Could the effectiveness of tranquilizers and medical darts take the dinosaur's anatomy into consideration?

Usually whenever I watch documentaries where a wild animal needs to be tranquilized, I often see the animal get tranquilized by having the dart hit their shoulder and the thigh areas.

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However, that is not the case when shooting darts at our dinosaurs in Jurassic World Evolution 2. You could shoot a dart right at the eye of an apatosaurus, and it will have the same effectiveness as if it was shot at any other part of the body. So I wanted to ask if it could be possible if the dinosaurs of JWE2 could have their bodies be divided in a way that would dictate how effective the medication or tranquilization be if the darts were shot there.

Below are some ideas of how dinosaur anatomy could take part in the effectiveness of these darts.

• Bright green areas mean that the darts would be at their most effective at 150%. Critical hits.
• Yellowish-green areas mean that darts would have standard effectiveness at 100%. Normal hits.
• Orange areas mean that darts would be less effective at 50%. Not as effective hits.
• Red areas mean that darts would be at their most inefficient at 10%. Poor hits.

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From the 6 examples above, it should illustrate how this mechanic could work.

Dinosaurs for the most part would have the standard effect of tranquilizers and medication take effect when shot by the appropriate dart. However, players and the CPU could try to aim at their shoulders or thighs to reach a critical hit, that way they would require less darts to be cured or tranquilized than any other part of the body. But if the dinosaur gives chase, you have to be careful, as hitting them at the head, feet, arms, or the end of their tails would yield a 50% cut to a dart's effectiveness. It isn’t the worst thing that could happen, as you just need to shoot again to make up for the loss.

What is something to take notice of are the ineffective areas of a dinosaur that would yield poor results. Don't shoot at the eyes, nostrils, mouth, spikes, clubs, plates, or very dense parts of your dinosaurs as the darts shot there won't do you any favors. It will only yield an effectiveness of 10%, which isn’t a complete loss as it could be that crucial 10% to finish the job, but it is not something to rely on in dangerous situations.

There are two reasons why I think such a mechanic could work in the game.

The first is to add to the player experience medicating and tranquilizing dinosaurs. Adding this could include a level of strategy when handling sick and aggressive dinosaurs. Medical operations could have the player position the MVU vehicle in a way to yield the best results. Such as medicating a triceratops from behind, instead of alerting the armored animal and having to deal with the front of the now alert herbivore. Or when the stegosaurs escape their enclosure, you could take aim at their bodies and try to avoid hitting the plates on their back. And when taking down large dinosaurs like the sauropods or giant carnivores, aiming at their thighs would decrease the darts needed, saving time that would be very useful during dangerous situations.

The second reason is to add another layer to differentiate dinosaurs from one another. Like a pachyrhinosaurus with her short frill would be easier to deal with when compared to the pentaceratops with her long horns and tall frill. The kentrosaurus is an easier stegosaur to incubate, but would it be worth the trouble aiming between the spikes compared to a wuerhosaurus? And as cool as it is to incubate the ankylosaurus for her high star rating, it is best to be prepared for if they escape, as ankylosaurids and nodosaurids are more difficult to deal with from above than below.

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This has been an idea I was thinking of for a while as I think it could add to the shooting experience when in the MVU or ACU helicopter. Being able to be more precise with your aim could lead to better results, but you could still manage your dinosaurs well as long as you avoid the small crucial spots that would slow down the medication/tranquilization process.

And as for the small herbivores, carnivores and pterosaurs, I think they could be as they are, as the challenge there is to actually hit the small animals that are running and flying around when alerted. Maybe it is for the best to avoid the thick head of a pachycephalosaurus or the small skull of a gallimimus.

Plus, if the ranger jeeps would ever get the ability to tranquilize again, this could then be a moment of determining how to deal with tranquilizing a dinosaur, be it below or above based on the species.

For the most part though, shooting darts at your dinosaurs would be easy as pie as long as you aim for the thigh!

Do let me know what you all think!

Thanks for reading 👋
 
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