Cost of Horizon vs Star Citizen Price Model

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It started in 2011 so almost 5 years now.


No it actually didn't start in 2011, get your facts straight please, if you're gonna say that I could say Elite Dangerous has taken almost 10 years to develop which is obviously not the case. Development started in 2012, the end of 2012 for that matter.
 
No you aren't. Sorry but I'm going to call a spade a spade here. You trying to compare two entirely different price models which neither are directly comparable.

For starters one game is RELEASED and adding content via purchasable DLC. The other is still in early stages of development and the "$900,000,000 ships" are a form of revenue to help support and develop the game. Let us not forget that ED was also a crowd funded game where, just like in SC, people can give the devs more of their hard-earned money (even in the $1,000's...again just like SC) to help support and develop the game. So many people side step this fact when trying to draw up these irrational comparisons. Please take the time and read the various kickstarter pledges https://www.kickstarter.com/projects/1461411552/elite-dangerous/description

Secondly, I love how any time this argument is made, people often go to the extremes to help plea their case while simultaneously showing the flaw in their calculations. Did you know you can get into SC for as little as $35 AND fly a ship? That there is no need for spending hundreds or more to be a backer/pledge/whatever? Did you also know that when ED was in alpha and beta stages that their were different price models as the game progressed towards release? I think when I became a backer in ED it was around October during one of the beta periods and I think I paid over $75 USD for access to the game. That was the MINIMUM amount to gain access. Read that a few more times before proceeding. Now fast forward a few months later and I decided to also pledge to Star Citizen. At that time the MINIMUM to get a ship and have access during development was $45. Let that sink in. People like to say SC requires tons of money to buy into the game when the reality is it cost me LESS than it did to back ED while it was being developed. The same holds true today, barring any current Steam sales of course. Do the math people.

Lastly let's talk about content since you bring up expansions. The plan for ED has always been to have paid DLC added on as time goes on after release. I knew this before I backed the game so this is no surprise to me. I get it. Both games approach content in a different way. SC is making the FPS, dynamic galaxy, ship boarding, multicrew, etc all upfront and will charge a single price for it. No subscriptions, etc. ED on the other hand decided to develop the core foundation for the game first (season 1) and later slowly bring in each specialty expansion to an added cost for access. Pay to play is you want to look at it that way. Now me personally I don't have any issue with either route both games take. I'm a space nut so that's why I backed and support both.

It just irks me when I see these stupid "comparisons" made that really are founded on ulterior motives. It's strange how these arguments always start out. usually there is some extreme pricing numbers thrown out and other nonsense but the kicker is they usually end up with some statement about how they truly hope the game does well. Sorry but if you're going to spew venom at least stand up for what you say, not some wishy washy nonsense. Fact is any real space fan will more than likely buy both (and other space games because they love the genre). Competition is a good thing as well and the more the merrier IMHO. Why can't people just set aside their personal differences or whatever is beyond me. If you don't like SC, fine, but if you're going to call it out on pricing models you need to at least know that ED ran a VERY similar price model during it's development. Call a spade a spade.

This please,

Easy to make comparisons shouting at the higher prices of FOUNDING of SC. I don't give a damn about which one is better than the other but even the existence of your thread with its content is just the easiest way to see that you can buy SC and a ship for 35 and that hurts what you are trying to show.
 
It started in 2011 so almost 5 years now.

The Kickstarter was launched in October 2012 - so exactly 3 years ago. Elite in November 2012...until that point both "games" were just barebones concepts with practically no money behind them.
 
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Without reading all the replies (which most seem to be supporting Horizon's price I saw) and ignoring whatever you said about comparing it to SC as that is meaningless, I for one think the price for this game's expansion is pretty damn high, and I won't be purchasing it until it's out for a while to decide if it is worth it. That has nothing to do with not being able to afford it. Anyone claiming it isn't high end priced for an expansion of a game are kidding themselves IMO...that doesn't mean it won't be worth it, but to say it IS NOT at the high end of cost for an expansion to a game is ludicrous.

Don't bother quoting and comparing it to SUBSCRIPTION based games as this game is run off the CHEAP p2p servers that cause the HUGE MAJORITY of issues people complain about in this game. Yes I understand EVE and WoW and every other subscription based game can end up costing you a lot more over a year...they also are hosted off central servers which work much different than the p2p network we play on.
 
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Don't bother quoting and comparing it to SUBSCRIPTION based game as this game is run off the CHEAP p2p servers that cause the HUGE MAJORITY of issues people complain about in this game. Yes I understand EVE and WoW and every other subscription based game can end up costing you a lot more over a year...they also are hosted off central servers which work much different than the p2p network we play on.

For real. The P2P limitations by nature make comparing it to the pricing of MMO's completely off.
 
No it actually didn't start in 2011, get your facts straight please, if you're gonna say that I could say Elite Dangerous has taken almost 10 years to develop which is obviously not the case. Development started in 2012, the end of 2012 for that matter.

I made certain to check my facts. Thank you.

Development started in 2011.

https://en.wikipedia.org/wiki/Star_Citizen
The development of the game started in 2011 with building a demo on a modified version of the CryEngine 3 game engine, later updated to the 4th generation.

http://starcitizen.wikia.com/wiki/Star_Citizen
Development started in 2011 on a modified version of CryENGINE 3, and has an expected release date of Late 2016. The game will initially be localized to English, French, German and Spanish with plans to handle other languages afterwards. Chris Roberts currently plans Star Citizen to remain DRM free
 
The cheapest Star Citizen pledge of about $30 US does exist. But in reality, the games pricing model and limited time sales have taken advantage of those who want a perceived in game advantage and who really can't afford what their buying.

It's fine if you can afford it, it's your money after all; but it is a predatory pricing strategy.

I have read many threads on the RSI forums of people choosing to buy ships over paying for School etc, it just a fact.
 
I made certain to check my facts. Thank you.

Development started in 2011.

https://en.wikipedia.org/wiki/Star_Citizen
The development of the game started in 2011 with building a demo on a modified version of the CryEngine 3 game engine, later updated to the 4th generation.

http://starcitizen.wikia.com/wiki/Star_Citizen
Development started in 2011 on a modified version of CryENGINE 3, and has an expected release date of Late 2016. The game will initially be localized to English, French, German and Spanish with plans to handle other languages afterwards. Chris Roberts currently plans Star Citizen to remain DRM free

a tech demo does not equal development, They proposed a pitch, of what they want to make. Did you see their kickstarter when it went live? All that was, was just composing assets for the initial pitch. Which means, when they had their game funded in 2012, development of the actual product began. Everything that was in the tech demo has been completely changed, the hornets, the bengal, etc. Once again, if you're going to base the development time on proposing the initial tech demo for the kickstarter, then I can do the same for elite, which was in its concept/design phase for A LOT longer than star citizen.

Which reinforces my point, that games like Elite or Star citizen take a long time to make, people need to get over it, all hear is "2025, 3029" or some arbitrary number many years down the road. Games spend quite awhile in their initial concept/pitch phase before given the green light to start ACTUAL production.
 
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a tech demo does not equal development, They proposed a pitch, of what they want to make. Did you see their kickstarter when it went live? All that was, was just composing assets for the initial pitch. Which means, when they had their game funded in 2012, development of the actual product began. Everything that was in the tech demo has been completely changed, the hornets, the bengal, etc. Once again, if you're going to base the development time on proposing the initial tech demo for the kickstarter, then I can do the same for elite, which was in it's concept/design phase for A LOT longer than star citizen.

I'm using the sourced information, not my opinion, on when development began. I'm not here to argue with you on what you consider to be the beginning of development. You're welcome to "do" what you want for Elite.
 
I'm using the sourced information, not my opinion, on when development began. I'm not here to argue with you on what you consider to be the beginning of development. You're welcome to "do" what you want for Elite.

I'm not the one confusing the production phase with the concept phase. The initial pitch is to determine whether a game gets developed or not.
 
Hmm? I spend USD 30 on Star CItizen ($25 Aurora MR Anneversary Pack + $5 DX upgrade). I don't follow its development & when it's released I will be surprised (whether pleasantly or not) with it.

E: D was a pleasant random purchase, so the $50 (Mercenary Pack) was well spent. However I do not see enough content in Horizons to justify spending that amount again. There is also the fact that my currency took a nosedive so that means Horizons will cost me almost TWICE of what I paid for the base game (no chance of F: D implementing regional pricing so that's that, it's their right but it does mean that E: D's value is halved vs. other publishers that do use regional pricing). So I am waiting for deep sale or skipping it for the next season.

As I see it E: D is the more expensive one...

Oh yeah... Where's my Digital Art Book? The fact that we're still waiting for many backer rewards almost 1 year after release is telling.
 
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I'm not an active forum user, and I can't really say I keep up with ED's development beyond the big news. I also only play ED is small bursts since I find it's pretty easy to burn myself out by playing it (lots of repetitive gameplay). Still, I enjoy it.

I don't get this Horizon thing though. I figured many of the features it will have would have been logical features to add to the base game. Character creation? Planetary landings? Which parts are part of this so called 'expansion' are only going to be available for those with it? And can those with only the base game still play?

The biggest issue I have though is the price. I don't get the comparison to SC, they're completely different models and situations. The fact is, I seem to have to pay another premium game price just to access the next list of larger game updates. If this was, say, $20-30, maybe, but otherwise, I don't get it. It feels like it's being marketed as a standalone expansion when in reality it's just a continuation of what should be core game features.
 
I think Elite's pricing model is closer to Destiny than anything else.

Destiny just released an expansion called The Taken King that retails for 39.99 (though that is only if you already own the base game with the expansions, otherwise it is 59.99...which means the base game that initially retailed for 59.99 is now only worth ~20, this is similar to the GOTY trend that started relatively recently with "ultimate editions" coming out later in the year that include all the extra content for the same price as the initial base game)

I frankly don't understand people really complaining about Elite's pricing unless they recently bought the base game for 44.99 as it is currently retailing because Horizons includes the base game and only costs 59.99 (74.99 if you want in on the beta)...it does get a little weird because Horizons hasn't dropped yet and you don't get access to the game until that time...

I do agree Frontier should probably offer a 49.99 or so upgrade price for existing players (they are offering a free Cobra Mark IV and a 10£ discount but I'm not sure the USD conversion rate on that) but Horizons is definitely adding a lot more than Destiny's The Taken King seems to be offering. Landing on planets could be the equivalent of a new game in and of itself, considering the planets will be 1:1 scale.
 
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I do for the most part agree with your first line there.

I have no doubt whatsoever though, if paid-for ships were available in ED, they would be bought too.

That the base game is bundled with Horizons is exactly the issue, not the price in itself. Great deal for newcomers, no doubt.


But for us who already own ED, a separate "Horizons only" expansion would have been more interesting. They could have offered both, they didn't. That's what's disappointing.

So let me get this straight. Your argument is this....I want newbies to have to pay double what I paid to have horizons as its not fair on me otherwise. This results in very few buying the game to try it out because it's to expensive....this equals no fresh revenue which equals no more game for everyone.
 
Landing on planets could be the equivalent of a new game in and of itself, considering the planets will be 1:1 scale.
That would require one to believe that procedurally-generated terrain alone could constitute a full game's content. Admittedly there are the promised bases that we can explore or otherwise interact with (attack, whatever), but the idea that procedurally-generated 'scapes' are sufficient content is the flawed perception plaguing E: D's current state of shallowness, anyway. Billions of star systems, mostly unpopulated, merely constitutes an exploration simulator, not a game.
 
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Some people just like complaining. Unfortunately, those that like complaining are more likely to pursue their hobby on forums such as this... While those that are perfectly happy with E: D and the way it is going find it much more enjoyable to actually play the game. :)

Thinking "black & white" is bad, ok?
 
That would require one to believe that procedurally-generated terrain alone could constitute a full game's content. Admittedly there are the promised bases that we can explore or otherwise interact with (attack, whatever), but the idea that procedurally-generated 'scapes' are sufficient content is the flawed perception plaguing E: D's current state of shallowness, anyway. Billions of star systems, mostly unpopulated, merely constitutes an exploration simulator, not a game.

Fair point, but there is more. So far we know looting and crafting in Q1, multi crew at some point and then more we don't even know a lick about. I firmly believe that if what has been announced isn't enticing enough, potential buyers should just wait until more is revealed and inevitable steam/store sales occur.

Edit: also for sc, iirc, each episode of s42 will cost some amount more on top of the current backer price. Plus, I wouldn't rule out a charge for PU access.
 
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