Could or should Frontier enhance the FSS or add in and incorporate an optional ADS-like expansion module?

I'm fine with how the process works in explored space now, I barely use the FSS and when I do (for BGS points) it is a chore. I just look at the sysmap, target the shiny things and go & map them. I'd like to be able to do that in virgin & partially explored systems too by fitting an optional module, just as we had before the 3.3 update, because guessing what type of planet it is from the picture and it's distance from the star etc is a nice little challenge, an opportunity to fail or use experience to make educated guesses. For me, there is no guesswork in the new process, just a chore to complete the sysmap as quickly as possible. I now only gather exploration data for it's BGS value, I used to do it for fun.

Just put the ADS back into outfitting please FDev, there was no need to remove it in the first place and doing so has only needlessly created problems, removing it solved nothing.
 
Surely, anything FD could do to increase the choice and variety in how people wish to explore rather than funneling the whole galaxy through one mechanic would be a positive thing.

How they should do it? Up to them, but I would leave the FSS as it is now, not change its core functionality as plenty of people seem to like it as it is, simply add optional ways to discover things alongside it. That way, anyone who doesn't want the FSS changed wouldn't have their experience diminished. :)
 
I used to fly out to the planet and (with long distance scanner) wait for the result then look at the stats while I sat close by, the game made me want to do that, I know I still can but, the FSS just doesn't seem to want me to spend quality time the way I used to.
Yes, this right here - you've nicely set up the actually interesting discussion we could be having. That is, why do many players find FSS exploration less engaging than what came before?

Consider: as far as I can see, if you are looking for interesting vistas, the FSS era gives you more incentive to fly out to bodies than you had before. You get a good look at the bodies before having to fly anywhere. Not only do you know if there are any surface sites, but you also get a sufficiently detailed view to know if an icy body has deep canyons for instance. Plus mapping a body increases it's exploration payout by a factor of several and gives you a whole second tag on the body, one that proves you actually visited up close. (Keep in mind that the old DSS scans would often let you tag a body from so far away that you never saw more than a bright pixel.)

And for players just in it for the payouts - credits, BGS, etc - the FSS and it's ability to immediately flag systems with valuable worlds to scan/map means you can collect value vastly faster than under the old system.

So I really am curious what's the deal? Is the FSS just so buggy that folks can't stand using it? Is it just infuriatingly slow to operate with anything except KB+M? Are the rewards from FSS resolving "good enough" that getting more isn't motivating?
 
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You get a good look at the bodies before having to fly anywhere.

Not sure about others but that’s the main deal breaker for me. The system map if you used it is inaccurate enough and better still you could avoid it completely by just using the nav panel.

If you already know what it looks like, what’s the point of going out there? Imagine if you were an explorer in real life:
 
Yes, this right here - you've nicely set up the actually interesting discussion we could be having. That is, why do many players find FSS exploration less engaging than what came before?

Consider: as far as I can see, if you are looking for interesting vistas, the FSS era gives you more incentive to fly out to bodies than you had before. You get a good look at the bodies before having to fly anywhere. Not only do you know if there are any surface sites, but you also get a sufficiently detailed view to know if an icy body has deep canyons for instance. Plus mapping a body increases it's exploration payout by a factor of several and gives you a whole second tag on the body, one that proves you actually visited up close. (Keep in mind that the old DSS scans would often let you tag a body from so far away that you never saw more than a bright pixel.)

And for players just in it for the payouts - credits, BGS, etc - the FSS and it's ability to immediately flag systems with valuable worlds to scan/map means you can collect value vastly faster than under the old system.

So I really am curious what's the deal? Is the FSS just so buggy that folks can't stand using it? Is it just infuriatingly slow to operate with anything except KB+M? Are the rewards from FSS resolving "good enough" that getting more isn't motivating?

You’ll get different answers from different people.
Yes, the FSS is buggy which certainly doesn’t help.
Yes, the FSS does give a new reason to fly out to a body for mapping purposes, or for POIs, but if your reason before was to ‘discover’ it and to do so by flying, your reason to fly there has been reduced.
For some, being brought to a standstill to ‘explore’ is counter-intuitive. I certainly dislike the fact that in a game involving vast distances, the FSS wasn’t implemented as something you could do to fill some of those longer SC trips. Instead, you have to drop everything, and only do that.

The FSS is certainly an improvement over the old DSS as a body scanner. The ability to scan at a distance is certainly a useful addition to the explorer toolbox.
But the key point about the ADS and the ‘missing’ functionality isn’t about individual bodies.
The Full System Scanner is a misnomer - it does not do a Full System Scan, it requires you to use it in order to get a ‘full system scan’ by performing many individual body scans.

That is a bottom up method in terms of system discovery - reveal the system one body at a time.
In order to gain an overview of the system, you are required to ‘fully scan’ all its bodies.
The ADS was a top-down mechanism, providing an overview, which then enabled an informed decision about whether to stay longer and discover more about individual bodies.
For top-down oriented system explorers, the FSS removes their choice to explore and instead ‘requires’ them to perform what feels like a chore in every single system.

If you are top-down oriented, the FSS will never be a satisfactory mechanism and requires an alternative.
 
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Personally I like the FSS but I honestly don't mind if Frontier bring back the ADS as an alternative for those that want it, however, having the ADS fitted should disable the FSS. You can't have both the FSS and the ADS working together as that is just too OP.
 
Agree with most, the FSS could do with many improvements - but going backwards and re-introducing the ADS is not the answer. To my way of think FD have invested a lot of time with the FSS, trying to integrate it into many aspects of the game, not just exploration. I would envisage that the role of the FSS (and subsequently the Analysis Mode) to be expanded if/when atmospheric landings are released.

What I would like to see is the FSS only show if there are anomalies on a planet and you need to use the DSS to actually locate and quantify them. Hell I don't even mind the fact you are more susceptible to interdiction when sitting there using the FSS/DSS, to me it is about the ONLY real danger when out exploring.
 
Personal opinion:
The FSS minigame should be played in the cockpit. How? Stand up with your space legs and go to the exploration terminal. If you have a copilot, he can continue to fly the ship. You can also get scientist crew, in that case he plays the minigame for you which results in similar gameplay to the ADS.
There, I just solved your 12 months old debate.
 
- minimized time required to resolve POIs on Planets (Geologicals)
-> just a useless and ultra annoying time sink, get that Data displayed as soon as possible instead
I'd chage the POI resolving so that the FSS only tells if there are Geo/Bio POI's present. Just a simple line among the other data, "Geological activity detected" or some such. Currently it feels like we're doing the same thing twice, since mapping a body reveals the POI locations and how many there are.

Of course experiences vary, but personally I've just never found knowing the POI amount during FSS'ing relevant in any way.
 
Personal opinion:
The FSS minigame should be played in the cockpit. How? Stand up with your space legs and go to the exploration terminal. If you have a copilot, he can continue to fly the ship. You can also get scientist crew, in that case he plays the minigame for you which results in similar gameplay to the ADS.

That's definitely one way forward. Leave aside the legs bit - the current sysmap and galmap are effectively such terminals now, in that they pull you completely away from the helm controls. But the NPC crew system is criminally underutilized compared to what it could be. With a more developed system, you could tell your crew pilot to continue on towards a destination while you operate the FSS, or else have your crew astronomer work on resolving the system while you do other things.
 
Honestly, the thing I find most concerning about the new Exploration stuff is that it seems to support the idea that all future exploration-related updates will be a bit naff, in an attempt to avoid screwing up anybody who's out exploring when the update happens.

Last year's update had been scheduled for over a year.
It was the ideal opportunity to make some fundamental changes and improvements but instead we got an FSS which is built into our ships and a DSS that uses no power and shoots magic probes.... all because FDev were worried that more complex changes would screw up players who were out exploring.

Here's an idea for the future:-
Next time there's an update to Exploration, let's have FDev announce that a fleet of megaships are being dispatched to the furthest reaches of the galaxy, carrying the new exploration tools, and there will (purely coincidentally) be a megaship near to everybody who's already out exploring so they'll be able to reconfigure their ships before continuing their voyage.

Beyond that, I'm totally over it all.
I appreciate what both the FSS and DSS do but they're both a bit halfassed in a variety of ways.
That's what we have, now.
Embrace it and move on.
 
I'd chage the POI resolving so that the FSS only tells if there are Geo/Bio POI's present. Just a simple line among the other data, "Geological activity detected" or some such. Currently it feels like we're doing the same thing twice, since mapping a body reveals the POI locations and how many there are.

Of course experiences vary, but personally I've just never found knowing the POI amount during FSS'ing relevant in any way.
Yes please, that would be a lovely and easy change.
 
Personally I like the FSS but I honestly don't mind if Frontier bring back the ADS as an alternative for those that want it, however, having the ADS fitted should disable the FSS. You can't have both the FSS and the ADS working together as that is just too OP.

Exactly how would it be OP?
Could you discover more, more quickly, gather more tags or credits?
What advantage would it actually provide?
It’s a common argument, but it does need to be fleshed out more than just being a statement.
 
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