Couple O' Questions

By this time most of us regulars have a pretty thick newtonian skin, so no worries. ;)

To elaborate on this - one of the few real problems we have on this forum is people that have to have the last word. You only need two of them to disagree and you've got an infinite loop of posts.

More people interested in Newtonian physics have to have the last word than you'd expect by chance, which makes the rest of us a bit skittish around the subject. Just make sure not to repeat yourself too much and you'll be fine :)
 
By this time most of us regulars have a pretty thick newtonian skin, so no worries. ;)

:eek: AAAAARRRRRGGHHH! NOOOOooooo! :eek: Not the return of the never ending newtonian discussions! :eek: ...break out the guns! :eek:...sound battle stations! :eek:....all hands abandon ship! :eek:...set the self destruct! :eek:...ramming speed! We're DOOOOOOMED! :D
 

Lestat

Banned
:eek: AAAAARRRRRGGHHH! NOOOOooooo! :eek: Not the return of the never ending newtonian discussions! :eek: ...break out the guns! :eek:...sound battle stations! :eek:....all hands abandon ship! :eek:...set the self destruct! :eek:...ramming speed! We're DOOOOOOMED! :D
Ok let talk about 32 bit vs 64 bit :D
 
Secondly, judging by the somewhat limited video footage of spaceships, physics in ED aren't very Newtony. The spaceships in question seem to behave like WW2 aircraft. One of the things that attracts be to the idea of ED is notion of spacecraft behaving like spacecraft, rather than aircraft.
Contrary to what some people stated and contrary to the FAQ, the game will not be Newtonian due to a 500m/s velocity cap with respect to a reference frame which is automatically choosen by the game. You can not remove this cap, ergo you can not enter low orbits around planets.

Yes we are here to have fun, not spend a whole afternoon to try to dock at a space station

:)
Funny that people still confuse flight assistants with a Newtonian engine.
 
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Contrary to what some people stated and contrary to the FAQ, the game will not be Newtonian due to a 500m/s velocity cap with respect to a reference frame which is automatically choosen by the game. You can not remove this cap, ergo you can not enter low orbits around planets.

I'm not even going to bother...:rolleyes:

I will however send you a PM with a screenshot from low orbit later when I get to play the game! :D
 
I defy anyone to not enjoy a forum that contains this sequence of posts in a thread. You can't make this stuff up!

Thanks for your considered replies, and apologies to anyone who considered my Newtonian question to be tiresome

Indeed... Newton is a guest star in many an episode on here.

To elaborate on this - one of the few real problems we have on this forum is people that have to have the last word. You only need two of them to disagree and you've got an infinite loop of posts.

More people interested in Newtonian physics have to have the last word than you'd expect by chance, which makes the rest of us a bit skittish around the subject. Just make sure not to repeat yourself too much and you'll be fine :)

Contrary to what some people stated and contrary to the FAQ, the game will not be Newtonian due to a 500m/s velocity cap with respect to a reference frame which is automatically choosen by the game. You can not remove this cap, ergo you can not enter low orbits around planets.

Funny that people still confuse flight assistants with a Newtonian engine.

This is why I love this place. Well done everyone.
 

Philip Coutts

Volunteer Moderator
Can't wait until Alpha so we can have some considered thoughts on the flight model. This Newton bloke has a lot to answer for.......
 
I defy anyone to not enjoy a forum that contains this sequence of posts in a thread. You can't make this stuff up
This is why I love this place. Well done everyone.

Why? WHY I can't rep you? And why are you frozen fertiliser circling around the sun in void? Why onesies?

I think we need one special Newton zombie on some of Gaian planets :D
 
Contrary to what some people stated and contrary to the FAQ, the game will not be Newtonian due to a 500m/s velocity cap with respect to a reference frame which is automatically choosen by the game. You can not remove this cap, ergo you can not enter low orbits around planets.

Can someone post a link to this 500m/s velocity cap?
 
Can someone post a link to this 500m/s velocity cap?

To elaborate again - when you drop out of frame-shift drive, you enter an "instance" which has a reference frame. Because the reference frame is described by a simple algorithm, there are no technical problems with it being whatever speed you like - for example, most space stations will be situated in a reference frame orbiting a planet at a relative speed well over 500m/s. But a player moving above 500m/s relative to the reference frame would cause network glitches making a multiplayer game very hard to play.

So you can enter low orbit around a planet, just not without engaging frame shift drive. Personally I'm hopeful this is a mechanical issue that will be largely imperceptible during gameplay, but It sounds like that's a red flag for you, so waiting and watching footage come out is probably a wise move.
 
Contrary to what some people stated and contrary to the FAQ, the game will not be Newtonian due to a 500m/s velocity cap with respect to a reference frame which is automatically choosen by the game. You can not remove this cap, ergo you can not enter low orbits around planets.


Funny that people still confuse flight assistants with a Newtonian engine.

Only the apple version will be newtonian :p
 
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