I look forward to the day when there'll be new CQC matches. Please see below for the situation, specifics, personal and community solutions:
The situation:
Community suggestions from this thread (clicking the names will take you to the comments):
How could those happen?
CQC and certain other aspects of Elite could be so, so amazing - even more so than they already are and I already love Elite
Hence my +6500 hours in game (236 hours in CQC) and over a grand spent with Frontier. I don't regret it but I hate to see problems and missed opportunities again and again.
Frontier, please don't ditch it. What you released half a decade ago was great, CQC just still needs to be fleshed out
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The situation:
- CQC came out 5.5 years ago (edit - 6 years ago now) in Oct 2015 as an MVP.
- It was then put on Steam but pulled as there wasn't enough content and so not enough users.
- I was surprised it was put on Steam, considering CQC only has/had 4 levels and 4 ships.
- Of course, Frontier then logically removed it from Steam early 2017.
- By that time, Horizons had already been out for a year and many in the community expected ground based CQC but even by December 2021, there's nothing new like the 10 points below.
- Cross Play***. The separate platform communities can be finally merged as a joint community for CQC, as the pilot
- Sphere of combat CQC with people having different roles to play in assault / defence matches
- Guardian fighters
- Other new fighters like the Taipan or even the Imp Eagle (considering CQC has the standard Eagle). Also outfitting unlocks E.G. fighter variants used for Hangers in-game since 2.2 (a year after CQC came out)
- SRV CQC
- Elite racers CQC
- On-foot CQC
- New levels including planetary maps. There are so, so many beautiful locations in Elite which can be used
- New lobby
- CQC bots - For this point, that wouldn't be needed if cross play was done
Community suggestions from this thread (clicking the names will take you to the comments):
Enonymous: I'd buy this. I don't need it added to elite. I'll buy a new game that's just SRV CQC. A simple VR wave shooter based on SRV mechanics. 20 maps. A few upgrades. Space Mario Kart.
SushiCW: Personally, my opinion is that a good investment would be AI that can competently handle installation-based "terrain" and objectives. This would unlock more mission types / scenarios in the regular game (imagine conflict zones centered on installations, with concrete objectives like "take out the power source inside the base"), and that tech could then be ported to CQC as well to allow bots.
I think the "queue from the main game" option probably would have helped a lot more if it had appeared 4-5 years ago, before it was too late to matter.
JohnnyDangerous: Since the new foot combat zones are basically arenas, why not combine the flying arena too? Make the combat zones arenas, include all the ships, and make the respawn rules the same.
Hydrino: it is still at the "has potential, needs fleshing out" state), and those are "in-game" and not a separate game, they need to move CQC to same "in-game" status and have the matches occur around in-game assets and using NPCs (aka 'bots').
CMDR Astraea Astralis: Really great suggestions! Especially the idea of adding racing to Arena...![]()
Huros: CQC arenas need to be in game and have NPC opponents filling in. Seriously have three stations for each power where we can go and join a game. Bring in the guardian fighters too
Angelpichu: Why not allow custom matches between commanders with ships copied from their main game?
CMDR_Raikkonen: CQC should be added to the Frontline Solutions Desk.
It should also be hyped up in game as a big galaxy wide tournament (with all the relevant Galnet articles, and even Power Play characters throwing their champions into the ring)
JohnnyDangerous: I know it’s against the whole idea, but it really needs NPCs unfortunately. I’ve logged in maybe a dozen times but only played once due to no humans.
Pigletslastand: Bots would really help as the main problem is finding matches
zombieapocalypse: I've never even so much as tried CGC, it holds no appeal to me. But I do wonder if it could be expanded and incorporated into the main game to provide a risk-free environment for PvP tournaments and leagues. Or even just as a playground for testing out different ship builds.
SushiCW: Yes please on both NPCs and Frontline Solutions integration. Maybe that looks more like "conflict zone around installations with just fighters" than "gateway into CQC"... either way, it would be awesome.
Awan: As an avid enjoyer of CQC for what it is, I too would very much enjoy Update "0.Anything-Would-Be-Nice" to come to CQC lol.
Whilst fairly barebones, CQC is quite a lot of fun with little groups. It's quite a shame then that not even a small, pre-existing map has been added to its rotations at all. I know Frontier have stated in the past that they really only update content that people use, but I don't understand how one expects any kind of 'interest in longevity' if they do not at least add an addition to their, at one time, headline feature of an update.
zikolach: What if CQC would have been integrated into main game? Something like permit-lock system(s) where you can travel only by Apex and then join specific arena in a way similar to Frontline solutions. It could be also bots added to make it working for Solo players and to fill time where there is no opponents. The billboards on the main station's concourse would show current rankings, active rounds etc.
RyuStaar: Quite frankly, IMO the only thing they need to do to make people play CQC is reduce the absurd requirements to get Elite CQC. I mean who wants to grind out a year of CQC when you can get Elite trader/explorer in a few hours. I started trying for the glorious quad elite before horizons, looked at how long it would take. I was Semi-pro, 3 ranks in and JUST OVER 1% done after playing steadily every day a couple hours for 2 weeks. Like I'm wasting my life with that. I don't even mind CQC but no rewards seems crappy. Make Elite attainable and I guarantee more people will play just for that. Though I doubt you can now because then you trivialize the work people who do have elite CQC have done.
I've summarised this one from Vurrath, basically suggesting different 'releases' or tournaments, where you can choose whether to stay in your old one or join a newer one with newer featuresCMDR Quarter-Master: 11. Thargoid Scouts as opponents
artao: I would LOVE to do some PvP, using my own ships, but WITHOUT the in-verse replacement cost...
HELL!! In all the times I've tried to use it I've gotten (gotten? um .. whatever) ... I got nothing. Emplty.
Let us use our in-verse ships. No replacement cost. Separate stats. (Altho perhaps betting on match-ups could be a thing. Both those involved and those watching.)
Kissamies: Maybe "AX preparedness training" PvE where you fly AX fighters against Thargoid Scouts.
CMDR Rabbit: CQC live or recorded "broadcasts" to a giant screen in the bar in tourist station or settlements, like a sports event. With all the NPCs oohing and ahhing.
Kaocraft: CQC is supposedly the most popular sport in the galaxy, yet there is no evidence that it even exists in the game world.
There could at least be a CQC scoreboard or leaderboard or something on a monitor above one of the bars, and some in-game ads/posters/banners making reference to CQC.
Pigletslastand: Unfortunately anytime that I've tried to look for a match there either hasn't been anyone or it's the same 2 or 3 guys that do it so much they can roflstomp anyone new entering. If you could play against bots to get used to it first and always have a match that would be best.
Also we need rewards.. everything else gets arx rewards for gameplay.
FlyingChancer: We need to make CQC in-game, and create a GalTV so that people can watch some special tournaments, for example in the lobby of stations
Agony_Aunt: So the question would need to be asked, how to bring it in game? It would have to be a sealed off area, where non-participants can't enter. And also important, you really don't want anyone not participating even in the instance. With P2P every extra person can add lag or network issues. So ideally the instance needs to be sealed off. Nobody can see it of course, but importantly, nobody can mess with it by being present.
So... almost like it needs to be separated out somehow.
Perhaps FD could do more to bring CQC feel like its happening in the main game, but it can't actually happen in the main game instances.
Silv3rDragon:
ARX rewards of 10 per match with separate weekly cap of 100 (or more if you feel generous Fdev)
Increase Credit rewards by at least 2000x. That would put it in the range of 20M/hr (yes it really is only around 10-15k/hr right now)
Add Guardian Fighters
Give option when quitting CQC to pick engineering materials as extra rewards of 2-3 G5 per match (or equivalent in other grades with down trading)
Add "current players" counter to game modes to see which mode actually has players in it
Enable already purchased ship skins in customize menu
Race mode with hoops like in tutorial
CMDR Jaelor Martin: CMDR Jaelor Martin:
- Increase dramatically the credit rewards.
- Decrease dramatically the amount of experience needed for increasing Pilot Federation CQC rank, especially since with the release of ED: Oddysey it now have ranks Elite II-V.
- Reward ARX and high grade materials, whether the engineering grind problem is fixed or not. ARX rewards could also not count towards the weekly cap.
- Reward exclusive cosmetics and engineered modules and weapons when increasing rank, or reward them as players reach certain rank levels (each 10, for example).
- Reward exclusive cosmetics for increasing Pilot Federation CQC rank, for a ship of choice.
- Display the number of players in each CQC mode, a quality of life feature that would save player's time.
- Create a practice mode with bots and no rewards, similar to the incursion training simulations, so people can practice before playing against other players.
- Add Faulcon DeLacy's Taipan to the pool of playable ships for the sake of adding variety.
- The engineer Tod "The Blaster" McQuinn has a story with CQC Arena. Maybe shoving certain types of gameplay down player's throats is not a great idea, but even now they have to go out of their way in order to receive some invitations or unlocking some engineers, and even more so to engineer modules. Making it a requirement for receiving an invitation from him to have a certain rank in CQC, even if it's a low one, is something that could be done, and probably should have been done in the past; sadly, changing it now would not affect those who already met the current requirements.
How could those happen?
- From the perspective of someone who works in tech for a leading UK company (and how I see Frontier) - an ideal solution would be to have a dedicated CQC product team.
- Frontier really should have Agile product teams for large game features rather than projects in a waterfall release process. It that's already taking place, it would be massively appreciated to have CQC included within the Agile side.
- Agile product teams allow constantly refining and improving different aspects without impacting other development from devs continually context switching.
- Tech teams feel rewarded for the work they've built from the ground up, and that continues, as their work continues to get developed. I still think that can be done with CQC.
- New CMDRs get drawn in by each improvement and existing CMDRs are happy as there's always something new (even if it's something small IMO).
CQC and certain other aspects of Elite could be so, so amazing - even more so than they already are and I already love Elite
Frontier, please don't ditch it. What you released half a decade ago was great, CQC just still needs to be fleshed out

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