Could Jurassic World Evolution 2 use AMD FidelityFX Super Resolution for consoles?

One thing I have seen a lot of talk about these days is the implementation of AMD's FidelityFX Super Resolution 2.1 on games being worked on and/or ported to the current 9th generation of consoles such as Cyberpunk 2077, The Witcher 3, and Forspoken. From what I understand, it is a form of upscaling that would have the game render at a lower resolution but have AMD's Fidelity FX upscale the image quality, allowing for a higher resolution while allowing the game to run better and using less of the console's resources.

When looking into AMD's website, I see Frontier is one of the developers that supports AMD Fidelity FX Super Resolution, which I think is currently being implemented to Elite Dangerous: Oddesy


Would it then be feasible if Jurassic World Evolution 2 could utilize this temporal upscaler for consoles? The game run well on 9th gen consoles and has been running better since launch thanks to future support via patches, but I could definitely see it being optimized even further with Fidelity FX Super Resolution if it allows for the game to run better if more assets are to be simulated in a park.
 
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