Could we improve the NPCs AI a tad?

Can we make them a bit less suicidal? More than once now Im trying to leave a station and an NPC coming in will adjust course last second and do his absolute best to meet me head on. Usually my shield will hold but a Type6 just took me out, costing me over a million in insurance and cargo.

Not asking for a refund, crap happens, but can we make the NPCs a bit less reckless? :rolleyes:
 
Same goes for the conflict zones. Died three times there, setting me back 12 mill total, because an (allied!) NPC decided to crash in to me from the side. When you're flying a python, the conflict zones aren't really worth visiting with only 3K a pop for any killed enemy ship.
 
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