The relevant threads have very transient load that will only be capture with a very short polling interval.
Good lord! What are you running in the background?.... :oops: Must be a 3090 thing... My 2080 Super / 4K Perhaps they have 8k? But, of course, if you catch it while it is loading everything...
forums.frontier.co.uk
Some earlier observations I made before I understood how transient the CPU load was:
Source: https://youtu.be/TI-QmVKeGiE?t=670
You can see how little forcing the game into fewer cores hurts until below four.
With only four physical cores and no SMT, they should all look fairly heavily loaded in Task Manger or other 1000ms polling rate (unless the GPU is the limiting factor (in which case it will normally be pegged near 100% utilization), but even in this case the main CPU bottleneck will the performance of the main thread.
You'll probably see a bit of a performance uplift, going from 4c/4t to 4c/8t, all other things being equal, with a lot of AI around, but without more per-core performance a CPU bottleneck will persist until you jack up graphics settings to the point the GPU becomes the limiting factor in all scenarios.