CPU LolZ

Hi!

This is just my hardware story and how it relates to Odyssey.

Previously I had:
i7-3770 + 16GB 1600 RAM + RX 6700 XT 12 GB.

Mow I have:
Ryzen 7 5700G + 32GB 3200 RAM + RX 6700 XT 12 GB.

Guess what?
Performance did not changed not even by a single FPS!

:D
 
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I wonder if using higher frequency RAM would help? I have no clue, but I heard people talking about OD needing better memory management.
Edit: My bad, I overlooked that you already use 3200 MHz (y)
 
Well OK just ried out something else..
There are improvments on Combat areas - Ground Conflict Zones when there is a lot of shooting.
But graphically / interiors / social hubs / and another things CPU does not give a sh**. :)
 
I wonder if using higher frequency RAM would help? I have no clue, but I heard people talking about OD needing better memory management.
Edit: My bad, I overlooked that you already use 3200 MHz

The Ryzen 5700G is a Cezanne APU. The cores are still Zen 3 architecture, but it only has half the L3 cache of the non-APU (Vermeer) parts. This has a fairly significant impact in gaming in some titles (including this one) and makes them that much more dependent on fast memory.

Cezanne is also a monolithic part, which means lower main memory latency and higher FCLK potential, and this can partially make up for the lack of L3 cache...but it needs really fast RAM to do so. Most of the people I know with competitive Cezanne parts are using well tuned DDR4-4000 to 4600 memory, which will put a 5700G in the same gaming performance ballpark as a 5700X with DDR-3600.

I would still have expected the 5700G with plain 3200MT/s memory to be noticeably faster in EDO than an i7-3770.

Well OK just ried out something else..
There are improvments on Combat areas - Ground Conflict Zones when there is a lot of shooting.
But graphically / interiors / social hubs / and another things CPU does not give a sh**. :)

Well that makes more sense.

New CPU isn't going to help much in areas where GPU utilization is already maxed out.
 
makes them that much more dependent on fast memory.
Thanks for the explanations, very interesting! I'm planning to get faster RAM on my rig, curious to see the result.

New CPU isn't going to help much in areas where GPU utilization is already maxed out.
But isn't it that Ground Conflict Zones are the most demanding CPU wise? (maybe because of complicated logic in the background, like AI, I dunno)
Therefore OP was probably CPU limited with their old i7.

I was in that situation before, I gained +20% FPS in GCZ by upgrading my CPU.

It feels to me that you need at least 4.2 - 4.5 GHz of clock-speed for OD.
Now I'm not sure which between "base-clock" or "turbo-clock" is the most relevant for gaming 🤔
 
But isn't it that Ground Conflict Zones are the most demanding CPU wise? (maybe because of complicated logic in the background, like AI, I dunno)
Therefore OP was probably CPU limited with their old i7.

Generally, yes. Which is why a CZ showing improvement makes sense, while things like station concourse aren't showing any change.

It feels to me that you need at least 4.2 - 4.5 GHz of clock-speed for OD.

That depends a lot on the core architecture and and the platform's memory subsystem.

Now I'm not sure which between "base-clock" or "turbo-clock" is the most relevant for gaming 🤔

Actual clocks during gaming tend to be closer to 'turbo-clock', except in very power/temperature limited scenarios.
 
In space I get about 59 FPS, 58 inside a station/port (70ish near elevator), 59 in hangars, and 43 in ground war (haven't checked for space combat yet). All of it depends on whats happening. An example is that I get considerable drops when coming out of frameshift in space or on planet and then it bumps up again.

I got a 2080TI 11GB VRAM, ryzen 9 3950x 16 core processor overclocked at 4.3ghz and 64GB of ram. I run it on ultra but I turn off bloom and blur. I also run it in 1440p with AMD FidelityFX to supersample at 1.5 to smooth the edges out as much as possible (any higher and the FPS drops considerably and gives the game major delay). From trial and error the other supersampling options don't reduce edges as much as the way I got it set up now.

I really wish antialiasing actually worked good though. Jagged edges with this hardware is strange, even if I have reduced it as much as I possibly can without sacrificing performance.

All in all, I have so much fun that I can't really tell the FPS drops happen except it's a tiny bit noticeable in ground war, but even then barely because I'm so engrossed in the atmosphere of the music and voice chatter.

New commander here in the last few weeks. Loving the game A LOT. xD
 
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