Hey guys, there's couple of things that bother me in regard to current game design and maybe some of you have some info from previous development stages that would put some light on those two problems.
1. Is this a design choice you can get a fine and bounty AND Kill On Sight order for damaging YOURSELF with your own missiles (from splash damage)? All security ships wanted to kill me because I almost killed myself. I've heard police brutality, but this is a bit extreme
2. Why there's no 3D system map like in original elite or even Pioneer? This is not something that could be hard to do considering map aware skybox and all orbits being drawn anyways. That would make system travel much more intuitive - and that leads us to
3. Why can't we chose navigation points from system map?
I must say, that although I love FD, those two things were a bit of disappointment, as those are not the "design choices" but essential, and even integral part of that type games, not to mention Frontier being best out of them all.
And on a less serious note, can we have intro music from F2:E back please?
1. Is this a design choice you can get a fine and bounty AND Kill On Sight order for damaging YOURSELF with your own missiles (from splash damage)? All security ships wanted to kill me because I almost killed myself. I've heard police brutality, but this is a bit extreme
2. Why there's no 3D system map like in original elite or even Pioneer? This is not something that could be hard to do considering map aware skybox and all orbits being drawn anyways. That would make system travel much more intuitive - and that leads us to
3. Why can't we chose navigation points from system map?
I must say, that although I love FD, those two things were a bit of disappointment, as those are not the "design choices" but essential, and even integral part of that type games, not to mention Frontier being best out of them all.
And on a less serious note, can we have intro music from F2:E back please?