I have performed several performance tests with different setting in single player Factions scenario of Alpha 3.4.
First of all about my rig. I have a high end PC with:
Sandy Bridge i7 2600k@4.6GHz, HT on
16GB RAM@2133MHz
GTX Titan SLI @1084MHz and @1150MHz
System and soft are on SSD.
PSU: Be-quiet Dark Power Pro P9 850W 80plus gold.
During the combat when most of the ships are engaged in dogfight I have about 70-90 fps, however the usage of both GPUs drops to about 50% (GPUs automatically downclock to 679MHz and 836MHz correspondingly) while CPU usage is varying 50-70% on average, sometimes there are peaks to about 77%.
When I have disabled SLI I had the same CPU usage, at the same time the load on a single GPU increased to about 85-90% (GPU did not downclock). And I had the same 70-90 fps.
For the last test I have turned hyper-threading off, SLI was enabled. CPU load increased to an average of about 85-91%, GPU load was about the same 50%. FPS dropped to 60-70.
The conclusions are clear:
The game utilizes all 4 CPU cores;
Hyper-threading significantly affects the performance;
Even overclocked 4 core i7 with HT on might actually bottleneck the performance.
Discussion:
Will 8 core CPU reduce the bottleneck and be required for optimal performance?
Should an upgrade to Haswell-E be planned to optimize the performance?
Or will the optimization of the game reduce CPU bottleneck?
First of all about my rig. I have a high end PC with:
Sandy Bridge i7 2600k@4.6GHz, HT on
16GB RAM@2133MHz
GTX Titan SLI @1084MHz and @1150MHz
System and soft are on SSD.
PSU: Be-quiet Dark Power Pro P9 850W 80plus gold.
During the combat when most of the ships are engaged in dogfight I have about 70-90 fps, however the usage of both GPUs drops to about 50% (GPUs automatically downclock to 679MHz and 836MHz correspondingly) while CPU usage is varying 50-70% on average, sometimes there are peaks to about 77%.
When I have disabled SLI I had the same CPU usage, at the same time the load on a single GPU increased to about 85-90% (GPU did not downclock). And I had the same 70-90 fps.
For the last test I have turned hyper-threading off, SLI was enabled. CPU load increased to an average of about 85-91%, GPU load was about the same 50%. FPS dropped to 60-70.
The conclusions are clear:
The game utilizes all 4 CPU cores;
Hyper-threading significantly affects the performance;
Even overclocked 4 core i7 with HT on might actually bottleneck the performance.
Discussion:
Will 8 core CPU reduce the bottleneck and be required for optimal performance?
Should an upgrade to Haswell-E be planned to optimize the performance?
Or will the optimization of the game reduce CPU bottleneck?