u sure about the 3 year?... i think is more than that![]()
It started in 2011 so almost 5 years now.
u sure about the 3 year?... i think is more than that![]()
It started in 2011 so almost 5 years now.
No you aren't. Sorry but I'm going to call a spade a spade here. You trying to compare two entirely different price models which neither are directly comparable.
For starters one game is RELEASED and adding content via purchasable DLC. The other is still in early stages of development and the "$900,000,000 ships" are a form of revenue to help support and develop the game. Let us not forget that ED was also a crowd funded game where, just like in SC, people can give the devs more of their hard-earned money (even in the $1,000's...again just like SC) to help support and develop the game. So many people side step this fact when trying to draw up these irrational comparisons. Please take the time and read the various kickstarter pledges https://www.kickstarter.com/projects/1461411552/elite-dangerous/description
Secondly, I love how any time this argument is made, people often go to the extremes to help plea their case while simultaneously showing the flaw in their calculations. Did you know you can get into SC for as little as $35 AND fly a ship? That there is no need for spending hundreds or more to be a backer/pledge/whatever? Did you also know that when ED was in alpha and beta stages that their were different price models as the game progressed towards release? I think when I became a backer in ED it was around October during one of the beta periods and I think I paid over $75 USD for access to the game. That was the MINIMUM amount to gain access. Read that a few more times before proceeding. Now fast forward a few months later and I decided to also pledge to Star Citizen. At that time the MINIMUM to get a ship and have access during development was $45. Let that sink in. People like to say SC requires tons of money to buy into the game when the reality is it cost me LESS than it did to back ED while it was being developed. The same holds true today, barring any current Steam sales of course. Do the math people.
Lastly let's talk about content since you bring up expansions. The plan for ED has always been to have paid DLC added on as time goes on after release. I knew this before I backed the game so this is no surprise to me. I get it. Both games approach content in a different way. SC is making the FPS, dynamic galaxy, ship boarding, multicrew, etc all upfront and will charge a single price for it. No subscriptions, etc. ED on the other hand decided to develop the core foundation for the game first (season 1) and later slowly bring in each specialty expansion to an added cost for access. Pay to play is you want to look at it that way. Now me personally I don't have any issue with either route both games take. I'm a space nut so that's why I backed and support both.
It just irks me when I see these stupid "comparisons" made that really are founded on ulterior motives. It's strange how these arguments always start out. usually there is some extreme pricing numbers thrown out and other nonsense but the kicker is they usually end up with some statement about how they truly hope the game does well. Sorry but if you're going to spew venom at least stand up for what you say, not some wishy washy nonsense. Fact is any real space fan will more than likely buy both (and other space games because they love the genre). Competition is a good thing as well and the more the merrier IMHO. Why can't people just set aside their personal differences or whatever is beyond me. If you don't like SC, fine, but if you're going to call it out on pricing models you need to at least know that ED ran a VERY similar price model during it's development. Call a spade a spade.
It started in 2011 so almost 5 years now.
Don't bother quoting and comparing it to SUBSCRIPTION based game as this game is run off the CHEAP p2p servers that cause the HUGE MAJORITY of issues people complain about in this game. Yes I understand EVE and WoW and every other subscription based game can end up costing you a lot more over a year...they also are hosted off central servers which work much different than the p2p network we play on.
No it actually didn't start in 2011, get your facts straight please, if you're gonna say that I could say Elite Dangerous has taken almost 10 years to develop which is obviously not the case. Development started in 2012, the end of 2012 for that matter.
I made certain to check my facts. Thank you.
Development started in 2011.
https://en.wikipedia.org/wiki/Star_Citizen
The development of the game started in 2011 with building a demo on a modified version of the CryEngine 3 game engine, later updated to the 4th generation.
http://starcitizen.wikia.com/wiki/Star_Citizen
Development started in 2011 on a modified version of CryENGINE 3, and has an expected release date of Late 2016. The game will initially be localized to English, French, German and Spanish with plans to handle other languages afterwards. Chris Roberts currently plans Star Citizen to remain DRM free
a tech demo does not equal development, They proposed a pitch, of what they want to make. Did you see their kickstarter when it went live? All that was, was just composing assets for the initial pitch. Which means, when they had their game funded in 2012, development of the actual product began. Everything that was in the tech demo has been completely changed, the hornets, the bengal, etc. Once again, if you're going to base the development time on proposing the initial tech demo for the kickstarter, then I can do the same for elite, which was in it's concept/design phase for A LOT longer than star citizen.
I'm using the sourced information, not my opinion, on when development began. I'm not here to argue with you on what you consider to be the beginning of development. You're welcome to "do" what you want for Elite.
I'm not the one confusing the production phase with the concept phase. The initial pitch is to determine whether a game gets developed or not.
Classic strawman. Congratulations.
I do for the most part agree with your first line there.
I have no doubt whatsoever though, if paid-for ships were available in ED, they would be bought too.
That the base game is bundled with Horizons is exactly the issue, not the price in itself. Great deal for newcomers, no doubt.
But for us who already own ED, a separate "Horizons only" expansion would have been more interesting. They could have offered both, they didn't. That's what's disappointing.
That would require one to believe that procedurally-generated terrain alone could constitute a full game's content. Admittedly there are the promised bases that we can explore or otherwise interact with (attack, whatever), but the idea that procedurally-generated 'scapes' are sufficient content is the flawed perception plaguing E: D's current state of shallowness, anyway. Billions of star systems, mostly unpopulated, merely constitutes an exploration simulator, not a game.Landing on planets could be the equivalent of a new game in and of itself, considering the planets will be 1:1 scale.
Some people just like complaining. Unfortunately, those that like complaining are more likely to pursue their hobby on forums such as this... While those that are perfectly happy with E: D and the way it is going find it much more enjoyable to actually play the game.![]()
That would require one to believe that procedurally-generated terrain alone could constitute a full game's content. Admittedly there are the promised bases that we can explore or otherwise interact with (attack, whatever), but the idea that procedurally-generated 'scapes' are sufficient content is the flawed perception plaguing E: D's current state of shallowness, anyway. Billions of star systems, mostly unpopulated, merely constitutes an exploration simulator, not a game.