairstyles, beard styles and dyes. If W3 had the same cosmetic approach as Elite, your armour would look like the starter armor for the entire game.

You can customise your face in 2.3...

I disagree with you about armour/ships, as I stated above. I consider the different armours/swords as a parallel to ships in Elite; you don't have starter armour for the entire game, just as you don't have a Sidewinder for the entire game. You upgrade your equipment for different attributes/bonuses as you use a different ship for different purposes, e.g. Asp for exploration/Bear armour for tanking.

Can I customise the way my Grandmaster Wolf set looks beyond dying it (after purchasing a DLC and finding the ingredients and recipe)? Nope.

Can I customise the way my Python looks after purchasing a ship kit? Yup.
 
If you're still playing vanilla D3 i feel bad for you son.

I tried the Reaper of Souls expansion, but honestly I simply got bored of the game over a year ago. Playing purely for getting slightly better gear isn't my idea of fun — especially when combat is primarily: Hold button + occasionally press a hotkey.
 
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