Cost of Horizon vs Star Citizen Price Model

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https://en.wikipedia.org/wiki/Cross-platform
"For example, a cross-platform application may run on Microsoft Windows on the x86 architecture, Linux on the x86 architecture and Mac OS X on either the PowerPC or x86 based Apple Macintosh systems. Cross-platform programs may run on as many as all existing platforms, or on as few as two platforms."

I'd say Multiplatform isn't nearly as narrow a term as you think.

True, I guess it's just me liking to think that all personal computers should be equal. Wishful thinking, I know :D
 
I noticed, from the beginning, that SC is as a supermarket. Very centred on the consumption. The sales system for ED is milder, more European
 

Sir.Tj

The Moderator who shall not be Blamed....
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Although the majority of the posts in this thread are balanced and well thought out I'm noticing a few comments that are starting to creep in that are either becoming personal against another poster or bashing Star Citizen.

Please remember to discuss the post and not the poster and not to knock SC we do have a lot of people here who have backed both games.

Thanks everyone. :)
 
Games haven't been traditionally bad at this, because this wasn't an issue until the advent of DirectX. Since DX is a microsoft proprietary software, it wasn't available on MacOS or Linux and a lot of game developers couldn't be bothered to make dedicated versions for those operating systems. This notion is slowly changing, and with Mantle around DX has serious competition. Microsoft knows this, and probably will try even harder to push DX12.

DX was never the issue, as open standards existed later on (we are talking starting mid-90ies) that facilitated plattform-independent development, even in gaming. Before that, mulit-plattform was also common, but more tedious - many games were released for a plethora of systems, including IBM-PC, Amiga, some consoles etc.).
It was ultimately the attitude of the game dev companies that reduced gaming to Windows, and they paid for it with decreasing revenue.

Not easy porting stuff to consoles? You do know that console games are developed on PCs 90% of the time, right? I mean seriously, there's an Emotion Chip devkit for Linux. Older generation of consoles might have been different, since most actually had ARM architecures as opposed to what they use today, but the main GPU manufacturers for the survivors of the console wars (Xbone, PS4) are in fact nVidia and AMD.

You fail to understand that it's not really the architecture that matters, but the operating system and the availability of APIs. While I have ported plenty of software to PowerPC and ARM, I have yet to port something to a gaming console for example. Surely, if you do some research you can see that the plethora of software packages that is not reduced to a single plattform, isn't available on consoles either. It doesn't matter much if you look at webservers, DBMS, backup systems, network analyzers or whatever.

The only reason some games never get to consoles is

a) it is extremely expensive to have your stuff approved by the console overlords (Just look at Fez, it costs a fortune to patch it on the X360)
b) the consoles would offer an inferior experience with the game, and sensible people don't port it over just to make it run like shyte
c) the genre wouldn't be financially viable (see costs) on a console

As I said: The costs of porting are immensely high. You don't have your standard libraries and APIs available, thus you cannot just crosscompile and optimize. Further, consoles lack CPU/GPU power and RAM for many projects.
Ultimately, consoles could be scaled out (connected via networking cable to share the workload and resources) and custom drivers could be written to support additional inputs and outputs. However, it's rather pointless.

So yes, I would argue that multi-platform doesn't mean what you think it means. Unless you're talking about a UNIX mainframe a Linux laptop/desktop, a Mac and an IBM compatible desktop/laptop machine are the same damn thing. They are all Personal Computers (PCs)

I know what multi-plattform is, I work with different plattforms and I often ported software back and forth.
Game consoles are not general purpose computers, but rather appliances that run a select choice of games that are often developed or highly optimized for the plattform. You simply cannot expect that all your software runs on it and call it "non multi-plattform" because it doesn't. My firefox isn't single plattform because I cannot compile it for the X-Box.
 
Indeed- the games I've played so far where you can outright buy in-game content that you can also earn in-game, I've had no trouble earning my way to having that content- it just took more time and effort in-game, obviously. Fair share of 'wallet warriors' have died to my actual skill. Pay to win implies an implicit advantage that cannot be overcome- I see no such thing here. They've never been able to win just because they paid more, the games I've played. No skill is still no skill and will result in failure- SC will be no exception.

Guaranteed a number of these 'real-money ships' are going to be hijacked by talented pilots in small ships within a month.

What I just said.

Even if you are right, and somehow this game will avoid the known issues with pay to win (which it won't), there is still the fact that this game is well over a year away from release, and they are marketing it like it'll be ready for Christmas, and taking unbelievable amounts of money for in game ships. ONE SHIP COSTS $17,850! Have you ever heard of the APP "I am rich"? it was quickly discontinued, but basically it cost $5000 and it did nothing except say I am rich on screen. That is what I think of when I see an in game ship that costs 17,850$. These guys are scam artists. The really crappy thing though, is that this is how business is done these days, and actually the people at RSI are just doing what is necessary to be competitive these days. I don't believe that they are deliberately trying to screw people over though, unfortunately though, they took the play to win path, and like it or not, there is a mountain of crappy play to win games that back up my point.

And yes, I do know that elite was a kickstarter campaign, and also sold overpriced packages, but what they didn't do was give anyone who paid enough an Anaconda, and that has saved it as a game, I wish I could say the same for SC.
 
explain more. what do you mean by "the pledge ships do not represent the games economy"? If you are trying to tell me it's not pay to win, I don't get it, but it doesn't matter it is pay to win. If I can, right now, spend more real money than you, and therefore get a bigger better ship than you, it is pay to win, explain how it isn't.

First, those ships will not be available for sale once the game is released. Second, the ships are not exclusively available in the pledge store, but can later be bought with ingame money. Pay2Win games typically feature situations, in which you HAVE to spend additional real money to acquire items that are not available through game progression, in order to stay competitive.

Further, as in E:D, there will be plenty of stuff to do in the 'verse, so having the biggest ship will often not be practical (needs also multiple crew members!) or beneficiary - depending on your playstyle and missions.
 
Ships and stuff in SC is a "pledge" program now.
Yep, on day one 900$ ship will win 60$ ship, no doubt.
But 900$ ship will be affordable through ingame currency after (possible)release.
Yet noone knows what business model will be after SC (possible)release.
 
Even if you are right, and somehow this game will avoid the known issues with pay to win (which it won't), there is still the fact that this game is well over a year away from release, and they are marketing it like it'll be ready for Christmas, and taking unbelievable amounts of money for in game ships. ONE SHIP COSTS $17,850! Have you ever heard of the APP "I am rich"? it was quickly discontinued, but basically it cost $5000 and it did nothing except say I am rich on screen. That is what I think of when I see an in game ship that costs 17,850$. These guys are scam artists. The really crappy thing though, is that this is how business is done these days, and actually the people at RSI are just doing what is necessary to be competitive these days. I don't believe that they are deliberately trying to screw people over though, unfortunately though, they took the play to win path, and like it or not, there is a mountain of crappy play to win games that back up my point.

And yes, I do know that elite was a kickstarter campaign, and also sold overpriced packages, but what they didn't do was give anyone who paid enough an Anaconda, and that has saved it as a game, I wish I could say the same for SC.

Remember the 'near godlike powers' promised to some backers? Equally terrible, and thank the Maker it didnt came through...
 
PVP. 2 equally skilled players, one with starter ship the other with the most advanced and expensive ship bought with real money at day 1. Guess who will win? Pay2Win.

it's called pay to advance, not pay to win, a player can still work for the same ship and get it within a reasonable amount of time, watch the videos, do your research, please. stop spreading this false and misinformation. It's bad for both elite dangerous and star citizen when people spread false information based on hyperbolic accusations by people who have never actually done their homework. I really don't feel like digging up statements by chris roberts himself, but I will if it gets to that point. It's fine if you don't agree with their ship pricing/ pledge scheme. That doesn't mean its pay to win though. For the most part we don't know what winning in star citizen entails yet. blowing someone up could very well not be to your advantage depending on your situation. (Unless you're playing arena commander) If I were to go by arena commander a this point, I have already earned enough for a super hornet for 7 days and guess what? I can keep using it forever because its easy to earn money.

So no its not pay to win. not even in the AC as it currently stands.
 
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SC is a scam and a crap game, I know this for a fact simply based on how they are selling their game. First of all, being able to buy bigger ships with real money is the very definition of pay to win. Pay to win is garbage, all pay to win games are terrible and we know this by now, it breaks gameplay. Anyone who thinks they can pay 35 bucks and still have access to all ships are living in a fantasy land. You know how this plays out, you decide you're going to play the game the REAL way, only buy ships with the money you earn in game, meanwhile some rich spoiled kid flies by in something you know will take YEARS of grinding to buy, meanwhile you always have the option just to give up and pay real money hanging over your head. Secondly, SC is using another scam tactic that has become quite popular recently. That is the, drag out development as long as possible, all the while collecting early access money and, putting too many resources into marketing rather than actual game development. Just look at this ad

https://www.youtube.com/watch?v=BR07oZC0QHU

It's stunning, but how much time and effort went into that, that could have better been spent developing the game. And the release date for SC? I just googled it and it said 2017! That's nonsense!

This has nothing to do with me being an elite fanboy either, I really wanted to buy SC, I love space sims, all of them, I want to like SC, but alone the pay to win model is instantly offputting.

So what if it's P2W? Why would someone buying a bigger ship than you impact your game? (I'm genuinely curious)
After all, the only people losing out are the people who have too much money to blow and not enough patience to earn the ships.
I don't particularly like P2W myself, it's too easy to make a game boring - but it doesn't put me off a game and it's certainly not putting me off SC - I bought the Aurora pledge with Arena Commander and that's it. I've spent $35 on a game. :)
 
Holy crap people, really?

Right, so let's not mix SC in here because those ship packages are not expansions or anything the like ,it's the same as the KS backer levels for Elite, or the premium beta we had before launch.

But.. anyone who says this practice of full price expansions is unheard of, must have been asleep for the last decade or so. Especially when it comes to MMOs. Everyone is pointing at WoW, so let's start there. Burning Legion came out, required vanilla WoW, plus a 35 USD price tag. You could buy it as a bundle for more as I recall. Same with every single expack after that.

Or a more recent example, Final Fantasy XIV released it's first expansion, Heavensward. I paid 50 Euros for that, and can only be used with the base game, which I paid 20 Euros for during a sale. Granted, my Heavensward is the CE, so let's look at the normal edition: 39.99. They also sell a complete package with the base game, so new people can get into it: 44.99. So basically the base game is valued at 5 Euros.

This is exactly the same thing that Frontier does at the moment. Or did you guys forget about the loyalty bonus when owners of the base Elite Dangerous game purchase Horizons? That means the base game is valued at 10 GBP, and the expack is 29.99 GBP, or around 39.99 EUR. Seems more then reasonable to me, and is aligned with how I see other MMOs doing expansions.

You can forgive people for being confused. SC and ED had kick starters ages ago, the pledging should have ceased at that point.
 
Ive got nothing against ED's price model at all.

But thought id pick at one point from the OP

"Frontier says hey we have Season 2 where you will be able to:
· Land on planet, with all the varied game play (SRV, etc)
· Have Co-Pilots / Multi Crew ships
· Loot and crafting
· Character Creator (Which is looking sweet and a surprise)
· Ships count going to 30+ with more to come and more SRV types as well."

Isnt all that built into SC anyway, and you can buy the base game for just £30, so if you're comparing SC with Horizons price model - SC wins in terms of value for money?
 
You can forgive people for being confused. SC and ED had kick starters ages ago, the pledging should have ceased at that point.

Well that's the lesser problem, the bigger one is the usual grumbling about the price point of Horizons. I mean yeah it is a fully priced product, but this has been a practice for a long time now, why only have the pitchforks out now? Just because people wish that they get everything ever for free, does not mean that the information on expansions wasn't there.

I would give them that this info really needs to be somewhere very visible on the Frontier store page, but still, it was known that planetary landings, FPS mode, a cup holder for your Raktajino are all things that will come later and in paid content.

I accept that some people think it is not worth the pricetag, but nobody is forcing you to get it, now is there? I really think they should wait with sharpening the knives and getting the torch oil ready once we know the full feature list and Horizons actually locks away something essential for enjoying the SPACE part of Elite.
 
Even if you are right, and somehow this game will avoid the known issues with pay to win (which it won't), there is still the fact that this game is well over a year away from release, and they are marketing it like it'll be ready for Christmas, and taking unbelievable amounts of money for in game ships. ONE SHIP COSTS $17,850!
Uh... Which ship costs that much? The only packages that I've seen that cost anywhere near that much are multi-ship packages.
And as far as I've seen the game's been in development for not nearly as long as some people seem to think and I can't imagine anyone expecting it sooner than a year from now... Christmas? Can I have some of what you're having?
I don't believe that they are deliberately trying to screw people over though, unfortunately though, they took the play to win path, and like it or not, there is a mountain of crappy play to win games that back up my point.
Why, yes, I do believe you'd have to 'play to win'. Can't hope to win if you don't participate, after all. Not sure I've ever heard of an Idle to Win game. :D
Yes, I realize what you meant, but your ranting is getting a bit silly at this point so can you blame me for poking fun? Anyway, I've played games that people tried to call Pay To Win, when, in fact, they were Pay to Advance games. War Thunder, for instance, has many problems... the fact people can pay real money for premium currency and then spend it on vehicles in-game isn't really one of them. Again, plenty of 'wallet warriors' die because they just don't have any skill jumping straight into a high-tier aircraft and getting shot down by people who have been playing for months. The games that are Pay to Win have things like Golden Ammo in World of Tanks that you can only get by paying real money, and guarantee more effective shots or some such nonsense. Buying vehicles everyone else can get just doesn't cut it. Too many Fw 190 D-13 newbie pilots that get themselves thrashed in War Thunder are evidence of that.

Let alone the fact most of those massive, expensive ships require other players to operate well, to my knowledge. I can't see a single player in a Javelin Destroyer doing very well against a coordinated group of Mustangs or other small craft.
 
Well i cant help myself in seeing a ripoff or scam in SC. You dont even have a game there still.

ED however is already running a good year and got several updates. Some expanson and the price is fair.

Look at Starcraft 2, the game did cost 50€ and zerg and protoss mission where not included. Then they asked another 40€ for the Zerg missions and now another 40€ for the Protos.
Same wirth Diabolo 3 expansion costs extra.

Look at the Season passes of other games or DLC.

Complaining about Horizons price seem pretty much stupid to me.

Otherwise paying big amounts of money for ships in some unfinished game looks even more stupid.
 
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